http://dbd.game/killswitch
Slugging...
I'm ok with some forms of slugging, but purely a slug build is not how this game was meant to be played. Even though the devs come with stupid perks like infectious fright ( what the hell devs ) when you hook no one untill they are all down. You don't pip, you don't get much bp ( same for survivors ) and it's absolutely boring & unfun to play survivor vs a slugging killer. It takes 0 skill and is just meant to be toxic.
I'm sure some killer mains will turn this around to complain about survivors like they always do, but please someone, give me 1 good argument why only slugging untill everyone is down should be in the game.
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Because killers have as much right to a 4k as you do to an escape.
And because everyone has the right to use whatever mechanics are available to them to achieve their goal.
This is coming from a survivor main.
Post edited by Fibijean on19 -
With that logic, i have every right to speedhack because of my right to escape.
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Nope, doesn't follow at all. Slugging is an intended game mechanic. Just because you don't enjoy it doesn't make it any less of a valid tactic, and certainly doesn't put it on par with using cheats or hacks.
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Downing survivor is easy and with no skill cap and slugging is meant to be toxic. I agree with you that a slugging build is boring but the game is meant to be a m1 for gens, and sometimes you just fell like thats your only build without a mori that can work. Ah... I am a surv main not a killer
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Cheating by using speedhacks =/= slugging
But feel free to use it so you can test if eac works.
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Slugging is the same as speed hacking?
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I love that survivors aren't okay with doing nothing on the ground, but they also don't do anything on the hook. I think you guys just like to complain.
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Or, maybe, it could be its 4v1? If I down someone and the rest of the group is there, you better believe I'm slugging. Why would I waste my time picking you up, and giving the others a free pass? Or when they try to hook rush, yeah, your getting slugged in that scenario too. The killers objective is to down and hook ALL of you as fast as possible using the best strategy for that moment.
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For the record, most survivors enjoy being on the hook about as much as they enjoy being on the ground. So as flawed as OP's premise is, what you're suggesting isn't the contradiction you're presenting it as.
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Slugging is not the same as speedhacking, of course hacking is worse. I'm just saying that it's generally speaking a cheap and dirty way to play.
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There are killer perks made for slugging, and survivor perks made to counter slugging.
The devs clearly accept it and embrace it as a mechanic.
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Slugging is killers infinite loop. You survivors go right for those everytime we chase after you because you know we cant catch up and are a exploiting a game mechanic. Except us killers cant do anything but let you go you survivors have adrenaline and unbreakable to counter ours. See how fair that is? (I dont main killer i play both around equally so i think i can say that from both viewpoints)
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Like i said, turning it around to complain about survivors, there's always 1 (or more).
You can only get hooked 2 times where you do nothing (you're dead on 3rd hook of course) and that is not a long time. Lying on the ground however takes 4 full minutes before you're dead, sometimes you get to walk a bit longer but the whole game is about lying on the floor and occasionally healing someone who is on the floor. Your comparisment doesn't hold up, just like my comparisment to speed hacking which was a bit rushed lol.
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Then you must play with bad teammates. A good team will be able to continually pick each other up to prolong the game. Also... three words for you: Unbreakable and Tenacity.
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You can smack someone, he will run away. Of course you slug when someone is in a pallet or people have flashlights, so you think twice about picking someone up. I'm talking about pure sluggers who slug from the first down, untill the last one.
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Except hey there buddy, all the infinites are almost gone, all the windows are getting closes. While killers get slug perks, literally.
Also looping, and slugging is completely different.
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Yes, picking each other up the whole game untill the bleed out timers go down, what a fantastic gaming experience.
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It's fun, I think. A nice change of pace from the usual - slug games are usually easy to win against. Again, Unbreakable exists for a reason. Change your (I'm sure, so very original) build for once.
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Okay I play this game quite a bit, and I've never really seen that happening. I think your just upset because you were the 3rd man, got slugged and the killer left for the forth, and you didn't get the hatch. It happens dude. That doesn't mean the game has to change or it's broke. I can understand if it happened once, but your making it seem like it happens every match, and I just don't see it, and I play on ps4 with the most toxic players there is.. I don't mean any disrespect, but cmon dude.
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Not every match is going to be fun, just like not every killer slugs just for the sake of a 4k. I think you need to revise your "gaming experience" expectations.
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Well, they needed a third Health State for survivors. I'm not sure, but what's the alternative to allowing slugging, other than to force killers to immediately pick up a survivor after downing them? If that's the way it was, it wouldn't be fair because sometimes hooking isn't the best thing to be doing, even after downing someone.
On top of this, without the dying state as it currently is, you would lose a lot of the variety of experiences in matches. COnsider how hard it would be to flashlight/pallet save a downed teammate? A survivor would have to be there at all times for that to work out. You also wouldn't be able to crawl away to the hatch.
On the other hand, they could limit the slugging to 3 people, but what does that mean for the fourth survivor? Maybe the killer downs 3 people who were recently unhooked and he doesn't want to pick anyone up because of Decisive Strike? Does the killer just have to let the 4th survivor run around completing objectives?
The dying state is beneficial for survivors and killers alike.
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Every time you ready up, you should know that there is a potential of being slugged, sometimes for the full 4 minute duration. With everyone running DS now, slugging has indeed become meta/necessary. If this is not something you can handle, DBD may not be for you.
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There is a difference between using in game mechanics to better your odds of achieving your goals and cheating.
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I literally said i get why people slug sometimes. Slugging for the 4k is a bit try hard for me, whoever gets the hatch first, wins. Whenever i play killer i only want the 4k very bad when the survivors misbehave in my opinion. But i still get why a killer would do it. I'm talking purely about the losers who only slug untill everyone is on the floor. Unbreakable only works once remember, it's in no way a direct counter to a slugging killer.
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Slugging everyone does not make someone a "loser."
Slugging is a core part of the game's design and a viable way to win.
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Slugging is necessary to win in many cases. Not sure if you're trolling or just salty. Both?
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I can understand his reasoning though. Why is being on the hook perferable to being on the ground? Either way, your not doing anything.
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It isn't. That's my point.
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I know killers prefer an easy 4k instead of learning how to play without dirty, cheap "tactics". And i expected people to try to explain why it should be in the game ( so far i only hear it's because it's simply in the game so that's reason enough ) so yeah, no one convinced me why something stupid like slugging should be in the game. Please can someone just come with a good argument?
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Gens go fast and as killer survivor uses ds the game forced slugging or u get punished. Thats how ir works You don't like it? Then complain ds state but u surv mains never complain about ds just about things u don't like u never complain about make the game better just about things to Make the game more in your side ( as if wasnt way too much already) Oni Is out he Is meant as a slug killer just use unbrekable you'll be fine. The game Is utterly Survivor sided so killers have to use cheap tactics like that one to have pressure all the time.
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What would you replace it with? I mean, that's the real question. It's in the game because there needs to be a health state between being injured and being on the hook. The alternatives are 1. remove hooks and instead survivors immediately die when they're downed, or 2. survivors teleport to a hook instead of being put into the dying state. I mean, I guess a third option is survivors being able to pick themselves up from the dying state without a perk, but that would make it damn near impossible for killers to apply pressure in a lot of situations, and applying pressure is already difficult. Sometimes slugging is the right choice, so if whatever is implemented makes it so that hooking is the wrong choice and slugging is the wrong choice, it would break the game.
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more like a survivor main on halloween lmfao. other than unbreakable slugging has 0 counter. its boring and denys ur ability to play the game just like face camping. nice bait
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It's part of the game
It's always been part of the game
You can dislike it, that would be your opinion that everyone is entiteled too
But that doesn't mean it has to change
Slugging is a strategic decision on the killers part, they sacrifice a hookstate for gaining the time it would hace taken to pick you up and bring you to a hook
A hook state for pressure if you will
It doesn't really change anything for the survivor, you get back up when another survivor gets you, just like you would on a hook
The only time i can see it being annoying if the killer downs you all and lets you bleed out
But that happens what? 1 every 100 games?
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Lol, everything gets nerfed for survivors. Now instaheals, when people have been calling out to the devs to change mori's since forever. MoM was nerfed so hard that nobody uses it anymore. Don't act like the devs are not killer sided because the killer mains are the whiniest of all people lol. Gens go fast because you're ######### at the game, i don't use Ruin, Noed and nor do i slug often and still it's almost always more than 2 kills in high ranks. Killer mains can't handle their losses so they cry about everything when 4 people escape because they simply can't handle the 'you win some, you lose some' fact.
Of course the old BP was op, and the old DS, and the old instaheals. Don't act like you wouldn't complain if every game you faced 4 man swf with 4 bnp or 4 instaheals. Well, a killer who only slugs is just as bad as that. And you wouldn't take a simple "it's in the game hurrdurrdurr" as an answer.
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Sure. And we could return mori's back to how they were originally. You do know they were already nerfed?. All you had to do was down someone and you could Mori. Imagine that one.. .
And to say the gens don't go fast? Go to YouTube and watch tru3 play. He's one of the best I've seen, and gens still pop like nothing.
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I already came back on my comment to say it's not the same. But it's both cheap & dirty and no fun. So i meant it was like that in the same sentence.
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Nurse got nerfed to much, spirit didn't really get nerfed, just got balance changes because some of her builds were just broken. It's just that people like to forget about how incredibly survivor sided this game was, and how it is now. Playing killer already was not that hard ( even though killer mains like to tell people that it's hard to satisfy their own ego or something ) and it gets easier every month.
Not saying that survivor is super hard either, both require some form of skill. It's just that killers have more objectives an playstyle variations, but that doesn't neccesarily makes killer harder to play.
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Tru3 is a whiny pile of trash. He makes alot of mistakes and blames it on the game afterwards, i don't get how people can watch him complain about everything for hours every stream. Constantly blabbing about the "power role" and stuff...
Mori's didn't get nerfed enough, they need more balance. Just like the always quick vaults ( with every window you can imagine being open ) got nerfed because it's way too unbalanced.
Saying that they got nerfed in the past doesn't make it more balanced now suddenly.
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I think I'll start some slug races tonight lol
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Often times its just the smart decision to make when presented with the oppertunity. After downing one person, I can either down a 2nd person before they get away, or take the time to immediately pick up and hook the first person, in which case... the second is gone. Slugging is even MORE of a smart move when presented with perks like infectious fright that give time sensitive information (if you dont act immediately, the info given is worthless) or powers like Myers or Plague that are on a time limit. It is best to use that 1 minute of T3 time to be doing as much damage as possible, than spend a large chuck of it carrying anyone to a hook.
This is all talking about slugging as an actual tactic of course. If a person is just downing people and leaving them with no target in mind, whether it be chasing another survivor that they see or running off to put pressure on a gen that would otherwise be finished if they didnt act quickly... If they arnt slugging for any of those reasons but just to see someone crawl... Yeah, thats just someone trying to be annoying.
Personally, I enjoy the fast games that a build like this one usually result in. This gameplay is not dependent on stacking abunch of perks to artificially slow down gen speeds for me. Played this match yesterday morning, had some good chases with everyone involved. Slugged people when presented with the opportunity, and hooked people when I wasn't.
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When survivors do something = Unbalanced.
When killers do something = Tactics, Super Skill, Omg so pro
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my only problem is perks that encourage camping (insidious). what a pointless, unfair perk that encourages unfun gameplay.
it should honestly be deleted
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Id like for it to be reworked so it could be used outside of camping. Maybe let it persist for awhile after you begin moving, but put it on a cooldown so campers cant use it to stay hidden for so long. This'll let killers use it to stealth around for afew seconds.
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I gave you plenty of reasons to do it...you responded with THAT? Nice talking to ya.
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agree 100%
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Lol i'm not talking about slugging in general. I literally said i get why people slug sometimes. I'm talking about people who slug from the start, and keeps on slugging untill everyone is downed. With perks like knock out, infectious fright and stupid stuff like that. That's toxic, cheap, dirty, unfun, not the way this game was meant to be played and most of all : unbalanced.
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If the opportunity presents itself at the start, there is no difference. Slugging doesnt have to be a last resort to be a good move. I had a game this past weekend where I found all 4 survivors at the same gen and managed to do nice work with Bubbas chainsaw. There is no reason for me to let 3 ppl run just because its the start of the match.
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Survivors 99% the exit gate to increase their odds of performing saves to get everyone out without a time limit thrown onto them. If survivors can 99% the gates because it's playing strategically then why can't the killer slug to increase their odds of a 4k?
Another thing, every killer that complains about gen rushing are told BY SURVIVORS to apply pressure to easily counter it and slugging is applying pressure because you're getting multiple people off gens. We apply pressure and then people complain again.
Both sides use annoying aspects to increase their odds of winning such as items (survivors), addons (both), perks (both), slugging (killer), and abusing strong (not infinites) loops that extend the chase way too much. Come on guys, double standards man. If survivors are allowed to abuse strong loops like Wretched shop and we complain we're told "do you want us to walk in a straight line and give you an easy win" but if killers slug we're told off, do you want us to just IGNORE other survivors nearby and give them a free pass? Doesn't work like that.
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Lol downing multiple people with a chainsaw is not slugging. Leaving people on the ground to look for other people for no reason is toxic slugging for garbage killers
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I've been using infectious fright with Oni...granted I'm still trying to adjust to his demon strike on console...but when I down someone and have demon mode and infectious fright goes off...it's ######### go time lmao...
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