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How Legion Mains feel right now
Another nerf as if there wasn't enough nerfs to Legion already...
- Deep Wound: Deep Wound timer will no longer go down when Sprinting or Mending. Deep Wound is no longer connected with the Killers terror radius.
No matter how many times they nerf Legion however... I'm still gonna main them.
Comments
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I think the Frenzy buffs are more significant than people think.
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This isn't a nerf to Legion as it doesn't affect them from what they were so nothing really changes.
It's a qol change due to the undetectable status as that negated BT along and made the anti camping perk useless versus that mechanic.
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Yep that faster vault speed and slightly faster movement speed are so good when Mend doesn't do anything, and that in FF you cant apply sloppy butcher or get any tokens from STBFL, or any perks like that. This whole thing was literally another legion nerf.
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Legion main on PS4. I’m excited for the FF changes most of all. Also get to use status effects more with not as bad add ons. Let’s give them a chance if we can can chain more FF attacks then they are peachy for the time being.
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They are, but why do they have to make deep wound even worse than before because now you cant use perks like Sloppy and STBFL and now even DW is completely useless. So his ability is almost completely useless.
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It was just pointless to give a character the most mundane buffs and then give them the most obnoxious nerfs.
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So survivors with BT are no longer forced to mend or is this just for deep wounds?
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As long as your sprinting you dont have to mend anymore.
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- Frenzy attacks were made non-basic attacks for consistency sake, which they seem to be paying more attention to recently. This could easily happen for other abilities like Nurse blink hits or smth in the future.
- DW being changed to sprinting makes sense, to stop any of the no TR cheap no counterplay down options.
- DW timer being reduced makes... no sense. I imagine it's to make him more fun to play against? But he didn't deserve this one, I think it was a bad change (especially since it buffs BT which is already a super meta perk).
That's ma thoughts anyway.
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It affects both probably because its the same debuff.
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How Oni mains feel-- Oh, wait. They don't exist.
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I dont mind most of the changes its just that one with the perks that grinds my gears. Every other one I can live with.
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That soon wont be the case...
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Deep Wound - Not only are you injured, if you don't patch it up, you'll bleed out & go down.
I know, it was a balancing choice, but i just find it funny that sprinting will NOT make you bleed out, but walking and standing still will.
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Yea that doesn't make sense
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Me, a Legion main, reading the patch notes:
Me, a Killer player, reading the patch notes:
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What...like no. xD
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That was pretty much how I was.
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Yeah, for one week max. Then poeple will realize how laughable he is, and switch back to their usual killers.
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Hey I main a killer thats laughable (The Legion) and the Oni isn't even bad he's not amazing but he's not bad either. Thats my opinion
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Why would you play him over the hillbilly?
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Because during Blood Fury he is stronger than Billy.
Also weebs.
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6
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BT still only triggers in the killer’s TR so a nerf. (I’m glad it got something of a nerf).
Oh forgot they reduced mend timer so can’t really cal it a nerf.
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Not really.
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For now but I can see that changing to be distance related soon enough.
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I betcha it will because wraith freddy and others can still avoid it by just waiting for the unhook.
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I can’t. Even if a mob of entitled survivors demand it, it won’t happen since there are no survivor perks that stop killer perks from working and it’d be pretty dumb if there were.
BT’s overpowered in co-ordinated teams and is pretty much used to farm or make saves that punish honest killers. Killers should be able to slug the person that got off the hook to punish the farmer.
I main survivor btw, like I even watched angrypug bashing the perk the other day. It just creates bad survivor plays eliminating the need to be smart at all.
The perk’s annoying as hell for killers especially when with SWF and I hate being farmed as a solo survivor with that perk - if I get immediately unhooked after getting on a hook... I let the killer down and kill me. That’s the only form of protest to the perk there is.
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BT by design is an anti camping perk. It not working as intended due to an added mechanic makes sense that it then needs a change. A killer shouldn't be able to camp and negate a perk specifically designed to help with it just becasue they have no TR.
They can rework it so farming doesn't work and make it not activate for 20 seconds after a hook so a killer has a least some time to leave for example so honest killers won't be affected.
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Default FF duration is 10 secs. Speed was buffed from 5 to 5.2 m/s. Legion gained a whopping 2m buff over a full frenzy and they go as fast as a 115 killer with 3 stacks of PWYF, while being unable to down survivors and having to endure one of the longest stuns in the game at the end of their power. Very significant.
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I think it's time to delete deep wounds, put borrowed time how it was before deep wounds and rework legion. DW is such a joke
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All crutches have conditions... camping a strategy killers can use... we’d be back to free escapes when the exit gates got powered so won’t happen.
If a wraith goes invis to counter it - i.e. the person saving is on death hook, the person on the hook isn’t... the wraith should be able to tunnel considering he has the kit to ignore BT and also gain additional hooks this way.
And no BT is: let me run at the hook, “oh killer see’s me/my scratch marks, I don’t care and can farm this guy” perk.
And really, at high ranks there is practically no camping until the exit gates are powered since if you camp before gens get done... BT pretty much just acts as a free escape for swf in the endgame followed by t-bagging the killer for playing fair before the end.
oh yeah and no killer wants to deal with that ######### where swf get out with crutches, played like planks the whole game, hovering the hook then calling the killer a camper for defending it etc etc... like no, the devs should remove tools from SWF that makes them go into mob-like mode against the killer. BT needs an entire rework.
it’s super obnoxious as a killer... if you manage to down someone who got BT saved or the person who rescued but their friend has BT... it’s absolutely garbage that the killer needs to keep fighting against the deep wound effect over and over as the survivors trade back and forth. If the killer beat it once, he deserves a break and deserves the hook without further annoyance. If you failed to get away with a second chance you shouldn’t get more really.
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Yeah at this point Legion really needs a rework, his power doesn't do anything. Anything he does with his power just punishes the Legion.
BT got buffed this patch, as a result of the Legion nerf.
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Its a strat yes bug one the devs have been actively trying to get peoole away from using. So it makes sense.
BT only works versus a camper with my time activation idea. If there is no camping in the high ranks it won't really affect the game and becomes a dead perk. They can even make changes to end game to make it less obnoxious by removing it after the gates are powered. Yes sometimes camping is needed and it should be viable in certain situations but it shouldn't be a strat that is viable the whole game just because one used a killer with a power which negates it.
I don't agree a wraith should be able to do this due to their power. That to me is called cheesing a down and is just as bad as the moonwalk scenario with old legion.
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You’d essentially have to make BT not work when the exit gates are powered if you’re going to include “honest killers” as a whole but pretty much if a killer runs a perk to counter BT: i.e. insidious which is already weak (could use a buff where you could walk for a few seconds then it can be used at pallets etc to mindgame)... or someone takes pig, or someone takes wraith etc... BT shouldn’t work. That’s like the killer bringing a perk to permanently turn off exhaustion perks the whole game etc.
It’s a bad concept.
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Cause hes a new killer? Duh huh.
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So, what is the point of Deep Wounds?
Like, legitimately.
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That I what I said in my post you quoted stop it from working at end game.
Why should the trailer be punished the whole game but Freddy can negate it? I don't think you realise how the stats can be skewed with allowing this on stealth killers which makes it harder to balance and can make them seem more powerful than they are.
Killers already have exhaustion add-ons to negate those perks from working.
It's a bad concept for those that use a power to camp. It's not a bad concept for those that don't as they won't be ever be affected by it in the first place.
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yeah exhaustion add-ons need a rework - forgot about those.
You can’t just eliminate plays from the killer... I play nice up until it’s a tryhard swf... sometimes you need to make a play etc... swf’s would beg the devs to remove any counterplay to their powerlevel no doubt... and it’s already unfair... do you see insidious at high ranks? Not since the emblem system came... do you see borrowed time in high ranks? Always been there and only been buffed which is daft... yet both perks can be obnoxious to the opponents but really insidious is just a juke and nothing more that’ll only work once if the person saving doesn’t check. Really neither perk deserves to exist at high ranks or both perks deserve to... can’t have it one way to make it un-impartial.
I’m going to guess you’ve never had several swf games with bt’s and ds’s... it’s extremely unpleasant to vs.
and no survivors aren’t entitled to be saved (taking the killer’s momentum)... to make a save you do gens regularly so the killer doesn’t go near the hook (And use stealth to make the save not rushing with scratchmarks)... only the best survivors know this and there’s so few of them.
People saved before BT existed you know? You don’t have to gen-rush the killer, just simply do the odd gen to let them know you’re busy and don’t hook rush. I like insidious players because they punish hook rushers... hope devs actually revive it.
Beating a good killer is incredibly hard as a solo survivor because most survivors you get teamed up with don’t do gens to draw killers away from hooks but instead all try to hook hive with BT.
The devs balance around 4 man swfs with bt/ds... the devs should nerf those groups for the better health of the game because it’s the solos and the killers that suffer.
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Leatherkek's power revolves completely, 100% around camping.
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The only thing I see DW doing so far now is preventing a use of bottled time. Aside from that, it's worthless. With the new DW mechanic, and FF attacks no longer counting as basic a attacks, the Legion now has no perks that synergize with their power. At all.
That all being said, the increased FF speed and vaulting do make FF a lot more fun. Now, if only we could do away with missed attacks ending FF.
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It's not about removing plays from a killer but the mechanic being consistent for all. This helps with balance as the trapper or clown for example are disadvantaged more than those who have a power to negate it.
I have met plenty of swf who hook rush and I get free hits on them and always chase the unhooker. I don't tunnel so BT never affects me for the 20s it can be used. The only time its obnoxious is end game which reworking can be solve that issue.
It's not about free saves but about combating camping for those who use it just because they can.
Your argument is centred around a strat the devs have actively been trying to make less viable for a while. Yes it has its place but it should not be made so easy with some killers it can be done simply by pressing m2.
It's not, its just the players who choose too use it that way. The good leatherface players never have to camp and do well with him.
@GrootDude is one of them.
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Changes are great for anyone who knows how to play Legion
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But it would remove plays... and yeah like the other person says... leatherface gets hits the hardest who’s already one of the weakest killers... bubba is fair, he’s easy to loop but if he catches you his power is based around putting up a fight after this and BT absolutely makes him worthless. There’s no reason to not take billy over him if his defensive mechanics are easily shut down. The fact that he has to run a perk to keep that alive is already a lot to ask and it’s just not that good of a perk.
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But those plays can only be done with killers who have the undetectable status.
Trapper, clown, Billy, Leatherface, Doctor, Myers in T2/T3 can't use those plays. It's about consistency for all so it can be balanced correctly and not just be strong on most of the weakest killers.
Your last point tends to say you do camp and that is why you are seemingly annoyed by the suggestion.
Leatherface has a one hit down and his ability to hit multiple was ill thought out on how it could be used by some players. He was never designed to be a camping god it was the players who started to use that strat. His ability was designed to one hit and catch people off guard and have multi hits now and again.
If people want the game to be more balanced certain things to be consistent as if not it buffs some but weakens others creating more of a problem.
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This is a pretty good idea for a rework I think
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I played leatherface when he was viable, I’d slug the person rescued and punish hook rushers but otherwise played normally - I killed what I didn’t like as teammates when I solo’ed but yeah I’d camp SWF and you might have some clue how op they were back in the day... they’re still op but nowhere near the current level... I played hag after and now nurse. I wouldn’t ever sit on the hook all game because I wanted to win... unless it was the obsession (original DS) because killing that was necessary if you managed to dribble it to a hook in order to win because they could just do so much with DS to ruin your chances of winning... simply going down in-place of a teammate by bodyblocking near the end of the game would mean you’d get no momentum left.
If you’ve watched the leatherface films he ambushes people he kills looking through peep holes and jumping out. The devs probably wouldn’t admit it but I can pretty much they bet they thought of him being paired with insidious... at-least some of them.
No, the play to play around hook-rushers (who are trying to steal the killers momentum) would be removed and that needs counter-play. BT or not, survivors meed to rescue not on their terms but based around what the killer is doing. If someone actually insidious camps against good survivors... the good survivors will do gens letting the teammate hit stage 2 and then rescue them if they can and the killer will lose because the gens have been done. And it’s bubba... good survivors will just loop him well enough. There’s tonnes of pallets on every map and he’s a standard 115m/s... a lot more evadable than high mobility killers.
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Well said
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I dont even know anymore
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In summary... Bubba is like the Tachanka in R6S (literally a big guy that camps on a turret)... a god that shouldn’t be touched... and the devs there do pay respect to him... when new operators come they don’t hard counter him... nomad airjabs do nothing to him on his turret and the new kali sniper takes like 6-7 shots to destroy his face-shield (so very difficult). Pretty much only deserves buffs and the memes are sacred.
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