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Make HEX: RUIN maybe more powerful, but less awful.
The problems I see with this one:
- Main issue - it's so disgusting and annoying to fight against. Why people have to stand up from a Generator to avoid a Skill Check during these 3 seconds?
- There are no skill required to cleanse totems, only luck, luck, luck and some memorisation. Ruin can be cleasned in the first 20 seconds or stand untouched for the whole game. Killers can just play with only 3 perks for the whole match or win just bcs Survivors cannot hit great skill checks or simply cannot find it. It is the most unreliable perk in DbD which doesn't require any action to work.
My rework idea:
HEX: RUIN
A Hex affecting the Survivors' skills at repairing Generators.
- Succeding Great Skill Checks no longer grants progression reward
- Suceeding Good Skill Checks applies 0% regression on the Generator
You see Auras of all Dull Totems on the map in white. Complete "Spell" action on a Dull Totem which takes 1 second to fill it with the Ruin Curse and turn it into a Hex Totem.
Each Hex Totem keeping the Ruin Curse increases the regression on the Generator caused by succeeding a Good Skill Check by 4/4.5/5%.
Succeeding Good Skill Checks no longer stops the repair action.
Hex: Ruin effects persist as long as the related Totems are standing.
1) Will be removed or at least hindered nasty and awful, simply unfun combo "Ruin + NOED"
2) Killers will be able to CHOOSE the place for Ruin
3) Ruin will be less awful for Survivors due to they will no longer have to stand up from a Generator and Survivors will get more BloodPoints
Comments
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I like the idea...it doesn't quite feel good in my gut tho lol.
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Just need clarification on one part where you say the following:
"You see Auras of all Dull Totems on the map in white. Complete "Spell" action on a Dull Totem which takes 1 second to fill it with the Ruin Curse and turn it into a Hex Totem.
Each Hex Totem keeping the Ruin Curse increases the regression on the Generator caused by succeeding a Good Skill Check by 4/4.5/5%."
Does this mean you can have more than one totem hexed? That seems too op if all totems could end up having Ruin.
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Ruin i fine. Killers would play more creative builds, if ruin wouldn't be needed.
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Yep, more than 1 totem may held Ruin Curse.
It will not be OP, Survivors have many tools to find totems, either even without it people easily can find the majority of totems.
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That wouldn't work. Killer is pressured on time and walking around to select which totem isn't in dogshit spot would affect it even more.
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What happens if they find the “original” hex totem. Will this extinguish all the cursed ones immediately?
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There are no original Hex Totem. Ruin becomes active after you activate a Dull totem.
Cleansing one Hex totem related to Ruin weakens the Curse, but doesn't purge it completely.
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What if you want to bring more hex totems though? What if I want to be shaman billy?
Ruin is "easy" to counter, either gen tap and take 30 years to finish or get good at the skill checks; if you don't want to look for it. Most of the time totems are in crap spots on the older maps.
Besides most survivors watch where the killer is going to at the start of the match because 98% of them check on their totem first thing. I do this, I see where they go first then go there after they leave. Spreading it to 4 other totems would just waste killers time and tell the survivors where they put it next. I don't even check on my totem as killer unless I spawn close to it and it's usually in a crap spot; sometimes I get lucky though.
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You know, i've just started using ruin recently because i've just saved up enough to get the hag. I've played maybe 30 games with ruin so far and in maybe 2 games has the totem survived more than 2 mins.
Seems espeically vs red ranks the survivors can mostly ignore it and get gens done anyway or are quick enough at finding it that it has little effect on the game, i mainly use it to slow down the start of the match so i can get my traps setup.
Although i recently switched it out for devour hope, although so far i've only ever managed a single exposed down before the totem is destroyed.
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Ruin in its current state is a boring initiative.
The devs have taken the single most boring aspect of the game (gennies) and made it more boring. Killers will say 'just cleanse it' survivors will say 'l2p'
The reality is that the devs have failed to imagine and created a boring tedious way to extend games.
I'd try anything different at this stage.
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This is just a nerf, not buff. Learn to hit the skillchecks you will have far less annoing time against ruin.
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I feel sympathy for the good survivors who can't hit hex skill checks so I don't use Ruin on my Freddy.
Now they can have fun doing nearly double the amount of time doing generators.
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my idea is to make it not a hex. Maybe to activate it you would need to hook someone, and after hooking, there are like 60 seconds of ruin for everyone
this would fix the frustation of losing it very fast for being a totem and for survivors would be less frustating to start repairing with ruin
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