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Skill checks.

you know that one perk that makes skillchecks a bit harder ?
i think another way of REALLY increasing the difficulti is by moving the "save" spot as well.
in the oposite Direktion of course.
would make for some interesting combinations too.
Pls comment i AM here to discuss.

Comments

  • Countfunkular
    Countfunkular Member Posts: 405
    To me that one hurt should just been natural add-on for killer but to be fair certain kill us like the doctor most certainly don't need it because it would just be overpowered if it was just passive
  • Master
    Master Member Posts: 10,200

    @Countfunkular said:
    To me that one hurt should just been natural add-on for killer but to be fair certain kill us like the doctor most certainly don't need it because it would just be overpowered if it was just passive

    A perfect skillcheck is supposed to mean something. In the reality if you rlly concentrate you can easily hit perfect skillchecks as a NORM (maybe not with unnerving madness, I agree).

    And before you come witht he ruin argument, its a hex.....

  • Krasserhund
    Krasserhund Member Posts: 13

    True but even thou the Doktor is strong in low tiers.
    once you know what he can and cannot do you can combat him with about anything.
    tier 3 madnass is his only real advantage as it gives him time.
    his ability cannot kill so i think it would fit to make it harder for him maybe.
    th i guess to many players already dislike the Dokta because they don't want to learn to much.
    wich i get this should also be able to be a casual game on low ranks i guess.