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Be completly honest...

supersonic853
supersonic853 Member Posts: 5,541
edited November 2019 in General Discussions

Would the community be complaining about freddy right now if the statistics hadn't came out? Like am i the only one that noticed in between spirit nerfs and the statistics coming out if anything the threads i was seeing was about ghostface (i still see the occasional thread about him). I wanna give this community the benefit of the doubt they had maybe caught onto Freddy without the statistics but its kinda hard to believe to be honest. And even with the devs constantly stating the statistics don't account for everything still people are using them as fact. I just personally love the way Freddy works right now. (I'm not saying the addons don't need to be fixed i'm just wondering if it would have happened so fast if it wasn't for statistics). And i personally hope they just fix the addons and not nerf his base because i really like him now. (could also help though to make some of the other addons he has at least decent like i never see myself using the blocks).

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Comments

  • supersonic853
    supersonic853 Member Posts: 5,541
    edited November 2019

    im just hoping his addons get fixed because i don't think his base kit needs anything done to it. And it seems alittle weird right after statistics came out threads popped up like "freddy is unfun to play against" like a hour after statistics dropped.

  • supersonic853
    supersonic853 Member Posts: 5,541

    Thats most of my kills as well a survivor unhooking another survivor like right infront of my face. then i down the survivor and put them back on and they die and now they are down a person.

  • ad19970
    ad19970 Member Posts: 6,410

    Yes people have been complaining about freddies slowdown potential before these stats were released. And it still is the only main complaint I am seeing right now about Freddy. I do think it needs adressing.

    Pretty sure they will at first just try and nerf his slowdown potential. I don't think his base kit will be touched anytime soon. In my opinion it's perfectly balanced.

  • supersonic853
    supersonic853 Member Posts: 5,541
    edited November 2019

    Which if they only fix his addons then i don't mind i don't think he needs the nurse/legion/spirit treatment though which is what im personally worried about he's finally in a good place base wise we don't need him getting destroyed.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Before the stats I saw a lot of people complain about Swing Chains + Red Paint Brush Freddy being really boring and obnoxious.

    For me my 1 complaint about him before the stats was that he just kinda gets to counter Borrowed Time for free since the Undetectable status effect was added. For stealth killers it makes sense to me, but on Freddy it just feels cheap.

  • LordGlint
    LordGlint Member Posts: 8,511

    The threads and comments about "Forever Freddy" was already a thing, people are now seeing the stats as proof that he needs a nerf where as before it was just annoying. People find Doc annoying as all hell to face, doesnt mean hes strong. In this case, the subject of their annoyance is deemed as strong, which means people have something to back up their claims that the annoyance should be changed.

  • ad19970
    ad19970 Member Posts: 6,410

    Well Nurse was without a doubt still much stronger. She can just ignore survivor defenses. So I do have hope they won't change Freddies base kit in any way.

  • Artyomich
    Artyomich Member Posts: 281

    Honestly as a Forever Freddy main it's really just impossible to win against a good Freddy with a group of randoms. Maybe if you were prepared with a Prove thy self toolbox squad you'd have a decent chance. His add ons definitely needs some tweaking but knowing BHVR they might just touch his base powers or even touch the actual slow down perks.

    People asked to Nerf Nurse's add ons and look what happened lol

  • supersonic853
    supersonic853 Member Posts: 5,541

    "People asked to Nerf Nurse's add ons and look what happened lol" exactly what im worried about.

  • ad19970
    ad19970 Member Posts: 6,410

    Honestly I don't even think they need to adress his addons directly. I mean they could make them not stack but using one slowdown addon, Thana and Dying Light would still be extremely strong.

    What I think they should do is add an action speed debuff cap. So multiple effects that slow down action speed can't stack more than up to that cap. 20 or 25 % I feel would be a good and fair cap. 24% decreased repair speed still increases gen time from 80 to 100 seconds, so I feel like 20 or 25 % would be fair.

    This would also allow BHVR to add other perks or addons that slowdown action speed in the future, without having to worry about these new perks or addons stacking with other perks or addons, which is why I think this solution would be best.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    If you would have read the forum after his rework, there were plenty of threads saying that there need to be adjustments on Freddy. So there isnt any increase in threads complaining about freddy besides those troll threads some killer mains start after every time something doesnt benefit them.

  • LordGlint
    LordGlint Member Posts: 8,511

    Just means Nea needs a nerf and Jeff needs a buff...obviously

  • supersonic853
    supersonic853 Member Posts: 5,541

    I could see claudette being pretty high up there tbh.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    My bets were on Ghostface, but Freddy was on the list too. Huntress will be nerfed too probably. Maybe two hours windup time for iri hatchets to make them balanced kappa.

  • LordGlint
    LordGlint Member Posts: 8,511

    No...JANE needs buffs we're were talking about noise whille injured. Sometimes while im chasing her, I feel like I should just have pornhub opened up on my 2nd monitor. If anyone walks in wondering what that noise was, its just easier to explain.

  • LordGlint
    LordGlint Member Posts: 8,511

    The blood on a P3 Claudette is actually just the blood of her teammates that she let die so she could get the hatch.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited November 2019

    I honestly believe the statistics were skewed because of survivor DC'ing. @Peanits confirmed that the kill rate didn't include DC's, but whenever I play a strong killer like Freddy, Spirit, Billy or Ghost Face, I get an average of 1 DC per game roughly 5 out of every 10 games. Whenever a Survivor DC's they screw over their Teams chances of surviving and make the game considerably easier for the killer, especially if they do it early with 4-5 gens left. With that in mind, it makes me wonder how many of those kills were the result of a DC'er screwing over their team because they didn't like the killer they were up against, or the map they were playing on. If they made those statistics based on flat out kills, but fully excluded games that had a DC'er, then that's still not showing an accurate representation of his overall kill rate because it would only be showing roughly 50% of the games he participated in throughout October. Whereas if they included every games results but just didn't count the DC's and only counted the kills he got from the remaining teammates getting screwed by an entitled brat, then that's not an accurate representation of his kill rate either, as even a Clown main can pull off a 75% (3k) kill rate in a 3v1 game if the 4th DC'd early.

    What we needed was a stat that shows which killers experience games that have at least one survivor DC and how often. I'm betting that the results would not only confirm my suspicion that high tier Killers like Freddy experience a higher survivor DC rate than low tier killers like Wraith or Clown, but also that the Kill rate shown in the most recent statistic can't be trusted, because of the higher rate survivors DC'd against him and screwed over their team.

  • supersonic853
    supersonic853 Member Posts: 5,541

    I didnt even think of a dcer making it basically a guranteed 3k because they left unless once someone dcs they throw the entire game out. But yeah that would explain some of the kills.

  • PistolTimb
    PistolTimb Member Posts: 1,413

    People were complaining about him before but I'm sure people are taking the stats to heart despite the devs admitting the numbers are complicated. I believe Freddy is a bit too oppressive right now, but I would rather see the devs buff weak killers before they nerf strong ones.

  • silverwolf4455
    silverwolf4455 Member Posts: 496

    Forever freddy is annoying... but the only thing I was ever confused about is why he doesn't have a slowdown or anything while throwing puddles or pallets. Almost every other killer has one when they use their power but he is just over here getting bloodlust and spamming it. I wouldn't say its op... just annoying.

  • If he slowed down when placing it then it wouldn't have much of a purpose, since you would either be so far away that it doesn't matter at all or if you placed it when close it was to gain that little bit of a distance if they tripped it. If he slowed down it would defeat it's purpose entirely.

    With the pallets they can only be used in specific places anyways; and if he is chasing you then why slow down at all? I mean you watched him put it down so you are not going to trigger it; and if he is multi tasking good for him for managing everything efficiently.

  • Seanzu
    Seanzu Member Posts: 7,526

    IT was clarified that if a match had a single dc the entire match was ignored, it's not "someone DCing making the match easier".

    It just is that easy to kill with him.


  • PigNRun
    PigNRun Member Posts: 2,428

    Almost like certain other killers shouldnt have that slowdown. -Surprised Pikachu face-

  • immortalls96
    immortalls96 Member Posts: 4,652

    Meanwhile survivors can stack pts, bnp, and toolboxes and do a gen in less than 20 seconds with two people..totally fair

  • immortalls96
    immortalls96 Member Posts: 4,652

    Hook suicides too? If not then it's still terribly flawed data

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Agreed, the stats are completely inaccurate and have pretty much caused a riot for "NERF X KILLER!" The devs never should of released such inaccurate stats in the first place.

    Honestly the only problem with Freddy is the Gen Slow Freddy, because those games can last years, but otherwise Freddy is in a good spot finally. I really hope they don't nerf him, even though I know they are probably going too.

  • Seanzu
    Seanzu Member Posts: 7,526

    Killers will find any excuse to make sure the data seems "flawed".

    Next killers will want only games where 2+ survivors survived to prove that "survivors are op" lmao.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Well if Nurse and Spirit and Legion are any indication, they have one problem that gets fixed...and then a bunch of unecssary nerfs on top of that for good measure. So freddy needs some addons fixed. They will, and more nerfs for no reason will be heaped on top of him. Or they will find some strange way to nerf him to fix the addons instead of changing the addons themsevles. This team's way of 'balancing' things is extremely alien logic to me.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    Rip Freddy.

  • immortalls96
    immortalls96 Member Posts: 4,652

    So in other words you dont want to acknowledge reality..devs themselves even said the data isnt accurate soooo..yeah..bye

  • Seanzu
    Seanzu Member Posts: 7,526
    edited November 2019

    You really think hook suicides is enough to skew data 15/20%? Even so kill rates across the board would stll be above 50%

    And you have to accept how ridiculous it would be to "cut out hook suicides" how do you think you reliable do that? If somone lets go 5 seconds before they die, that's a hook suicide, if they let go at any point it's a hook suicide.

    Again, killers want these stats to be as thin as possible which is laughable, they removed DCs, now it's hook suicides, next it'll be games with less than 5 gens done.

    Insane, it is you whom can't face reality, also do you have a source on "the stats aren't accurate" I'd be very interested in reading that.


    Killers: =O Someone died in the match... STATS RUINED!

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Actually, what I want is for emblems to be reworked so that if 2 kills is the average, expected result of most matches, that I pip regularly for doing that. But normally I need 3 or more to be able to get that. Especially if someone DCs, or if (which is unusual), I do too well and kill everyone too fast. Like I don't want the old killer cube back, that was horrible. But I want something better then what killers have. I find it much MUCH easier to pip as a survivor and I don't even need to survive. Get an unhook, do a gen, get chased by the killer; BAM pip'ed!

  • ShadowRain
    ShadowRain Member Posts: 607

    People were already complaining about Freddy tbh, especially the slowdown add ons

  • immortalls96
    immortalls96 Member Posts: 4,652

    They've only said it on like..a dozen posts XDD and yes hook suicides shouldnt count as it skews the true data and you very well know it...but it's not healthy to argue with someone that isnt willing to take that kind of thing into account..you know its thin the data to be far more accurate and the fact you yourself said that speaks volumes in itself

  • Seanzu
    Seanzu Member Posts: 7,526
    edited November 2019

    The emblems don't matter to me anymore, I've been rank 1 every season on both sides for two years.


    I'll give you my 2cents though, a safety pip means you did well enough to stay in your ranking bracket, a pip up means you should rank up. If you're already at rank 1, why would you be constantly needing to get pips, that's how I've always seen it.

  • Seanzu
    Seanzu Member Posts: 7,526
    edited November 2019

    a dozen posts that you can't link to? If you wont provide a sorce you're just lying.

    Of course, you ignore the whole point, how do you define a true hook suicide, and I doubt it's enough to skew the data enough to a point where killers are less than 50% but you and Iboth know that but anything to grasp at straws and pretend killer is hard.

    XDD


    Killers: I'm such a good player survivors suicide on the hook enough to skew data

    Also Killer: Why is killing survivors so hard?

  • LordEmrich
    LordEmrich Member Posts: 258

    The Nightmare is fine as he is. The Dream World is HIS domain so its HIS rules. Leave him be!

  • TheCrookedMan
    TheCrookedMan Member Posts: 282

    I disagree 100% that the slowdown build needs to be nerfed. Survivors should have to spend perk slots and use toolboxes to deal with it. I guess people would rather keep the Meta strong instead of having to diversify.

  • TheCrookedMan
    TheCrookedMan Member Posts: 282

    Doesn't matter if they're above 50% if it doesn't hit 75 then the average is 2 kills per game which is a depip. Now thank you and Goodbye

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Survivors don't like Freddy because he can spam blood pools at every loop. As far as I know, Freddy technically doesn't have to break pallets at most loops, he can just trap that entire loop and you'll go down shortly enough.

    So unless loops chain really well next to each other, he can just trap the loop and catch you.

    Not much skill in that if you ask me.

  • SQUIRREL_302
    SQUIRREL_302 Member Posts: 57

    How is Freddy’s best slowdown build vs survivors best speed up build (prove thyself, resilience, commodious with bnp)? Both require using perks and add ons. I’d imagine they even out, maybe a little in the survivors favor. So with that, can we nerf one without the other?

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i personally disliked the slowdown add ons from the start.

    imo they are lacking a downside, as its super easy to fall asleep.

    i think if these add ons would increase the time it takes to passively fall asleep, they would be better.


    ive never had any problems with Freddy himself though.

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    They did not say the data was inaccurate. They said that you can't draw the logic of Freddy being OP just from him having the highest kill rate because it could be certain addons. SOMETHING about him is doing too well, they are just saying not to say the killer himself is too powerful. Please don't put words in their mouths.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited December 2019

    @supersonic853

    A minimum of 20% to a maximum of 50% of the games Freddy/Spirit was picked from my experience. I'm betting that when the DC punishment system is implemented in the next patch, either the "kill rate" will raise because of survivors Suiciding on hooks, or it will lower because survivor players will lower their entitlement a bit and actually try to be team players. In all honesty though, I'm expecting the former rather than the latter, sadly because a fair amount of players are toxic, over-entitled brats, and because of them this community, and everyone's enjoyment of the game is being soured. I've had a fair share of games where everyone stays and fights to their best, and win or lose I still enjoy the match, but these turds don't even bother with trying because to them: if it isn't easy/obviously winnable, it isn't worth their time. I'm hoping that the DC punishment system will actually help in the long run, but not expecting it to, and unless we can report players for purposely suiciding on the hook, that makes me sad for this games future.

    Post edited by TWiXT on
  • savevatznick
    savevatznick Member Posts: 651

    It's funny when people are surprised the more viable killers have a killrate of around 70% in red ranks. Even if those numbers are true, are they really unexpected or even problematic?

    If you're in red ranks, you need 3 kills at least to pip per game. A viable killer is able to do well in red ranks, at least enough to be playable without depipping. If a killer is red ranks viable, then they're going to have around a 70% killrate because you need to 3k more often than not to stay in Red Ranks. Remind me, how is this problematic?

  • immortalls96
    immortalls96 Member Posts: 4,652

    I'm not..just saying what they said..the data isnt conclusive..I'd recommend avoiding lectures

  • Atrushan88
    Atrushan88 Member Posts: 2,092

    You said it wasn't accurate. They didn't say it wasn't accurate and Peanits specifically replied to someone else(or maybe you) saying that it was accurate and no one said it wasn't. He was specifically mentioning that it might be his slowdown addons or something else, not that he wasn't performing above standard across the board.

  • DwightOP
    DwightOP Member Posts: 2,328

    I already knew something is wrong with Freddy, he is the strongest killer atm. He has insane gen pressure and with addons and perks it's making completing gens nearly impossible.

  • projecteulogy
    projecteulogy Member Posts: 671

    Most killers get kills because survivors are potatoes. I have yet to play against a Freddy beyond green ranks that wasn't Forever Freddy.

    Tbh, when I play Stealth, I survive. When I go for unhooks and heals, I get killed.

    WTB Stealth Point Category, leave Freddy And Spirit alone >.<