List of things that baffle me people call toxic
It seems like everyone is quick to call something toxic. Some of the dumb ones to me are.
1) looping- what are the survivors suppose to do. I get that its annoying but I don't see it as toxic.
2) body blocking- this isn't toxic either. You are saving your teammate by sacrificing your health. Just hit em. I don't understand this one.
I think people like to label things as toxic and nobody understands the meaning of it anymore just like how everyone does not understand the meaning of tunneling anymore because what people will do now is if the killer goes after the same person before he downs and hooks somebody else its apparently tunneling. For those who may not know, tunneling is when the killer refuses to go after anybody else except for you. No, just because you were unlucky and the killer happens to find you again after they left you doesn't mean they are tunneling
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There is a certain threshold of abusing broken loops that is simply unfair, and it's extremely toxic, they are abusing a busted game mechanic and it breaks the entire game. The only solution is to break chase or the game is over. Some survivors instantly go back to these broken loops whenever the killer gets on them and they make sure you'll never get them. Its incredibly boring for both sides. If every survivor did this you would have absolutely none playing killer anymore. They need to fix their game.
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Yeah idk, people like to label anything they don't like to face as toxic sometimes. I feel the same about 'gen rushing', unless people really are bringing everything they can (best toolboxes, BNPs, Prove Thyself) then I don't see this as a thing.
With looping the only way I can see this as toxic is if someone does nothing but stick to a safe window the entire game, but if we're being real is even this toxic? I don't think so, just obnoxious to face.
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"Toxic" is like "entitled". It gets thrown around enough, the word loses all meaning.
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I understand what you are saying but you can not entirely blame survivors for faulty map design. If something is extremely safe they will go back to it over and over. It is incredibly annoying yes but I personally wouldn't label it as toxic. Its instinct to get somewhere safe and if that spot is safe than you cant fully blame them.
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I agree
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facts
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also flashlights I just want some boldness points man
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I just want to get my Archive challenge done please don't yell at me ;-;
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There are a lot of loops that aren't even remotely balanced. Due to their design they provide too much leeway for skilled survivors to prolong a chase indefinitely. The time and potential resource expense to catch them at these types of loops is what gets looping labeled as toxic.
Bodyblocking can go from a reasonable strat to being toxic if it is being done to the point where you can get anything done. Like I had a game on Haddonfield as Huntress and it was pure hell because of two things; Balanced Landing loops and extreme bodyblocking. Survivors would run to loops where I couldn't get them even in BL3 and basically I'd just have to break the chase. When I did get someone down it was a huge swarm of bodyblocking with flashlights. It would literally be impossible to move in the directions I needed too. Game shouldn't be like because the game in essence took like 45mins because they would rather harass me than do gens.
Another issue with bodyblocking is crouching in front of the hook is just damn stupid. Killers can only put someone a hook from the front, but the hook swivels for saves. Honestly, that is something that should have been given to both sides by now. That single action combined with team coordination just shuts down certain hooks. Doesn't help that hook spawning on some maps is just god awful. You still find these weird deadzones with one or two hooks while the rest are on the other side of the map.
tl;dr Things are toxic on a case by case situation. Don't put too much thought into it.
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Infinite loops are toxic, but only because of poor design, hell yeah I'm abusing it, tunneling is toxic under the fact of targeting one person, if they aren't close by, if nearby hell yeah you should be the target, body blocking is toxic but for the survivors, it's basically a method to cause a loss for survivors when they do it (mad grit a pain with STBFL hahahaha body block this killer biatch 4 people dead from body blocking and stupidity of them, I know mad grit is rare but come on if the person I have isn't free by the down I got then just run duh) what is toxic through and through are the messages from survivors (not had salt from a killer yet, survivors hold most of the crybaby losers) and Devs, Devs are pure toxic to killers by making killers weaker than a new born caterpillar and rarely touch the clear OP stuff on survivors such as gen times
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I know! I feel so terrible doing the flashlight challenges because I know I'm being a huge pain in the killer's butt. I really wish I could just say, "I'm so sorry, I really just want my challenge, please don't tunnel me!" Similar feeling to when I had to use OoO for Adept Laurie.
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Looping isn't toxic to me, just boring.
As for bodyblocking, 90% of the Survivors fail at it anyway, still making the Hook while also already having dealt damage to someone else.
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From the way you are explaining it. It seems more like the survivors themselves were being toxic rather than body blocking itself. But even still that's just a highly coordinated team. Honestly swarm body blocking should only work maybe 2 times because at that point everyone will be injured. As long as it's not endgame I would rather have multiple injured people than 1 hook. The trade off is reasonable
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I got called toxic bc I ran Agitation and Mad Grit on Trapper. While I was carrying an Ash I HARDCORE outplayed a Feng at a pallet and downed her too. Ash DCed and went out of his way to stay in the lobby just to tell me how oh so toxic the build is. (Other two perks were overcharge and bamboozle so like)
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Here are more things I've found labeled as toxic (that shouldn't be):
Camping hook when another survivor is in the area, like... please throw that survivor rulebook of yours in the trash. The killer does not have to let that person unhook you, they will stay and search for that person.
Camping when final door is open and more than one surv is alive off hook, what should the killer do? They're not sweaty, they're just trying to get at least one kill or one more than they already have because they know the person will more than likely escape if they leave.
Moris and Flashlights - people are allowed to use this, does not mean they are toxic. Hate them? Hate BHVR, not the person using what BHVR gave to them. It's part of the game, it's going to happen.
"Tunneling" now... when I say this I don't mean you only chase one specific survivor the entire match. I mean say hooked gets unhooked, and then killer wasn't busy... goes back to hook and you're the only person they can find because the other person was smart and left the area or hid without leaving scratchmarks. What should they do? Leave someone they're supposed to kill to win?
Noed, some people see it as rewarding failure and I'm one of those people. However, it's also my fault (and the rest of my team) for not taking out the totems. But again, it's something BHVR put into the game and people are allowed to use it.
Stealth, I know stealth/immersion usually implies the person is not doing any gens and is hiding most of the match but being stealthy leads to not dying so the person can make saves and do a gen when the killer isn't around.
DS, just like noed I personally see it as rewarding failure but it's allowed. I don't see the toxicity in it.
People just don't like the game and I don't understand why people keep playing if they hate everything thrown their way. If people don't like it, they should uninstall. It's toxic to whine and cry about things that aren't actually toxic.
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In a way it's Sort of cheating. You know something is broken so you exploit it to the max. I would never do that, because I have some self respect and I'm not a total douche that's gotta win at all costs. It's just low. I'd fell like slime. Also why I don't camp.
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I'm not sure looping is exactly toxic, but saying its what you're supposed to do is silly. Its exploiting a hit box difference between the killer and survivors that wasn't there when the game first launched. Killers loose speed around objects because the survivor can turn them more effeciently. I don't even know why they changed the hit box in the first place, but now we are stuck with that mistake because the devs have little foresight and rarely revert things unless they break the actual game.
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Saying looping is toxic is like saying camping objective in Rainbow Six Siege is toxic.
Its annoying but its not toxic.
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Running NOED or any other perk that someone doesn't like. If it's in the game and you're using it as intended it's not toxic.
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Blaming players for simply using stuff that's in the game is silly in my opinion. Broken loops, mori tunneling, whatever else - it's annoying but it's in the game and it's scrubby to expect others to not do something "to be nice" when it's not breaking any rules or is an exploit. And by exploit I mean stuff like the wake up and sprint burst exploits when they were around, not stuff like the "harvester tech".
Yeah I'd love to see maps with "problem loops" get a makeover and personally I'd also like to see moris and keys changed, but until they do get changed it's a complete waste of time to flip at players for using it when it's in the game.
To me the only things that I'd describe as "toxic" is harassment post-game, and especially if people take their salt further and start going for people's steam profiles or private messages on consoles, as well as going into games with the specific goal of making people angry over everything else.
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I think abusing bugs and hacking are “toxic” and nothing else.
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Now a real toxic move is when the killer stares at the survivor on the hook the whole game
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Why should bodyblocking or looping be toxic?
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Only baby killers/survivors complain about toxicity. It's like getting mad about teabagging in shooters or the point down in dark souls. People take things too seriously sometimes, but we're all guilty of this I think.
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I don't consider trying your best to be toxic, if a survivor is looping at the best loops isn't that what you're supposed to do to avoid being killed. However there is a difference when that person t bags and FL clicks at every pallet or purposely stays on one side of the map where the strongest loops are and trys to get the killer to follow them there to waste time.
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I try to be the fairest killer I can be and even doing that I still get hate from survivors so I dont really know what to do. I dont camp or tunnel but I do in very few situations which isn't often I leave hook instantly to chase other people but I still get hate from survivors even tho I follow most of there made up rules because I want everyone to have fun and I'm not an ahole tryhard I dont get hate from killers most killers players the ones I meet are usually chill(not saying there aren't toxic killers)and we have nice conversations after the game but some survivors just cant except that they died or they supposedly got tunneled and camped I just dont get it sh!t happens get over it
I got mad hate from one survivor I was playing trapper and I have one guy in the basement and I see someone go to save them so I head back I slap the rescuer as they run to an ultra safe pallet but the unhooked gun runs to a place with no pallets and a window I trapped so I go after him and down him he was on second hook not even dead(this was not my first hook I hooked 2 other people before this)and he instantly DCed and messaged me raging saying hhow I'm trash and a mother ######### all sorts of stuff and I just say well he ran to no pallets and a trapped window while the rescuer ran to a super safe pallet so why would I not chase you.Then he proved my point by saying he knew I trapped that window and there are no pallets around so i just ended the conversation telling him to have a nice day and he just cussed me out one more time.
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Abuse in any game is frustrating.
Poeple will continue to be toxic until they fix their game(which they wont)
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But isn't hanging out where the best loops are playing your best by your logic?
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People throw around the word "toxic" way too much.
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Looping wasn't really intended at the beginning of the game, but stayed because the devs ran with it.
Body blocking can be detrimental as well, it just depends on the situation. I don't see it as toxic unless they're absolutely screwing over a teammate or just being scummy to the killer.
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I'm definitely not saying it's "toxic" but how can you ever bodyblock in a way that isn't 'scummy to the killer?' You're basically just getting in the way to prevent them getting a hook, that's always going to feel awful for them if it works.
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came in hoping for a laugh. Just gotta shake my head here. "Looping is what survivors are supposed to do." That's a laugh at least.
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Sandbagging your other teammates. If you're doing it intentionally, then it directly helps the killer.
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I literally said there was a difference between looping at those best loops because you're nearby and trying to get the killer to chase you across the map to those loops to waste time. If all your're doing is the second part than i consider that toxic because you're not really helping your team but just trying to be that guy who wants to be chased for 3+ gens.
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So it's okay to abuse a broken mechanic if it happens to be convenient but it's not okay if you go.out of your way to do it? So is it okay to steal a bunch of money because it happens to be easy at your current job but it's not okay to rob a bank?
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When your not helping your team and just trying to be that guy that loops the killer all game than YES i consider that toxic, its like you didn't even try to understand what i typed. Also poor comparison on the first part, it is more like finding a wallet with no ID since you would happen to come across that loop because you were nearby.
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How does DS reward bad gameplay? Unless you have Iron Will the killer will find you when they come back for you. Besides, DS is easy to counter and if you tunnel and pick up a survivor you should always be ready for DS. Are you talking about grab baiting? Sure it's obnoxious but it's even more obnoxious to sit in front of a locker for 30+ seconds
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This is really off-topic
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Another one is perks, people call certain perks or shrines toxic, all over Instagram, etc.
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It's just a personal (and unpopular) opinion. Honestly, I see the point of being survivor is to, well, survive meaning do not get caught even if you rarely succeed in doing what the role of survivor is intended to do. Even if I have DS (though I barely put it on my builds) I still prefer to not get caught in a chase because that's what I should be doing is escaping the killer smacking me down, not turning around and letting him just for him to start chasing me in 5 seconds again anyway. I feel I only get the amount of chances given to me, not extra because I dun goofed. (Also, I've seen a lot of people state that DS is at the point it's not even an anti tunnel perk because of how long it lasts.)
However that's another thing that's called toxic that shouldn't be now that I think of it is slugging when someone has DS.... But anyway, yes, that is the one way to counter it however so many people get really mad about that and I'm just like "That's your fault for bringing the perk or for it existing (when you don't even have it because some killers like to be sure)."
So there's not really winning with DS. You use it and the killers think it's "toxic", you'll probably just continue to get chased anyway. When you don't get a chance to use it, the killer is "toxic" for slugging.
Meh...
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are they supposed to hide or something? Why do T and L walls exist? To run past them?
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My question is why do people care about toxicity so much? Like, is this the first online game people have ever played?
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Can't say i've gotten death threats and stalked online due to any other online games.
Has happened a few times by DbD players though. 🤷♀️
DbD angers people on a different level. Hopefully the devs will address it they ask about feelings towards the community in recent surveys.
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COD is worse than DBD. A lot of games are worse than DBD.
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Killers and survivors are like dogs and cats. IDK if it's the type of people that gravitate to either side are somehow fundamentally different (ie Dems vs Rep) or if because the two sides offer such different play styles and goals that it's difficult to have any empathy for the other side.
To me this is the only real toxic problem. As a killer, in game, it's a lack of respect that flairs my temper. The post pallet and end of game t-bagging for example (which you get is just squatting right? my face is no where near your groin.). If you get tunneled after t-bagging, think twice about teasing the dog. and 9 times out of 10, if I'm using a mori, it's cause the last group of victims were jerks.
As a killer, out of game, it's the hate messaging. Lord knows that despite my best effort I take the bait every time and end up telling them to stick it....well, let's just say I've had my accounts messaging privileges suspended multiple times. Because most folks don't message post game these chumps are what I think all victims are like. I'm wrong, obviously, but when that's 90% of the comunication I have with them it's all I know.
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at the beginning of the game's life, yes. Looping just kinda started happening and the Devs ran with it till we now have people running around boxes to avoid a Killer. Can you imagine someone doing that in a movie with Myers or Jason?
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COD is not worse. Hell I didn't even get death threats on League of Legends and I do here, and LOL has an infamously toxic community.
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You can't tell me the devs made T and L walls with the intention of players running right through them.
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You can't tell me they didn't put them there to give survivors time to run and hide or that they weren't added later.
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The whole thing with the label of toxic that bothers me is for far too many the definition of toxic is anything that makes it harder for me. There is one example I go back to every single time of this. I watch killers talk about how tunneling and camping are not against the rules and legitimate strategies. For the record I agree. I don't necessarily like either of them, but they are legitimate strategies and I don't think they need to be banned or punished.
Regardless, any suggestion that something should be done to limit or punish tunneling and camping is met with derision and mocking. On the other hand I saw many of the same killers that defend tunneling and camping whine and cry about looping to the point the devs actually implemented a change that blocks the use of a window from a survivor that has been "abusing" it.
I find it funny that a legitimate strategy that is of benefit to someone is not toxic and shouldn't be touched, but a legitimate strategy that makes the game harder for them is toxic and needs a "fix" so it's no longer "abused".
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