At Least On These Forums, I'm Probably 1%...
...But i'm not disliking the addition of the Archives overall.
I'm not interested in the lore unless it's my boy, but it's nice to have it, though i'm certain lots of people will simply check the wiki or YouTube for entries.
The challenges are what i love the most about it, i'm happy to finally have more to do than just a Daily a day.
On a side-note, i got my 4 Bear Trap challenge in 1 trial. 😜
The Rift: I don't even really look at it. It's nice to get some stuff, but the only thing on it i could possibly want is the Wraith outfit.
Charms are neat, but i don't see them enough as Killer to want them, so i decided to not go for them, but nice if i get them.
I'll probably buy the paid track if i make it to a Wraith cosmetic in time, but if not, i'll be my patient self & wait for the outfit to appear in the Store.
I have to agree with some challenges in Tome 3 were too much.
Now i like a challenge myself, i mean i only play other Killers for Dailies or these new challenges, but other than that i'll always ring my Bell, plus i just love the "Kill all with Devour Hope" challenge.
But the problem with those was the behaviour it encouraged and/or how much more some would be luck based than skill based.
Unfortunately, "Kill the Obsession" challenge is still "Kill the Obsession", but at least it's reduced i guess.
It's not like i'm oblivious to everyone's concerns on this giant addition, but personally i'm already playing way more than i was before, with less bored moments as well.
Made a new friend too, which really doesn't happen often for me in this game.
While i do find it a tad silly the change to Tome 3 is delayed, at least they're doing it, and my weekend hasn't been ruined yet.
How about you?
How's your experience been with the Archives so far?
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I love the archives too.
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Im enjoying it. I just hate long, drawn out challenges like 25 safe unhooks.
The rewards are pretty bland compared to most other battlepasses I've bought with many being recolors of store items.
Also its very clear that completing all challenges wont give you nearly enough points to complete the pass.
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I think the tomes on the killer side are not super bad outside of a few that force you to play scummy, but the survivor ones almost all encourage you to play in a way that is a detriment to yourself or your team. The grindy ones don't bother me, but asking for safe unhooks is just saying "equip borrowed time and farm the hell out of your teammates". Throw pallets equates to "waste all the pallets on the map", etc.
Most of the do X in one trial are perfectly fine. I mean aside from things like unhook 2 survivors safely during the EGC. But the ones that are meant to be completed over multiple games for survivor are just there for you to screw over yourself or your team.
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I love the archives because I am a lore fanatic.
I’ve been enjoying reading about Claudette’s lore. She has become way more interesting to me making her a favorite to play for sure.
Thanks again devs 🙏
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As I always said, I love the Archives addition, I don't care at all about the Rift Pass since I'm not going to buy anything but I enjoy the concept of challenges, the lore and, well, some charms here and there are welcome.
What I don't like is that the designers that are in charge of challenges design are at the very least out of the loop of how the game is played, plus they have made some very questionable decisions in the concept of the Archives itself:
- only one challenge at a time - no matter if killer or survivor
- grinding challenges as gatekeepers
- seemingly random balance between survivor and killer challenges
What I hate is the lack of interaction between CM/Devs and players in regard of those challenges. Ok, they are going to fix Tome 3, but why are they? Because they know they did something wrong? Or simply because we flooded the forum and they had enough?
For example, take this BHVR statement:
When we originally planned the Tome and Rift, we had designed it in such a way that you would earn enough fragments from Player XP to finish The Rift by the time you complete all the challenges. Since the challenges can now be completed in fewer matches, you may need to play additional matches after completing the Tome in order to reach Tier 70 in The Rift.
What should I understand from this? That you are still thinking that Tome 3 challenges, as they were, were ok? I really would like to understand in how many matches they thought a solo player could achieve the 2 EGC safe unhooks, just to say one.
Also, should I deduce that a challenge like deplete 7 keys was in fact a "play 7 games"? That's where something is going really wrong in challenge design.
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Would be nice if the game didnt crash when a match ends making you lose all BPs LIKE IT HAPPANED JUST NOW
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I just view them as dailies I can do any time I want , no cap of 4. Just a whole lot if dailies.
Tome 1 gave me the incentive to start playing th r game more regularly but tbh. It's more fun when I play it casually.
I could sweat and try to get to rank 10 for once. Closest I got was 11. But I like being able to relax when I play games, let's me get the practice in without getting absolutely demolished
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im actually enjoying them, and Im enjoying unlocking the lore entries,
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My experience with the Archives is a little rough because of being a Solo player.
I really like the challenges like "Escape once with Hope", "Trap 5 survivors in bear traps"
I really, I mean really dislike the "Unhook 25 Survivors", "Get 15 iridicent emblems"
Love the rewards, though even The Archives is giving me errors.
I love the addition of Archives, but dedicated servers and bad engine optimization has ruined my experience personally.
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I think all we're supposed to understand from that quote is exactly what they said - that they had originally designed the system such that, between the challenges and the passive XP gain, players would be able to earn roughly 700 Rift Fragments just from working their way through all the challenges.
So presumably, the number of challenges, the release schedule and their difficulty level were all designed with that estimate in mind. I don't think anyone will be able to guess exactly how it was calculated because I assume there were a lot of different factors that went into it, but I'm guessing there was an average number of games or in-match hours that each challenge was estimated to take.
Incidentally, that's probably also the reason that they locked it to one challenge at a time, so that the above calculations would be realised in practice. Perhaps they assumed that players would find the Rift less grindy if they could essentially complete it just through pursuing challenges, and weren't forced to work their way through it very slowly just by earning XP.
Then, following player outcry, they decided to adjust the challenges to be less difficult and/or time-consuming, but this threw off their earlier estimates such that the Tome would now take less time to complete, and therefore players would be required to grind XP to finish the Rift after all.
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The Archives as a whole are very good for the game, but the challenges create a very unhealthy environment in the game. Amount of times I'll hook someone just for them too immediately get saved for farm is insane. The challenges were poorly thought out, and I don't think BHVR even tested them, it feels like they read them on paper, said "yea that will work." and didn't try it practically.
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Yes, that's the obvious explanation, but you have to consider that certain challenges, like the deplete 7 keys, are not difficult in any way, it's just a synonym of play 7 games. Others like unhook 25 survivors are play a lot of games :P, in other words: they are not challenges per se, they are an incentive to play the game, and that's it. For me that's a bit of a lazy design. I hope they will learn from this going forward.
Now, back to
Incidentally, that's probably also the reason that they locked it to one challenge at a time, so that the above calculations would be realised in practice
Again, you are 100% correct, but notice that I explicitly stated "only one challenge at a time - no matter if killer or survivor". I wish they would permit players to have two challenges active, one for survivor and one for killer. It's a simple QoL change, especially because you have always to remember to pick the right challenge when you switch side, and the game is very laggy in Menus, at least on console.
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In hindsight I'm rather glad that they locked it to one challenge, period, because half the challenges were bugged such that you could earn progress based on what other people in the game were doing - for example, you could earn progress on a sacrifices challenge from others being sacrificed while playing as survivor. I'm sure they didn't lock the challenges for that reason, but as it turns out it was probably a good thing they did.
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I am Level 51 at the moment.
Idk. It's fine. I can't get this 2 saves during EGC challenge though, 1 isn't hard but two is almost impossible.
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This is probably my biggest concern right now.
Idc if they stay just as hard, but some really need a replacement.
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mh, ok...?
To me this seems like saying that you are glad you were robbed of 500€ the other day, prompting you to not buy that new Samsung television, because later on you discovered that the same TV set had some hardware problems.
Maybe it would have been better to not be robbed and have Samsung recall the TV (or deliver a properly working product in the first place) what do you think ;)?
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Less like being robbed, and more like the TV was out of stock. It would still be nice to buy it once the fixed version comes back into stock, and in the meantime it sucks that I didn't have a TV, but in hindsight it's probably a good thing I wasn't able to buy it, all things considered.
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I'd have liked the archive more if it wasn't made to be in conjunction with the Rift. The time-gated levels, the obscenely over-the-top challenges.. its not done so that casual players can have fun and unlock lore entries. Its done so that people would give in and purchase tiers from the Rift, because how could they possibly earn enough Fragments?
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So you agree that to have both a killer and survivor challenge active at the same time is the right way to proceed or not?
User Experience is important in software design you know :P
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I wouldn't mind that.
Shrine of Secrets has been 2 Survivor, 2 Killer Teachables consistently since mid-2018.
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I can imagine that it might be annoying to code, but I don't really see a problem with it. I guess I just don't see any burning need for it either.
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I like lore, I like free stuff, I don't like challenges that ruin the normalcy of games, challenges that require luck, challenges that require like 10+ games, the fact that you can only progress one challenge at a time, the fact that lore is locked behind these tedious tasks. There is a lot wrong with the archive, the only time I felt like the challenges weren't too intrusive was tier 1. It has just gotten more ridiculous and unfun with each tier.
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I love the lore aspet! I finally finished the grabs and the kill two in endgame. Endgame was so hard because a good portion of the time the survivors were mashed potatoes.
I had a bad game for the spine chill escape one. The other 3 survivors were farming with killer. I did 4 gens on ruin by myself. After the exit gates opened i ran to the exit, all three scumbags body blocked me so the killer can put me on hook so they can farm me. I 'escaped' but got a message saying see wasn't that bad....😤
Besides the potatoes teammates, it's has been fine. I managed to finish all killers so im happy.
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Fib, you are the end user, you shouldn’t care if something is “annoying to code” - would it improve your user experience, yes or no?
That’s my point.
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True, I'm just trying to be empathetic.
Honestly, I'm neutral on the idea. I don't feel like it would improve my user experience at all really. That's why I'm not too fussed about it. But I also don't think it would detract from my experience, which is why I don't have a problem with it being implemented for the sake of people like you for whom it would make an actual difference.
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Well, i finally got to "Sacrifice 2 Survivors during the EGC using Hex: NOED."
And i'm just...SO hesitant to even try.
Even if i wanted to try it the friendly-Killer way, it'd be useless since Survivors wouldn't give up that 5K for escaping, and understandably so.
But doing it legit is just sigh...
Should i just wait?
Maybe start the bugged Iridescent one?
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eh...
had a gamebreaking bug with em and therefore cant play
up till that ive had a blast though.
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I like the challenges, too. I still treat them as background goals that I specifically don't aim for in matches, but the occasional times I do try feels kinda good. I don't wanna throw for a challenge either and thankfully I don't THINK people do either (probably don't notice lol).
I just wish the challenges were almost like achievements. Something like the achievement about making the killer whiff, taking hits for others (well not now considering how awful the game registers it), maybe getting in a chase for x amount of seconds, or trying to not get hit for an x amount of seconds in chase, even being immersed in the terror radius for an x amount of seconds... Things that challenge us from our comfort zone.
I'm glad there are perk specific challenges, because it can encourage us to change up our builds or strategy. It's so interesting. I just tried a plundering build for the first time along with Pharmacy and it felt good to finally use instaheals after a year.
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Finally achieved the rescue 2 survivors “safely” while EGC is active. That was a challenge. The rest are pretty easy from what I’ve done since.
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Borrowed time is not a safe unhook. A safe unhook is unhooking out of the killers TR and big AND, not getting hit for like 15 seconds.
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They are great! Some of them are very tough though....
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Killer challenges seemed easy for me. Survivor challenges on the other hand...
Edit - Finally got them all.
Post edited by Mc_Harty on0 -
Archives = people will do the work for me and put the lore on YouTube
Rift = Multiple cosmetics that I can buy for just 10 dollars (take note I don’t buy any cosmetics at all)
Challenges = Guess there has to be a way to keep people attached to the game just like any other game with a battle pass (I.e. Rocket League, any shooter, etc.)
Overall = It’s a great addition, though I feel like they should’ve worked on bugs, optimization, yada yada. Not to mention..make this game scarier again! I did that damn survey, I hope to see something come out of it :D
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Except with Borrowed Time the game counts being hit as safe because you're not likely to get hit again in that 15 seconds. You still get safe unhooks with Borrowed Time. It's only if you go down it counts as unsafe.
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You're not alone.
The lore in this game is boring as hell.
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I have been having a super fun time with the Archives, almost level 60 in the rift with no purchased tiers. I also like a challenge which is why I’m about 60% done with tome III. Thanksgiving was great, turkey and loads of trials. I’m excited to reach 70 for that vial!!
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I like the archives
Something to do, extra bloodpoints and some neat rewards.
But I haven't played a lot recently and it bothers me that I won't reach tier 70....
I don't mind the challenges but things like unhooking 2 survivors during endgame is so situational. I wish some didn't had the one trial requirement.
other than that I am very pleased with this addition to the game
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I think people were bitching to an excessive amount about it, but a few did need to be adjusted.
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