The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

to the idiots who dont leave when all gens are powered and gates open

just leave quit wasting time. most of us killers want to get on with the next game. or devs make a concede button. so we can just get on with the next game. that or if they dont give them a penalty simple as that

Comments

  • AshleyWB
    AshleyWB Member Posts: 4,061
    The biggest problem with a concede button is that killers will decide screw this team and ragequit and still keep thier stuff they earnt. Its not the answer. End game standoffs should have it so after a period of time survivor auras are revealed and killer can force them out or kill them.
  • dannyfrog87
    dannyfrog87 Member Posts: 568

    @AshleyWB said:
    The biggest problem with a concede button is that killers will decide screw this team and ragequit and still keep thier stuff they earnt. Its not the answer. End game standoffs should have it so after a period of time survivor auras are revealed and killer can force them out or kill them.

    no only be able to concede if the gates are powered and no ones hooked or they are scot free. surely they can set it up that way or do something. well yeah if we could kill them they sure wouldnt piss about at the gates being idiots.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    I just chase them out. Usually I do this as survivor for 2 reasons, 1) I want some extra Evader points for escaping a chase, and 2) I want the killer to waste time on me so others have a chance to get out. Just chase them, if they get caught it's a free kill.

  • Visionmaker
    Visionmaker Member Posts: 2,051
    edited August 2018
    Agree with a concede button for when exit gates are powered (not open).

    People already rage quit anyway.
  • AshleyWB
    AshleyWB Member Posts: 4,061
    It's not about removing yourself from the situation but to stack the odds in your favour when survivors refuse to leave. Maybe after a minute of not leaving aura is revealed and exposed.
  • Esheon
    Esheon Member Posts: 568
    I've said it before... Give the host a concede option that is only available after the gates are OPEN (not just powered). Using the concede option stops the match instantly,  and points are tallied as though any survivors remaining in the match had escaped through the hatch (even if they were struggling on the hook). The killer can give up after failing to find the crouching troll, the living survivors get a 2k BP bonus for forcing a concede, and everyone gets to move on to the next match.
  • campasaurus
    campasaurus Member Posts: 60
    AshleyWB said:
    The biggest problem with a concede button is that killers will decide screw this team and ragequit and still keep thier stuff they earnt. Its not the answer. End game standoffs should have it so after a period of time survivor auras are revealed and killer can force them out or kill them.


    make it accessible to the killer only once gates open.
  • campasaurus
    campasaurus Member Posts: 60

    I just chase them out. Usually I do this as survivor for 2 reasons, 1) I want some extra Evader points for escaping a chase, and 2) I want the killer to waste time on me so others have a chance to get out. Just chase them, if they get caught it's a free kill.



    not possible without noed.
  • Visionmaker
    Visionmaker Member Posts: 2,051
    AshleyWB said:
    It's not about removing yourself from the situation but to stack the odds in your favour when survivors refuse to leave. Maybe after a minute of not leaving aura is revealed and exposed.
    That's too short. Sometimes you just miss where the gate is.
  • campasaurus
    campasaurus Member Posts: 60
    2 minutes is reasonable even but i am frequently held hostage by 1 or 2 survivors that refuse to leave.  yes, i can scour the entire map looking for them but...so way not interested.  the game is over and they are merely trying to screw me out of points by forcing me to quit.  this is about 50% of my games on ps4.
  • feffrey
    feffrey Member Posts: 886
    To the Idiot who doesn't use NOED get gud
  • dannyfrog87
    dannyfrog87 Member Posts: 568

    @feffrey said:
    To the Idiot who doesn't use NOED get gud

    ######### has noed got to do with this? ive seen your bs survivor posts. your opinion i dont care for. bye now.

  • feffrey
    feffrey Member Posts: 886

    @feffrey said:
    To the Idiot who doesn't use NOED get gud

    ######### has noed got to do with this? ive seen your bs survivor posts. your opinion i dont care for. Bye now

    Once you're able to down a survivor maybe run then to basement next time? Or just mori them?
  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @feffrey said:
    dannyfrog87 said:

    @feffrey said:

    To the Idiot who doesn't use NOED get gud

    ######### has noed got to do with this? ive seen your bs survivor posts. your opinion i dont care for. Bye now

    Once you're able to down a survivor maybe run then to basement next time? Or just mori them?

    I could say what is wrong with this post but il let you think about it .

  • Master
    Master Member Posts: 10,200

    @AshleyWB said:
    The biggest problem with a concede button is that killers will decide screw this team and ragequit and still keep thier stuff they earnt. Its not the answer. End game standoffs should have it so after a period of time survivor auras are revealed and killer can force them out or kill them.

    That is the point of a concede button. accept your loss and proceed to the next game

    The real problem in DBD is that a concede doesnt hurt you because rank doesnt mean ANYTHING at all.

  • Master
    Master Member Posts: 10,200

    By the way, when I go afk deranking, I have games that easily take over 30 minutes with survivors tbagging and clicking at an afk killer (I still have no idea why they do this, maybe they grow their epenis like that?), but when I actually try playing killer, the game is over in 5 minutes

  • dannyfrog87
    dannyfrog87 Member Posts: 568

    @Master said:
    By the way, when I go afk deranking, I have games that easily take over 30 minutes with survivors tbagging and clicking at an afk killer (I still have no idea why they do this, maybe they grow their epenis like that?), but when I actually try playing killer, the game is over in 5 minutes

    no clue i alt tab put music on tab back in minutes later pointing at me doing the emotes tea bagging moving round in a circle. the entity if their at the gate and the vines come up or whatever if they dont leave should grab hold of them pulling them out or something if no ones left inside hooked. simple. it would stop them doing it

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @dannyfrog87 said:

    @Master said:
    By the way, when I go afk deranking, I have games that easily take over 30 minutes with survivors tbagging and clicking at an afk killer (I still have no idea why they do this, maybe they grow their epenis like that?), but when I actually try playing killer, the game is over in 5 minutes

    no clue i alt tab put music on tab back in minutes later pointing at me doing the emotes tea bagging moving round in a circle. the entity if their at the gate and the vines come up or whatever if they dont leave should grab hold of them pulling them out or something if no ones left inside hooked. simple. it would stop them doing it

    When i go afk i place my character in a corner facing the wall. BAM 15200k points denyed to the survivors.

  • Master
    Master Member Posts: 10,200

    @pauloandrade22 said:

    @dannyfrog87 said:

    @Master said:
    By the way, when I go afk deranking, I have games that easily take over 30 minutes with survivors tbagging and clicking at an afk killer (I still have no idea why they do this, maybe they grow their epenis like that?), but when I actually try playing killer, the game is over in 5 minutes

    no clue i alt tab put music on tab back in minutes later pointing at me doing the emotes tea bagging moving round in a circle. the entity if their at the gate and the vines come up or whatever if they dont leave should grab hold of them pulling them out or something if no ones left inside hooked. simple. it would stop them doing it

    When i go afk i place my character in a corner facing the wall. BAM 15200k points denyed to the survivors.

    When I go afk I just stand in the middle of nowhere. BAM 8k BP for doing nothing.
    Survivors will hold you hostage anyway, even if you face the wall, so I might as well get some BP from that

  • pauloandrade22
    pauloandrade22 Member Posts: 697

    @Master said:

    @pauloandrade22 said:

    @dannyfrog87 said:

    @Master said:
    By the way, when I go afk deranking, I have games that easily take over 30 minutes with survivors tbagging and clicking at an afk killer (I still have no idea why they do this, maybe they grow their epenis like that?), but when I actually try playing killer, the game is over in 5 minutes

    no clue i alt tab put music on tab back in minutes later pointing at me doing the emotes tea bagging moving round in a circle. the entity if their at the gate and the vines come up or whatever if they dont leave should grab hold of them pulling them out or something if no ones left inside hooked. simple. it would stop them doing it

    When i go afk i place my character in a corner facing the wall. BAM 15200k points denyed to the survivors.

    When I go afk I just stand in the middle of nowhere. BAM 8k BP for doing nothing.
    Survivors will hold you hostage anyway, even if you face the wall, so I might as well get some BP from that

    I dont care how much BPS i get . i want the survivors to not get any BPs because i was AFK is all. BPS come naturally as long as i keep playing.

  • Esheon
    Esheon Member Posts: 568
    Esheon said:
    I've said it before... Give the host a concede option that is only available after the gates are OPEN (not just powered). Using the concede option stops the match instantly,  and points are tallied as though any survivors remaining in the match had escaped through the hatch (even if they were struggling on the hook). The killer can give up after failing to find the crouching troll, the living survivors get a 2k BP bonus for forcing a concede, and everyone gets to move on to the next match.
    Agreed, but for the love of the Entity, DO NOT give Survivors a reward for forcing the killer to concede! Then they will never [BAD WORD] leave.
    Actually, the reward serves two purposes. It's a sugar pill to get survivors to think about the idea, and it's an incentive for the killer to keep trying. If he concedes, he's saying "They beat me, give them free bonus points." I don't know many killers who would want to do that for more than one surv.

    Then again, I also think the killer should get a decent amount of bonus points for hooks/sacs done after the gates are open. Only give the bonus sac points for someone hooked after the gates opened (to discourage camping a surv who was already hooked). If the survs want to stick around and mess with him instead of escaping, let's reward him for punishing their foolish choices.

    IOW, make the endgame a high-risk/high-reward situation.

    That being said, I would be fine with just cutting off scores and counting all living survivors as "Escaped" for points and Emblems.
  • Eninya
    Eninya Member Posts: 1,256

    Survivor auras should reveal after 3~ minutes, and Blood Warden should automatically trigger after 5. That's plenty of time to try and make a last-ditch attempt to rescue a hooked survivor and get out (or fail, get caught, and die yourself).

  • Unit
    Unit Member Posts: 190
    feffrey said:
    To the Idiot who doesn't use NOED get gud
    Noed is a crutch perk that takes no skill xD
  • blue4zion
    blue4zion Member Posts: 2,773

    Just because the gates are powered and opened doesn't mean its 100% time to leave. There might be ######### left to do and you can earn more emblem points.

  • mendo222
    mendo222 Member Posts: 24
    I like to wait for all my teammates to leave for 2 reasons . 1) if I found hatch 2) to make sure they are safe and get out 
  • DepravedKiller
    DepravedKiller Member Posts: 182

    The Entity did not recruit weak killers to simply concede when they fail to kill. He is just a disappointed father

  • Outland
    Outland Member Posts: 535

    @Esheon said:
    I've said it before... Give the host a concede option that is only available after the gates are OPEN (not just powered). Using the concede option stops the match instantly,  and points are tallied as though any survivors remaining in the match had escaped through the hatch (even if they were struggling on the hook). The killer can give up after failing to find the crouching troll, the living survivors get a 2k BP bonus for forcing a concede, and everyone gets to move on to the next match.

    I'm not a fan of this solution one bit. Let's do a little tally of your idea.

    Killer concedes, all survivors still in the match get 7500 (Hatch Points) + an additional 2000 for forcing a concede. So roughly 9500 reward for being dicks as staying in the damn game.

    This solution would increase the problem not fix it.

    How about after 3-4 mins of the gate being opened the Hatch closes if it was open, survivors are INSTA DOWNED and their AURA lights up, so the Killer can go around an hang'em up.

    Just so the Entity can remind Survivors that hope can always be taken away.

    Seems to me that people would just get out if they had something to lose. Why punish a guy who already had a crap game?

  • Outland
    Outland Member Posts: 535

    @Unit said:
    feffrey said:

    To the Idiot who doesn't use NOED get gud

    Noed is a crutch perk that takes no skill xD

    Another misinformed person who thinks NOED is a crutch.

    NOED is a gamble.

    The Killer is playing handicapped by only using 3 perks for the entire game. They are banking that fourth perk on a long shot, that may or may not pay off. Trading no perk for a slightly more powerful one later on.

    It doesn't reward bad play, the Killer was counting on needing the additional firepower later. And saved u p for it.

    Stop thinking the NOED is a free OP perk that rewards bad play, it is anything but. The Killer is weaker to start and more powerful in the end.

    If you don't like it as a survivor, then by all means do the dull totems you see all around, take a time out from the gen rush. Earn a free 600 BP and deny NOED.

    But do educate yourself on the actual cost of using NOED for the Killer.

  • SanKa_Games
    SanKa_Games Member Posts: 201

    Would be a good idea to save the time of doing nothing. Example: you've got 2k, you will pip, surivovurs are walking through the map doing nothing, so why waste yor time when you've got all you need? Just give remaining survivours their 5K for escaping. It would also help new killers to play more matches rather than being trolled by survivours who refuse to exit.
    And why even people are against it? I mean, there's basically almost nothing that can be done when surivours've opened gates alreasy and just do nothing. Why waste your time to find them and get a bit of BPs for hitting when you can go and start another match instead?
    Also, i'd suggest same option but for the last survivour alive when they're in the dying state: killer gains bloodpoints as if you were hooked and sacrificed, you get all your BPs and loose your item.
    Both options will just save your precious time.

  • Vortexas
    Vortexas Member Posts: 757

    Those idiots are why sometimes you gotta play Meyers with Tombstone or Tombstone chunk then like the Demoman says

    "Awww they got a new angel in heaven IN HELL!"

  • Rex_Huin
    Rex_Huin Member Posts: 1,208

    If someone is being stubborn about leaving I message them to tell them I am disconnecting in 1 minute. Works every time.

  • Utna
    Utna Member Posts: 186
    edited August 2018

    I don't like much the "concede" button idea, because as people mentioned earlier : getting the killer to quit might become the new trend amongst troll survivors (even if there is nothing to gain ... well, just for the delight of pissing someone off).
    Instead, I'd like the killer to be able to close the hatch definitely, but not after 3 minutes after it opened.
    And the gates should close themselves slowly after being powered, leaving a 3 minute escape window for each one of them. Once the hatch and gates are all shut down again, there would be no more escape route left, thus no point to keep the game going. In that case, all remaining survivors would be automatically sacrified.

  • Esheon
    Esheon Member Posts: 568
    Outland said:

    @Esheon said:
    I've said it before... Give the host a concede option that is only available after the gates are OPEN (not just powered). Using the concede option stops the match instantly,  and points are tallied as though any survivors remaining in the match had escaped through the hatch (even if they were struggling on the hook). The killer can give up after failing to find the crouching troll, the living survivors get a 2k BP bonus for forcing a concede, and everyone gets to move on to the next match.

    I'm not a fan of this solution one bit. Let's do a little tally of your idea.

    Killer concedes, all survivors still in the match get 7500 (Hatch Points) + an additional 2000 for forcing a concede. So roughly 9500 reward for being dicks as staying in the damn game.

    This solution would increase the problem not fix it.

    How about after 3-4 mins of the gate being opened the Hatch closes if it was open, survivors are INSTA DOWNED and their AURA lights up, so the Killer can go around an hang'em up.

    Just so the Entity can remind Survivors that hope can always be taken away.

    Seems to me that people would just get out if they had something to lose. Why punish a guy who already had a crap game?

    Slight misconception... not 9500, just the 7500 hatch points. The 2k "bonus points" I was referring to was the hatch reward, not an additional reward on top of the hatch.

    I can see what you mean about it possibly making the problem worse, though. We could just give them standard escape points instead. That would be the same as if they had just run out the gate.

    I am NOT a fan of rewarding failure on either side, though. Insta-downed and aura revealed? That's just rewarding the killer who failed to catch them.

    The whole point of having a concede option is to admit failure. Its the killer saying "I give up, I can't find them".
  • Esheon
    Esheon Member Posts: 568
    Utna said:

    I don't like much the "concede" button idea, because as people mentioned earlier : getting the killer to quit might become the new trend amongst troll survivors (even if there is nothing to gain ... well, just for the delight of pissing someone off).

    It's already a trend among troll survivors. There are tons of videos on YouTube where they laugh and joke about making a killer DC.
  • Utna
    Utna Member Posts: 186

    @Esheon said:
    Utna said:

    I don't like much the "concede" button idea, because as people mentioned earlier : getting the killer to quit might become the new trend amongst troll survivors (even if there is nothing to gain ... well, just for the delight of pissing someone off).

    It's already a trend among troll survivors. There are tons of videos on YouTube where they laugh and joke about making a killer DC.

    Yes that's exactly my point ! Imagine if the killer had the button which let them quit the game and still earn their bloodpoint ... obviously, the number of deconnection / concede will rise tremendously, to the benefit of the trolls. And it might even reach the point where they'll think that killer dc'ing or conceding is normal, but when it doesn't happen, they'll think that's might be because they didn't try hard enough so of course they'll do their absolute worst to make it happen, every single time !

    I guess this concede button might 1) feed the trolls, , 2) make the trolls think they are entitled to be fed, and finally 3) encourage them to put even more pressure on the killer, just to ensure his early capitulation because if sometimes they don't get it, they'll think they're lame.

  • NMCKE
    NMCKE Member Posts: 8,243

    just leave quit wasting time. most of us killers want to get on with the next game. or devs make a concede button. so we can just get on with the next game. that or if they dont give them a penalty simple as that

    I feel like there should be a 5 minute timer that starts when the exit gates are powered. If the survivors don't escape before the timer expires then they will get sacrificed where they are at and the killer will get the BP and emblems from that.
  • Nos37
    Nos37 Member Posts: 4,142

    @Esheon said:
    I've said it before... Give the host a concede option that is only available after the gates are OPEN (not just powered). Using the concede option stops the match instantly,  and points are tallied as though any survivors remaining in the match had escaped through the hatch (even if they were struggling on the hook). The killer can give up after failing to find the crouching troll, the living survivors get a 2k BP bonus for forcing a concede, and everyone gets to move on to the next match.

    Reward the survivors for forcing a concede?? Now I'm definitely not leaving the match. I'm going to go hide and move from hiding spot to hiding spot until the killer gives up and I get my extra 2k Bloodpoints...

    Not only do you want to feed the trolls, you want to make more of them...

  • Tsulan
    Tsulan Member Posts: 15,095

    Yesterday i had a SWF team with 3DS that gen rushed. But after opening both gates, they all started hiding on the map. Eventually i caught someone, but while trying to get him to the BBQ hook, i got a DS + teabagging.
    This went on for at least 20 minutes until they finally left to insult me in the points screen.

    Either give killers a concede button, or punish survivors hard for staying on the map. Maybe close the gates again and give the killer aura reading, if the survivors haven´t left after 2-3 minutes.