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Why is Borrowed Time intentionally badly designed?

Borrowed is not an overpowered perk. All it does is prevent camping killers, so why can't the perk be distance based instead of TR based. The perk won't work against a cloaked Wraith, NS Ghostface, Insidious whatever, Freddy, Dark Devotion users, Dead Rabbit T2 myers and more. And on the other hand, killers with a big terror radius get punished by existing. Just make the perk activate the killer is in a 32 meter proximity to the hook, and make it so mending is also distance based and not TR

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Comments

  • Eleghost
    Eleghost Member Posts: 1,190

    no one tell him about borrowed time before it was changed!

  • aregularplayer
    aregularplayer Member Posts: 906

    Of course it's bs. Don't get yourself a side. It's totally broken.

  • yermom
    yermom Member Posts: 155

    Iuno, it's too easy to abuse in end game scenarios. I think it needs a cooldown, or it needs to apply exhaustion. Especially if they base it on distance alone.

    It would be fair as is if all the pallets in the game were as safe as the badham rework pallets, but they aren't and won't be for a while.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432
    edited November 2019

    I wholeheartedly agree. It makes no sense that the Non-camping killers get screwed over because they may be running something that makes terror radius bigger (map-wide)and the person getting unhooked gets endurance while the killer isn’t even nearby.

  • immortalls96
    immortalls96 Member Posts: 4,652

    In other words remove all form of counterplay from the perk including its "downside " meanwhile all killer perks must have a massive hole in its power and certainly cant be allowed to synergize..clearly a lot of thought being put on I see

  • LordEmrich
    LordEmrich Member Posts: 258

    Oh is THAT what that is? That's why so many people are unhooking the second I turn around? I never understood why people wouldn't at least wait til I was on the other side of the map before they made the save. It's all starting to make sense now.

  • Kwanghyun
    Kwanghyun Member Posts: 186
    edited November 2019

    It’s a free farm perk. Saying that it is used for anti camping is just #########. We all know why are it’s soo overused and it has nothing to do with the incredibly rare campers...Can’t wait for it to get “normalized” too. They made this pert broken when they added the deep wound to it, and clearly overpowered when they broke the mechanic while trying to balance legion.

  • DaGreenBolt
    DaGreenBolt Member Posts: 453

    I'm sorry what?

    The way people abuse BT is not as an anti-camping perk, but isn't a free unhook where they don't get punish for it.

    BT is already a meta perk, and its also promotes bad plays as most survivors use BT to just get a free unhook, where they know a killer can't do crap against it even though they aren't camping.

  • TheHourMan
    TheHourMan Member Posts: 1,052
    edited December 2019

    Because Legion. They ######### the Deep Wound status hardcore when they nerfed Legion. It was already bad enough as it was with it being chase based. TR based is EVEN HARDER to down people with. Actually, scratch that, it's next to impossible to down people with.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I would argue for Borrowed Time to be distance based for two reasons. The first is consistency. The effect should be a consistent one. The second is a killer with a larger Terror Radius is put at a disadvantage compared to those with a smaller one. I propose a 24 meter minimum distance to keep it from triggering. With the trade off of Borrowed time no longer triggers during egc.

  • Blueeyes913
    Blueeyes913 Member Posts: 5

    Likely because I know at least one person on the DBD subreddit who would call borrowed time "OP" if it was distance based. Then again, that same guy calls everything survivor related OP and demands all survivor perks (such as DS, which is ok as is) to be nerfed to uselessness. Not naming names, they know who they are.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @DudeDelicious

    Not everyone uses it to be annoying (I don’t use bullying because that word is so loosely thrown around here) Just like not everyone that camps does it to be annoying.

    There is nothing wrong if they just changed it so the effect procs at the same distance as when you would normally hear the heartbeat.

  • KingHEADBUSTER
    KingHEADBUSTER Member Posts: 75

    It should go back to the way it was. lasts for 15sec on either player who is hit and is used up if killer gets a hit. It stoped toxic campers who ruin the game for new players.

  • MathiaStef
    MathiaStef Member Posts: 132

    Because it's problematic in the sense it can't be to small of a range or killers can easily negate it or to large or survivors can be stupid with it

  • Coriander
    Coriander Member Posts: 1,119

    True, and I wish people wouldn't assume "I have BT, so therefore any death is your fault." If I take a hit as I'm unhooked, I can't always get to some safety/lose the killer before I take another, especially late game with no pallets.

    Also, OoO still shows you even if it won't show a stealth killer, right? That's a dangerous situation indeed! I love the concept as a solo player but am far too afraid to use it since I'm bad at chases. Although Freddy gives me enough practice in that exact situation, I suppose...

  • Crokus
    Crokus Member Posts: 5

    Best solution is killer has to get moried by the unhooked survivor if the killer was within 16 meters when unhook happens and hits the unhooked survivor instead of the unhooker...

  • StrickxNyne
    StrickxNyne Member Posts: 230

    Killers camp hard. Just watching the cries of, well I have to hit the OnE oFf hOoK. No you don't. You hit the healthy one unhooking and when they unhook you hit them again, boom they're down. Now either the fresh off the hook has to save the one who saved them or they run to heal and a 3rd player is forced to deal with the hook. That's 3 players dealing with the hook in a short time. However these noob camping killers would rather secure the single kill on the hook and hate BT/DS et al., that's not our problem. The guy farming is the one you want not the one being used for the farm. You just want to also farm the one the farmer picked out making this game suck. If you're not 32 meters in the hook, aka nuts deep on the one you hooked and putting pressure on the map, it's not a problem and if they run past you off the hook they still got BT for a few seconds. 😂 😂 😂

  • StrickxNyne
    StrickxNyne Member Posts: 230

    Killers upset at those who suicide on first hook but killers also don't want BT to work. Ie they want the person coming for the hook only if they can't save the hook. If they save they want the one hooked.

  • RSM
    RSM Member Posts: 1

    A lot about this game is badly designed. I am fairly sure that devs don't give much thought into what they put in. Maps like Lampkin lane, perks like object of obsession and nemesis, prayer beads or insta heals (yeah they got nerfed bohoo, they shouldn't have existed in the first place) and moris vs keys.

    You can clearly see that they wanted to ensure that for each game you got to expect something else and focus on other things but didn't realize how this turned the game into an unbalanced and unfun gambling match. In balanced games things don't lean towards one side this heavily.

  • MrsGhostface
    MrsGhostface Member Posts: 987

    Killers that complain about it tunnel or camp

  • Saitamfed
    Saitamfed Member Posts: 1,622

    I think everyone is missunderstanding the point of the thread. Some killers are 30 meters away, so when a survivor unhooks, then the unhooked receive the BT effect. Is that fair for you? No, you didn't camp. You should not be punished for not camping, besides as the OP says, BT should work as an anti-camp perk, not punishing a killer who doesn't. Perhaps if you're being chased 5 secs then BT endurance effect is not applied, in that way we will stop those who save in front of you if you're in the middle of a chase.

  • kazzymoyashi
    kazzymoyashi Member Posts: 127

    I haven't read through all of the comments, but as a general rule, as an Xbox player, I can say that BT doesn't need any changes, at least on console. We run into heavy camping and tunnelling killers, and BT is the one perk to help combat that. As someone who plays both sides, I don't camp because it's boring (unless endgame requires it), but many killers on xbox feel the need to. As a survivor, it feels necessary to run it because of the camping. It's frustrating that it's such a necessary perk.

  • CrowFoxy
    CrowFoxy Member Posts: 1,310
    edited December 2019

    Uh no? I walk away from the hook for 2 seconds, and they immediately unhook with BT lmao. Imagine thinking that doesn't happen.

  • Mr_K
    Mr_K Member Posts: 9,247

    You forgot Leatherface.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    My request is that BT be distanced based but in exchange MYC is now TR based, instead. More survivors use BT than killers use MYC, anyway.

  • BillyAndStu
    BillyAndStu Member Posts: 120

    Exactly. Anti camping is only one of many things it does. It makes hooking survs in endgame completely meaningless for one thing. This perk is crazy good and doesnt beed ANY buffs. Nerfs more likely.

  • BillyAndStu
    BillyAndStu Member Posts: 120

    You mitigate campers by doing gens. Thats literally it. If you want to discourage campers from camping then do gens and get 3 ppl out. Or 2 ppl can go for save then the save is as good as guaranteed if the rescuers have half a brain.

  • BillyAndStu
    BillyAndStu Member Posts: 120

    Its literally one of the most meta perks in the game. Its a free hit how does it get stronger than that? Its up there with DS, DH, etc. Not a single killer game goes by where i dont see this perk being ran by at LEAST one surv for good reason. It allows survs to bully killers, serves as a perfect endgame perk, and functions as anti tunnel.

  • PistolTimb
    PistolTimb Member Posts: 1,413

    I play survivor as much as i play killer, dude. Maybe we should discuss buffing weak survivor perks instead of, you know... a top tier survivor perk? That's like saying hex:Ruin or bbq and chili needs a buff :)

  • DaGreenBolt
    DaGreenBolt Member Posts: 453

    So apparently hooking someone, and then a survivor unhooks the hook in front of your face means camping now.

    Okay good to know, apparently just being around 1 second means your are camping.

    Y'all heard it here folks, just about to leave the hook means your camping. Man I should have read the survivor rule book

  • Raven014
    Raven014 Member Posts: 4,188

    Because it requires intelligent play. Most killers will not camp anyway, and even if they use insidious/ stealth, it takes them a while to get out of it and actually catch the person (exception of GF, but he cant camp with his stealth anyway).

    Its TR based because every killer must have their TR out to attack survivors.

    If anything, its main counter is STBFL, since at 8 stacks, BT doesn't matter.

    It's also tied to a status effect given by a killer, which I think was a massive mistake. Because in Buffing BT, they Nerfed Legion again.