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Thanks.
CHANGES TO TOME 1 – LEVEL 3
- Level 3: Liberator challenge
- Unhook 25 Survivor(s). Must unhook them safely.
- Is now: Unhook 10 Survivor(s). Must unhook them safely.
- Level 3: Last Minute Hero challenge
- Unhook 2 Survivor(s) after the Endgame Collapse has begun. Must unhook them safely. Complete in a single trial.
- Is now: Unhook 1 Survivor(s) after the Endgame Collapse has begun. Must unhook them safely. Complete in a single trial.
- Level 3: Blindsided challenge
- Blind the Killer 5 time(s).
- Is now: Blind the Killer 4 time(s).
- Level 3: Locked & Found challenge
- Fully deplete 8 key(s).
- Is now: Fully deplete 3 key(s).
- Level 3: Life Giver challenge
- Heal a total of 15 health state(s) of any Survivor.
- Is now: Heal a total of 10 health state(s) of any Survivor.
- Level 3: Escape Artist challenge
- Escape 10 trial(s).
- Is now: Escape 5 trial(s).
- Level 3: All Better! challenge
- Completely heal 4 health state(s) of any Survivor. Complete in a single trial.
- Is now: Completely heal 3 health state(s) of any Survivor. Complete in a single trial.
- Level 3: Obsessive challenge
- Kill the Obsession 7 time(s) by any means.
- Is now: Kill the Obsession 4 time(s) by any means.
- Level 3: Property Damage challenge
- Damage a generator or destroy a dropped pallet 40 time(s).
- Is now: Damage a generator or destroy a dropped pallet 30 time(s).
- Level 3: Buried Underground challenge
- Hook 15 Survivor(s) in the basement.
- Is now: Hook 5 Survivor(s) in the basement.
- Level 3: Got You
- Interrupt and grab 6 Survivor(s).
- Is now: Interrupt and grab 3 Survivors.
Thanks :) This isn't something that affects me personally, but at least those who it does affect won't be ruining matches anymore.
Comments
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No problem sir!
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Level 2 had “unhook 15 survivors” but level 3 is unhook 10...
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Same, I hope they’re giving less bloodpoints for the new one lol
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Tome? Meh, when's the new DLC being added?
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Ah ok, that makes sense!
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Myers_obsession said literally this. It's so annoying how whiney this community is.
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Yeah, overall I feel like these challenges encourage toxic play. Challenges that are more "passively completed" seem to better suit the system, a good example would be the "Get Iridescent Emblems" challenge, which I feel like makes people just play their best (for the most part),a big part of which is the fact that they can't see their performance in the actual match, so they don't get immediate feedback that says "Do more or you're not getting any progress this match !", players just have to roll with whatever they get.
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These are much easier now we hope that the game lets us find games as killers lol
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Yeah, the killer ones are super easy, but encourage toxicity. So many people just camping the basement or playing prayer beads spirit before they lose her
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The only one I might have a problem with is the noed challenge but that’ll come to me eventually. Thanks to the devs for listening and helping out with the more difficult challenges
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Why aren't challenges random though?
Would reduce all this hook rushing that is happening
You give 2 challenges 2 different options, one option goes to 50% of the people while the other 50% get the other different challenge, soo they both will have to do the same challenge but at different times
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The 15 hooks in basement wasn't even that bad I got it in 3 games with huntress and ran a basement build. It really wasn't that hard or grindy. I rather enjoyed playing a different build and it was effective.
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