Buff oni
The oni was perfect in the ptb, but now its just a mess
My suggesionts for a buff:
-Make his sprint turns better
-Improve his hitboxes, he has this huge knife but his lungue is like hags
-Make his power weapon control better when hitting survivors
-Let us hit survivors after sprinting without the need of that fatigue
Comments
-
The Oni released exactly as he was from the PTB actually. *at least, I think.*
- His Sprint turns are to prevent both The Oni and The Hillbilly from ALWAYS running at a higher speed. It's there as a handicap for a reason. It's to prevent Survivors from NEVER escaping killer that goes 'fast as ######### boi' with a Exposed effect on the Chainsaw/Spiky Baton thingy the 2 killers use.
- His lunge doesn't seem any different, however, Survivor hitboxes are actually to blame here.
- Wym? I've seen people handle his Spike Baton just fine. Infact, it's not any different to the normal katana.
- This would make The Oni OP. It's to punish the Killer for not hitting anyone with a sprint. If this buff was implemented, people would just use this to go across the map and ALWAYS get a free hit during chases. Again: Handicaps are there to balance the killer. If you remove them, it will make them too strong.
I honestly think The Oni is good exactly where he is.
He looks like a wonderfully fun killer.
He's extremely powerful, and viable, containing aspects of the Hillbilly.
He's balanced, I don't see any crippling drawbacks or OP abilities that make his status too strong or weak.
All 3 aspects I feel were achieved with this killer. I may be missing something, since I have yet to play him, however, I do feel confident BHVR actually did a good with this killer. He wasn't painfully weak in the PTB at first, so that's a plus!
(Thank god, I don't want the Garbageface accident to happen again.)
2 -
Oh I got no problem saying the killer is balanced, but I still feel it he needs tweaks
Or maybe I just had too many bad games in a row with him, because hitboxes with him seems terrible, where his power weapon most of the time hits a tiny pixel of an object instead of the survivor
1 -
TheONI should be PTB style.
No problem. Why did you change it?
Look at the region.
How much do you intend to make the same mistake?
1 -
"Wym? I've seen people handle his Spike Baton just fine. Infact, it's not any different to the normal katana."
His club is extremely unwieldy when charging it for a one-shot. At least, in my opinion. It is definitely different from the katana.
I don't mind the handicap for attacking when running, but I don't like how unwieldy the club is when not running. The running is nice, but landing a hit with the club feels like a struggle. Even when I'm not trying to go for a one shot and just want a basic attack because someone is already injured, even that feels gimped because if I'm not in range for a simple tap attack, I can't rely on a lunge because the turning while prepping a lunge with the club feels painfully stiff. It feels like the amount of fighting with the controls I am doing while using the club just makes me want to just stick to M1ing because then my worst enemy is not the controls.
0 -
nope oni is fine like it is get gut
0 -
Wait, what fatigue after sprinting? His running is surprisingly reliable when you steer him with WASD+Mouse and he can end sprint with an insta down that actually allows him to turn even faster. Where's the problem?
0 -
I think he was OP in the beta, right now I think he's actually pretty well balanced (so far, still early days).
Seems strong yet not too strong to me.
0