How Would You Guys Improve The Rift/Tome?
For me personally make it so you can do at least 2 challenges at the same time as there have been plenty of times where I could have achieved two challenges in one match had I been able to select both of them.
I would also like the challenges to promote less toxic behaviour. Here are a few challenges I came up with
Be in the killers terror radius for a total of 90 seconds without being seen
As any survivor heal two teammates with the perk We'll make it
As a killer break 10 pallets/generators
As a killer sacrifice all 4 survivors.
These are the challenges that should be consistent. Stuff like the unhook 25 survivors should be the harder challenges. I'm not saying make every challenge easy but put the more tedious challenges as the hard ones, not the basic ones.
Last but not least the Rift is way too grindy. Lower the XP grind slightly. People have other things to do beside sit on the computer all day.
Let me know what you guys would do to improve the Rift.
Comments
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I just would delete the challenges based on luck and how other people play (like unhooking 2 survivors during EGC). Or probably make them as "side-challenge", but not as one required to proceed in the tome.
Also I'd like to select more than only one challenge to work on.
I'm okay with thinks like break 40 gens/pallets or unhook 25 survivors safely. These challenges might take a while, but you can be sure to be able to complete them during regular gameplay.
But I really do not like these luck based challenges. We should be able to archive these challenges during normal gameplay, and not be encouraged to hide in a locker the whole game in order to escape without beeing hooked once...
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More gameplay quality challenges.
"Hook every survivor once in ten trials while using Agitation."
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I like the Challenges (have all of the Killer ones completed of Level 3) and I like the Rift (finished it).
But, if any changes, those would be some thoughts:
Rift:
More Stuff in the free Track. If you exclude the Serum, it is really empty. This is fine, you need some motivation to buy the Premium Track. But either you can get Charms that you get in tne Premium Track as well, but later (like: Tier 20 in the Premium Track, Tier 55 in the Free Track) or some of the basic Store Cosmetics are in the Free Track. Maybe brown and yellow ones, not too many, but especially when the Rift is tied to a Tome with Characters, a few Claudette and Trapper Cosmetics would have been nice.
IF they plan to have Event Currencies as a constant addition to the Rift, this might be obsolete.
Archives:
Like I said, I am fine with the Challenges, I really enjoy them. And it is not as grindy as it seems (e.g. I also play World of Tanks (not as much as I used to) and they have a Marathon to get a Tank for Free... But you would need to play 5 hours per day over 10 days to get it, IF you are an exceptionally skilled player. I would probably need like 8 hours per day, THIS is what I call a grind).
However, if there would be changes:
Possibly that there are two Challenges instead of one, one Survivor and one Killer so that people are not forced to play the other role if they dont like. Like you have Damage 40 Generators/Pallets and on the Survivor Side Repair 8 Gens. Something like that.
OR
Make two types of Challenges for each pile of BPs and Rift Fragments. One skilled one and a grindy one. Example for skilled one: Hook 12 Survivors in a single Trial. Or Grind one: Hook 30 Survivors. So people who are not as good at the game can go for the grindy path while people who play the game a lot and have lots of experience do not need to grind, but can get it done by playing good.
Also, get rid of EGC-Challenges, they are annoying for both sides.
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Throw away difficult challengse and make it simple just like with rituals. It's clearly unhealthy for the game, It just promotes toxic behavior from both sides it's stupid.
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- Pick more than one challenge at any one time.
- Less RNG based challenges (some survivor ones in particular are borderline impossible as a Solo survivor).
- Challenges based upon a previous one but with a higher requirement to complete should also reward more.
- @Aven_Fallen@Aven_Fallen's suggestion here is actually super interesting. Two different versions of each challenge, one that be beaten fast with skill or completed over time through grind.
Make two types of Challenges for each pile of BPs and Rift Fragments. One skilled one and a grindy one. Example for skilled one: Hook 12 Survivors in a single Trial. Or Grind one: Hook 30 Survivors. So people who are not as good at the game can go for the grindy path while people who play the game a lot and have lots of experience do not need to grind, but can get it done by playing good.
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Looking at all these suggestions I agree with what everyone has suggested. The super grindy challenges really should be optional but since they are not optional they should have better rewards. 25 000 bloodpoints and 15 seconds of lore isn't worth doing a tedious challenge in my eyes. Maybe if they gave 100 shards instead of bloodpoints then it would be better.
Also yeah I 100% agree, get rid of end game challenges. Stupidest idea ever. @Aven_Fallen
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They shouldn't lock the lore behind some of the more difficult challenges. those should be the easy grind ones.
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Big Bloodpoint rewards every tier.
Everyone loves more Bloodpoints.
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Remove the in a single trial requirements my god that would improve it so much
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My god some of those are tedious to do XD
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I agree, doing a tedious challenge and only getting 25 000 bloodpoints is a bit crap. Should be at least 75 000
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Yeah, it should only be the last entries that should be on the difficult challenges.
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I would just not have done it, give out extra bloodpoints for a while instead, and focus on more important development tasks tbh. If I was in their shoes.
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It also sucks how they ruined the Halloween event because they tied it to the battlepass :(
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No i meant on the Rift.
There's a lot of empty spaces there.
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Give better rewards, want me to do a basement party? Give me at least 200k BP
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Ahhh yeah that annoys me when it goes you levelled up go to the rift to claim your rewards and it's nothing XD
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The rift or the tome?
Because for the rift, I would change it to fragment every 400 exp instead of 800.
Tome, I would change some of the challenges. Like the egc ones. It's just very unreliable.
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Two challenges sounds really nice on paper, but it probably wouldn't work so well in practice. Since the nodes are connected together and only unlock once the previous one is completely, chances are you're not going to be able to multitask much. You'll probably only have one survivor and one killer node available most of the time, and you can't do both of those at the same time.
Being able to select one killer challenge and one survivor challenge might be nice for those who switch back and forth often, though. That way you don't have to go back in each time you switch sides.
We hear you guys about the Rift being grindy- we're taking that feedback to the team.
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It promotes toxic behaviour too. Changed the title as it was a bit confusing XD
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Allow for us to select multiple challenges at the same time.
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It would be nice to do Killer/Survivor challenges while also doing challenges like Iridescent Age or BP challenges.
There are also some overlaps withh the current level, hooking and killing your Obsession.
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What I mean is say I have a challenge that requires me to unhook two people but I also have a challenge that I could select that requires me to escape as Claudette. Well why can't I do both? Both the challenges are more than do-able in one match. There have bene plenty of times where I could have done both a generator and unhooking challenge at the same time but since I'm only able to select one I have to go back and do the unhooking challenge all over again but who's to say I might not be so lucky next time? What if I die on first hook? What if my team mates get there before I do. It would just be less tedious if we could select two survivor challenges at the same time.
Also what do you think to the tome 3 challenges? Personally I think they are causing problems/toxic behaviour in the game.
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I liked the challenges that had you use different perks, they didn't seem too bad and it helped mix up people's playstyle.
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Would fix the grind a lot
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For survivors (and mostly killer) challenges it was great. Running perks that pretty much get no love was great to see. The only one that isn't good is the monstrous shrine one for killers as they camp the basement a lot XD
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*looks at the challenge*
Use Monstrous Shrine? Oh, you mean equip 3 Perks and 1 nothing?
🤭
And yes, that was bad.
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Haha, I think no killer ever likes touching that perk unless your a basement loving Leatherface XD
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Bubba's chest is precious most precious....
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How about when you’re done with the rift (e.g. past tier 70) you should be given x amount of blood points for tiering up? They do it in rocket league (by giving out painted items), so why not more blood points instead of just sitting at 70? It gives more incentive to keep playing the game.
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I wouldn't tie the lore pages to the more difficult challenges ie. EGC unhooks
Let the lore be more easily accessible to more casual players.
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100% agree with this
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Hook 2 survivors on the same hook in a single trial (Tainted Meat)
Use Bond, Empathy, Kindred and Ace in the hole on any survivor. (Keen Vision)
Get 5 Hooks with the trapper using Logwood dye and Tar bottle Add ons . Complete in a single trial (Vantablack Traps)
Sabotage 2 hooks in a single trial (Hinder the Darkness)
Using the Cypress Memento Mori, Kill the last survivor. (The Reward)
With the Padded Jaws add on, Trap 3 Survivors. (A Chance)
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Like the suggestions. Not too difficult at all :)
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Make "... complete in a single trial" an extreme rarity and much, much less RNG luck-based ones. That's it. That would MTGA (Make Tomes Great Again).
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I would like encouragement for stepping out of your comfort zone and trying new perks or builds that would actually be really fun to use. Instead of getting 4k s or basic ideas that happen in every game with meta perks, there could be more laid back challenges. Let me give you some examples:
-Max out the Brutality Category using the perks: Bitter Murmur, Whispers, Brutal Strength and unrelenting
-Get yourself up from the dying state 5 times using unbreakable or No Mither
-Reunite with all survivors and work on a gen together 4 times
-Down survivors in a chase 10 times using the perk unrelenting
Something like this, i would like to use some perks that i rarely use and make it fun for all people in the game. If you ask for sacrifices, everyone will camp to secure their kills which is really annoying and if you ask for killing your obsession, killers will be encouraged to get to tunnel. And blinding killers to drop survivors is pretty sad and selfish. That challenge is designed for experienced people not for casuals that probably already waste a lot of time in the chase and they cannot even get the hook. This is more oriented towards good players rather than casuals. And there are obviously more casuals.
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