The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

How Would You Guys Improve The Rift/Tome?

FearlessHunter
FearlessHunter Member Posts: 530
edited November 2019 in General Discussions

For me personally make it so you can do at least 2 challenges at the same time as there have been plenty of times where I could have achieved two challenges in one match had I been able to select both of them.

I would also like the challenges to promote less toxic behaviour. Here are a few challenges I came up with

Be in the killers terror radius for a total of 90 seconds without being seen

As any survivor heal two teammates with the perk We'll make it

As a killer break 10 pallets/generators

As a killer sacrifice all 4 survivors.

These are the challenges that should be consistent. Stuff like the unhook 25 survivors should be the harder challenges. I'm not saying make every challenge easy but put the more tedious challenges as the hard ones, not the basic ones.

Last but not least the Rift is way too grindy. Lower the XP grind slightly. People have other things to do beside sit on the computer all day.

Let me know what you guys would do to improve the Rift.

Post edited by FearlessHunter on

Comments

  • AngryFluffy
    AngryFluffy Member Posts: 443

    I just would delete the challenges based on luck and how other people play (like unhooking 2 survivors during EGC). Or probably make them as "side-challenge", but not as one required to proceed in the tome.

    Also I'd like to select more than only one challenge to work on.

    I'm okay with thinks like break 40 gens/pallets or unhook 25 survivors safely. These challenges might take a while, but you can be sure to be able to complete them during regular gameplay.

    But I really do not like these luck based challenges. We should be able to archive these challenges during normal gameplay, and not be encouraged to hide in a locker the whole game in order to escape without beeing hooked once...

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    More gameplay quality challenges.

    "Hook every survivor once in ten trials while using Agitation."

  • Artyomich
    Artyomich Member Posts: 281

    Throw away difficult challengse and make it simple just like with rituals. It's clearly unhealthy for the game, It just promotes toxic behavior from both sides it's stupid.

  • se05239
    se05239 Member Posts: 3,919
    • Pick more than one challenge at any one time.
    • Less RNG based challenges (some survivor ones in particular are borderline impossible as a Solo survivor).
    • Challenges based upon a previous one but with a higher requirement to complete should also reward more.
    • @Aven_Fallen@Aven_Fallen's suggestion here is actually super interesting. Two different versions of each challenge, one that be beaten fast with skill or completed over time through grind.

    Make two types of Challenges for each pile of BPs and Rift Fragments. One skilled one and a grindy one. Example for skilled one: Hook 12 Survivors in a single Trial. Or Grind one: Hook 30 Survivors. So people who are not as good at the game can go for the grindy path while people who play the game a lot and have lots of experience do not need to grind, but can get it done by playing good.


  • FearlessHunter
    FearlessHunter Member Posts: 530
    edited November 2019

    Looking at all these suggestions I agree with what everyone has suggested. The super grindy challenges really should be optional but since they are not optional they should have better rewards. 25 000 bloodpoints and 15 seconds of lore isn't worth doing a tedious challenge in my eyes. Maybe if they gave 100 shards instead of bloodpoints then it would be better.

    Also yeah I 100% agree, get rid of end game challenges. Stupidest idea ever. @Aven_Fallen

  • akbays35
    akbays35 Member Posts: 1,123

    They shouldn't lock the lore behind some of the more difficult challenges. those should be the easy grind ones.

  • Boss
    Boss Member Posts: 13,616

    Big Bloodpoint rewards every tier.

    Everyone loves more Bloodpoints.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    Remove the in a single trial requirements my god that would improve it so much

  • FearlessHunter
    FearlessHunter Member Posts: 530

    I agree, doing a tedious challenge and only getting 25 000 bloodpoints is a bit crap. Should be at least 75 000

  • FearlessHunter
    FearlessHunter Member Posts: 530

    Yeah, it should only be the last entries that should be on the difficult challenges.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited November 2019

    I would just not have done it, give out extra bloodpoints for a while instead, and focus on more important development tasks tbh. If I was in their shoes.

  • FearlessHunter
    FearlessHunter Member Posts: 530

    It also sucks how they ruined the Halloween event because they tied it to the battlepass :(

  • Boss
    Boss Member Posts: 13,616

    No i meant on the Rift.

    There's a lot of empty spaces there.

  • beatddb
    beatddb Member Posts: 565

    Give better rewards, want me to do a basement party? Give me at least 200k BP

  • FearlessHunter
    FearlessHunter Member Posts: 530

    Ahhh yeah that annoys me when it goes you levelled up go to the rift to claim your rewards and it's nothing XD

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    The rift or the tome?

    Because for the rift, I would change it to fragment every 400 exp instead of 800.


    Tome, I would change some of the challenges. Like the egc ones. It's just very unreliable.

  • FearlessHunter
    FearlessHunter Member Posts: 530

    It promotes toxic behaviour too. Changed the title as it was a bit confusing XD

  • HarryToeknuckles
    HarryToeknuckles Member Posts: 158

    Allow for us to select multiple challenges at the same time.

  • DeKillerKiller
    DeKillerKiller Member Posts: 547

    It would be nice to do Killer/Survivor challenges while also doing challenges like Iridescent Age or BP challenges.

    There are also some overlaps withh the current level, hooking and killing your Obsession.

  • FearlessHunter
    FearlessHunter Member Posts: 530
    edited November 2019

    What I mean is say I have a challenge that requires me to unhook two people but I also have a challenge that I could select that requires me to escape as Claudette. Well why can't I do both? Both the challenges are more than do-able in one match. There have bene plenty of times where I could have done both a generator and unhooking challenge at the same time but since I'm only able to select one I have to go back and do the unhooking challenge all over again but who's to say I might not be so lucky next time? What if I die on first hook? What if my team mates get there before I do. It would just be less tedious if we could select two survivor challenges at the same time.

    Also what do you think to the tome 3 challenges? Personally I think they are causing problems/toxic behaviour in the game.

  • kcwolf1975
    kcwolf1975 Member Posts: 651

    I liked the challenges that had you use different perks, they didn't seem too bad and it helped mix up people's playstyle.

  • FearlessHunter
    FearlessHunter Member Posts: 530
    edited November 2019

    For survivors (and mostly killer) challenges it was great. Running perks that pretty much get no love was great to see. The only one that isn't good is the monstrous shrine one for killers as they camp the basement a lot XD

  • Boss
    Boss Member Posts: 13,616

    *looks at the challenge*

    Use Monstrous Shrine? Oh, you mean equip 3 Perks and 1 nothing?

    🤭

    And yes, that was bad.

  • FearlessHunter
    FearlessHunter Member Posts: 530

    Haha, I think no killer ever likes touching that perk unless your a basement loving Leatherface XD

  • Bassador
    Bassador Member Posts: 92

    How about when you’re done with the rift (e.g. past tier 70) you should be given x amount of blood points for tiering up? They do it in rocket league (by giving out painted items), so why not more blood points instead of just sitting at 70? It gives more incentive to keep playing the game.

  • Might_Oakk
    Might_Oakk Member Posts: 1,243
    edited November 2019

    I wouldn't tie the lore pages to the more difficult challenges ie. EGC unhooks

    Let the lore be more easily accessible to more casual players.

  • Clockso
    Clockso Member Posts: 853
    edited November 2019

    Hook 2 survivors on the same hook in a single trial (Tainted Meat)

    Use Bond, Empathy, Kindred and Ace in the hole on any survivor. (Keen Vision)

    Get 5 Hooks with the trapper using Logwood dye and Tar bottle Add ons . Complete in a single trial (Vantablack Traps)

    Sabotage 2 hooks in a single trial (Hinder the Darkness)

    Using the Cypress Memento Mori, Kill the last survivor. (The Reward)

    With the Padded Jaws add on, Trap 3 Survivors. (A Chance)

  • FearlessHunter
    FearlessHunter Member Posts: 530
  • Keene_Kills
    Keene_Kills Member Posts: 649

    Make "... complete in a single trial" an extreme rarity and much, much less RNG luck-based ones. That's it. That would MTGA (Make Tomes Great Again).

  • Orchid
    Orchid Member Posts: 38

    I would like encouragement for stepping out of your comfort zone and trying new perks or builds that would actually be really fun to use. Instead of getting 4k s or basic ideas that happen in every game with meta perks, there could be more laid back challenges. Let me give you some examples:

    -Max out the Brutality Category using the perks: Bitter Murmur, Whispers, Brutal Strength and unrelenting

    -Get yourself up from the dying state 5 times using unbreakable or No Mither

    -Reunite with all survivors and work on a gen together 4 times

    -Down survivors in a chase 10 times using the perk unrelenting

    Something like this, i would like to use some perks that i rarely use and make it fun for all people in the game. If you ask for sacrifices, everyone will camp to secure their kills which is really annoying and if you ask for killing your obsession, killers will be encouraged to get to tunnel. And blinding killers to drop survivors is pretty sad and selfish. That challenge is designed for experienced people not for casuals that probably already waste a lot of time in the chase and they cannot even get the hook. This is more oriented towards good players rather than casuals. And there are obviously more casuals.