The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Trapper Is outdated

yoi
yoi Member Posts: 338
edited November 2019 in General Discussions

The problem i found With him is that actually trapper waste a lot of time searching for his traps so he needs go to the other side off the map to get his staff and that's a problem considering he need to set up traps to use his Powers and apply pressure so in my opinion u should be able to start with more traps without needing to use addons to actually have some extra pressure, by the time You walk get your traps a generator or even more than one could be done without using ruin (wich most likely Is Gonna get broken in the first 20 second due marvellous totem placement, Big brain placements), so in my opinion it would be very nice help to you starting with more than one trap without needing to use bag addons that would be a very nice help to him.

«13

Comments

  • yoi
    yoi Member Posts: 338
    edited November 2019

    You can disarm trappers traps without getting any punishment unless pink addon despiste Freddy or hag slow down or almost free hit With her teleport. Also trapper Is way slower than them to use his ability to place the trap unless purple addons Is being used compared to default hag. Is actually not that impressive to have more traps. Also he should place them a little bit faster like the yellow addon by default and start With 3 traps by default ay least. Also trapper relys just in that despiste Freddy (who can teleport and having way more pressure) so his traps should be more powerfull aswell

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033

    Trapper is right on the cusp of overpowered. A lot of suggested reverse-nerfs would make him completely broken.

  • yoi
    yoi Member Posts: 338
    edited November 2019

    You forgot to Say /s at the end of your comment. Trapper Is easily one of the worst killers in the game. Barely used in higher ranks. I'm not saying u should be able to place a trap in front of the hooked guy like 2016 but man he needs some extra love the Brown bag didnt do much if any actually

  • xEa
    xEa Member Posts: 4,105

    While you mention Hag can get a free hit with her traps, you completly forget the snowball potential of Trapper. Also dont forget, that stepping into a trap is way more punishing then stepping into freddys snares of hags traps (which might not have any punishment at all).

    I also think, that the Trapper is starting very slow, but once you are in the game and everything is set up, he can deal even with strong survivors.

  • Acromio
    Acromio Member Posts: 1,737

    He's outdated as of fall 2016. The Devs have made it pretty clear thath they no intention of ever reworking him.

  • yoi
    yoi Member Posts: 338

    I never talked sbout reworking his ability just give him more traps from start.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    I don’t get how people underestimate his power.

    Yeah he can’t teleport like Hag, but he injures a survivor who gets in his trap, without needing to be there.

    The only thing I would change for him is really some of his add ons, give him the ability to carry 2 traps, and make his pick up animation more fluid... sometimes I have to step back just to pick up a darn trap lol

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    He's fine though.

    If they made him start with, and be able to carry up to, 2 traps by default then he'd be even more solid of a killer.

  • Hag.is.Dtier
    Hag.is.Dtier Member Posts: 1,398

    Trapper buffs:

    1) starts with 2 two traps

    2) Tar bottle base kit

    3) Can't dead hard over traps

    4) Traps cannot be sabotaged

  • S_Panda
    S_Panda Member Posts: 539

    This is honestly all the QoL we'd need. 7 total traps offhand with 2 at the start if I remember how many are in the map and you aren't forced in to many chases without one on hand.

  • Rivyn
    Rivyn Member Posts: 3,022

    Why not let him reload traps from lockers, or even chests? Instead of trekking across the map for them.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    it's literally no different then Hag doing a 3 gen strat, they can just put all the traps near 3 gens in 20-40 seconds as well. And again, Trappers traps can be disarmed and destroyed, making him have even less traps then other killers.

  • HatCreature
    HatCreature Member Posts: 3,298

    It would be so nice for Trapper to get an update, he was outdated on the game's release. I was explaining his power to my sister who wants to play this and she understood he had problems from the moment I started talking about him. ''He has to search for his traps?!'' she said, even she saw that was a problem and it's been 3 years and the Devs decided that picking up and placing traps faster was the solution.

    Trapper needs to either

    1. Start with all of his traps
    2. Spawn in first and have a 15 second grace period to place traps then teleport back to his spawn location

    Other than that I can only give suggestions like have different kinds of traps other than bear traps, maybe have a bomb which injures but cannot down?

  • yoi
    yoi Member Posts: 338

    Se have a real problem if dime poeple really believe that if he starts With 2 traps or 3 he Will ve broken. Thats stupid. Is trapper not Spirit.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    Yeah, he needs to start with all of his traps so he can begin setting up as soon as the game begins instead of having to waste time going from one corner of the map to the other and lose gens the entire time he is just trying to be able to start playing.

  • Go_Go_Roboto
    Go_Go_Roboto Member Posts: 330

    This post offends me. To the core. Trapp Daddy is perfect.

    In all seriousness, Trapper taking time to setup is part of the play style with huge benefits. You may lose a gen or two, but if you know how to place traps properly they become free injures, downs, and quick ends to what should have and what would have been a very long chase. Imo there's no killer that has larger snowball potential. Even if there is, his is insane.

    Personally, I like the challenge he poses when I'm playing killer. You have to think about what you do. I wouldn't like him buffed besides small QoL changes. Having the ability to carry for than one trap by default would take a lot of that away.

  • Acromio
    Acromio Member Posts: 1,737

    That would be a neat change, but he'd still be clunky and... outdated, when compared to the other killers.

  • yoi
    yoi Member Posts: 338

    Until You get an organized ser disarming all your traps because mic. Giving him more traps could help to have more stuff traped constantly.

  • EJmurdermain
    EJmurdermain Member Posts: 109

    If he had a second power would be great. Maybe set up sound traps, like the bone ones and it would give a simple notification with a 3 sec aura reading.

  • StrickxNyne
    StrickxNyne Member Posts: 230

    Just remove Trapper being affected by his own traps. Any serial killer movie the killer can run across their own traps and the folks chasing to kill them always get trapped. If trapper gets caught on his own traps he gives the paths that can be ran away thus should start with all traps or all traps auto hurt anyone who disarms them that does not have tool box or Sabo perk. Trap add ons that would place a survivor into dying only injures survivors with Sabo and toolbox. Then it's fair. Slippery meat has always been weak and this would encourage survivors to run Sabo or use tool boxes in traps instead of gens pushing a different fun game play that lasts longer for all.


    Yes there are some very good players who play trapper insane, the game should not be balanced around those pro players. If all games were balanced around the top 10 players no one would play them, idk why this game balances around red ranks only but it's wild.

  • jimmy5200
    jimmy5200 Member Posts: 85

    Actually i don’t see the problem with his traps being spread out, it gives survivors time to gen rush yes but you don’t need to spend the begging of the game looking for traps. I get a couple down then go check gens chase whatever then grab more traps set down and by then there’s a couple gens done and a death or 2. He dosent start with too many otherwise it could be pretty op. Other killers start wi th them all cause they can’t get injured or stuck in them only slowed down or whatever obviously. No I’m not a trapper main but he’s pretty fun to play and yes I use the traps all the time

  • yoi
    yoi Member Posts: 338
    edited December 2019

    try to get a couple of downs as trapper (without traps) if they know how to press the space. the argument has sense in rank 10 or above. how is gonan be trapper op, he is the most outdated from all killers he has nothing in the early game cause he is a normal chaser and need traps to actually shut down loops. trapper is far away from actually being OP, playing trapper in rank 1 can be sad sometimes. it wont make it op at all having instead of one fuc+ing trap, having 3 but without addons, also his traps should be a little bit darker by default his traps in lerys and the game are utterly bullcrap. i found some placements in hawkings but the first 2 are unusable if they have half a brain. unless u have the bassement in the library there u can do some good stuff as trapper but... is not fun at all.

  • jimmy5200
    jimmy5200 Member Posts: 85
    edited December 2019

    True he can be difficult to get downs without traps yet I do this quite often I mainly get traps while chasing but sometimes mid chase which is backa$ but hey whatever. You can still get downs without traps it just takes some good mind games, jukes etc. I play a lot of killer and survivor so I can usually assume where the persons gonna go which probably helps me a lot but Idk maybe I just get lucky and get bad survivors? Also I think 2 traps would be more “fair” for both and still useful. Darker too would be fine I belive

  • Glory
    Glory Member Posts: 241

    The mental image of a Dwight turning the corner and Trapper is just there, searching away in a chest, humming to himself...

  • jimmy5200
    jimmy5200 Member Posts: 85
    edited December 2019

    Afterthought, this is the same case with any killer without their power. It’s difficult to get a down without trapping someone, using Mikey’s t3, Billy’s chainsaw etc. maybe traps aren’t instadowns but there’s add one and you usually make it to them before they escape the trap which injures them. and yes it’s not easy to stop loops but that’s the same with ghost face, usually leather face, pig and or wraith. I’m sure they can stop them but they also have a difficult time. So I don’t get your point...?

  • yoi
    yoi Member Posts: 338
    edited December 2019

    you are comparing ghostface who has redglow mindgames without mindgames or wraith who actually can blend and get free hits, specially if using nurse is calling? no fam, they have an m2, as trapper you are simple m1 unless u can use your traps... and u cant use your traps if u have to go to the OTHER SIDE OF THE MAP to pick a trap. is utterly unfair in rottenfields, ormont, red forest big maps.

  • predragon12
    predragon12 Member Posts: 11

    I'm going to say this trapper is my favorite killer and I have all the dlc I probably don't play him right because what I do I use the traps near me as the game progresses

  • gnehehe
    gnehehe Member Posts: 510
    edited December 2019

    Trapper is very fun and some simple QoL would render him more enjoyable and efficient:

    • Ability to carry 2 traps and start the trial with 2 traps by default
    • New animation to rearm traps which were disarmed (no need to pick it up then to replace it)
    • Traps will no more spawn on edges of the map
    • Injured survivors, who step into a trap, suffer from honing stone effect (down unless a partner help them)
    • Slight fine tuning of trap color: default traps and traps with yellow addon should be slightly darker (I do think that tar bottle is a bit excessive: 2 slight buffs and 1 slight nerf for balance)
    • No more excessive RNG-based escape: if someone steps into a trap, he should be immobilized for 8-12 seconds (current fast escape with a partner is ok) ... both 1-try escape and 10+ tries failure sound really wrong

    @bhvr: we need this ^ 😁


    /edit: I do think that starting with all traps would be really excessive and this is not needed to improve the trapper

  • yoi
    yoi Member Posts: 338

    I agree With everything but the tar bottle. Ir doesnt need nerf. Is a good addon normal traps can be spotted way toessily and the yellow addon barely changes the color, but Is just to little that Is almost the same as default trap.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Everyone's said it before but it is honestly insane that he still hasn't had a buff to start with an extra trap or two by default. That would make him much better. As well as the ability to reset his traps without picking them up and placing them down again.


    Both trapper and wraith need reworks imo. Maybe Bubba as well

  • ProfessorDunwich
    ProfessorDunwich Member Posts: 1,514

    Outdated is probably the best description for him I have heard. Seems like the game was meant to be more dynamic. There are 3 survivor perks that target him specifically (Slippery Meat, Small Game, and Sabo). His power can be completely negated by survivors saboing his traps. He has to run around the map finding his traps, while survivors work on gens, and he can be hindered by his own power by stepping in traps.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Nah. In several movies the killer gets hit by their trap at some point (usually near the end when they are being/about to be defeated)

  • Bach2099
    Bach2099 Member Posts: 3

    Trapper should start with his traps. Be able to put them all down and then only be able to pick up one or two depending on add-ons.

    Huntress starts with hatchets, Clown starts with full bottles, Freddy starts with snares/pallets, Hag starts with traps, Plague starts with a full stomach.

    It's ridiculous that Trapper has to basically waste the first few minutes of every match to pick up and collect his power.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    I only wish he could reset a trap without picking it up first. One animation.

  • yoi
    yoi Member Posts: 338

    Utterly agree. I mean maybe starting the gmse With full traps could be a little too much but having his purple bag addon by default would be a massive help starting the game With 3 traps and being able to carry 5 at the same time.

  • Sheldor
    Sheldor Member Posts: 213

    Fix the trap hitboxes as well. How many times have you seen someone just run past your trap that was in the middle of the door and they were not injured so no dead hard active..... you instead step right into it when you take the same path. Same goes true for deploying a trap. Since dedicated servers were introduced you step and trigger into a trap you deploy 90-95 % of the time.

  • Sheldor
    Sheldor Member Posts: 213

    Why not have all traps start armed where they spawn ? And come up with a smarter spawn routine than all of them in the open....

  • Jacksansyboy
    Jacksansyboy Member Posts: 174

    I think starting with all traps would certainly be overpowered. It allows you to use 2 addons instead of 1, because all the trapper bags would be useless, while now i always run them. If i can use all my traps right off the bat, survivors are screwed. After i got better with trapper, i haven't had a problem with him. Sure, he can't cross the map quickly, so he has very little gen pressure, but with the yellow bag and green darkening dye, trapper works fantastically. If i didn't have to run the bag, i could use an addon that stops them from escaping thier traps so easily, and I'd have no problem. I've never had a trap fail to catch at least 1 person, and some even catch 3 or 4, even if they should know it's there. If i didn't have to worry about them wiggling out, trapper would be way better for me. As it is though, i feel like these addons are basically required.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    I'm fine with everything except the Honing stone one. How it is now is fine because even if they get out, if you're nearby you get a free hit anyway, and it would kinda suck too escape a trap just too be put into the dying state, you may as well of stayed in the trap. It's why I like the effect as an addon, because you don't see it that often.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited December 2019

    I just had a game as Trapper in weekend, because I dont use Ruin. By the time I done set up traps (in Blackwater swamp; at least 2 traps spawn at the very edge of the map), there are already 3 Gen done.

    Though I play at low rank, those 2 last Gen took almost forever to be done. Cant tell about high rank or SWF.


    Trap escape should be requires certain attempt that not too RNG, like 4-5 attempt without add-on; and 6-7 attempt with green add-on. There are many time with Green add-on, they still able to escape in 2-3 attempt. Make the 4000Bp add-on really useless.

    Another problem is Traps rely alot on terrain, there are times I just darken trap add-on just to put in Hawking/Hospital map.

    For me I hope the buff will be:

    • Traps are slight color blended with the map terrain (20% similar of terrain color), Yellow darken 35%, Green darken 50%
    • Start and able to carry 2 traps
    • No more too much RNG trap escape, the RNG has 4-5sec different is ok, rather than 4sec or never escape.
  • Acromio
    Acromio Member Posts: 1,737

    Imagine calling "overpowered" a M1 killer with a big terror radius...

  • EldritchElise87
    EldritchElise87 Member Posts: 626

    Yeah. I mained trapper for a long time, and going back for these challenges he needs some love. He can still be effective but relies so much on RNG.

    • Either start with a bag, or start with traps set, or recharge them slowly, something other than having to hike around the map.
    • Traps placed in doors/pallets/corridors, should block that entire path.
    • Cant step in own traps.
    • rework rng of escaping. Set time to escape that can be slower/quicker with add ons rather than pure rng.
    • Smoother placement/setting.
    • Is hurt by a well organised communicating team more than most killers.

    I think that or a combination of those is all he needs, hes still one of the more unique killers and playstyles, and I love him for that, When everything works you do feel like you have big-brain outplayed survivors.

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited December 2019

    @DudeDelicious

    "That’s still a group of survivors giving away their location though. Experienced Trappers will capitalise on that."

    Just like Legion in FF with Killer instinct, the information of knowing where everyone is will not help you in any way if you have no ability to actually down them besides your M1.