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When was DS ever balanced?
Ever since it's release I've never a lack of cases in which Decisive Strike was used in an unfair or opresive way. I guess you could say that the old version of DS in which the survivors who where not the obsession had to wiggle to use it was more fair, but it was still unfair if the hook was over 10 meters from a killer or if only one person managed to bodyblock a hit next to hook.
Was there ever a "good" or balanced version of this perk? Is the current one balanced? Or is the perk one that should have never existed due to always being used in an oppresive and uncounterable way?
Comments
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It's as close to balanced today as it has ever been.
Still not quite there.
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Non-Obsession DS was nowhere near fair, it was even worse than Obsession-DS. Obsession-DS could be somewhat countered by juggling or slugging, while Non-Obsession DS simply hit the Killer by surprise.
I still think that current DS is fine. I almost never get to use it, but when I use mine, it is always justified. I dont run at the Killer tho in an attempt to stun them, because if they are smart, they will only slug me which is just free Pressure for them.
And I get hit almost never with DS, because when someone tries to do a Gen in my face, I slug them, just in case.
So yeah, I am pretty sure that people are making a lot up when it comes to DS. If watching Streams, I also see that DS hits exactly those people which should have been hit - tunnelers.
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Agree, it's still dumb those situations where survivors can do bad plays and leave unpunished due to DS
Asurvivor gets hooked near gate? "Welp, I got my last few seconds of DS so let's just farm him, oh the killer downed me after I unhooked and also downed the other player I farmed. Np I just hit DS and the other guy also had DS so we both run to the gate GG EZ Baby Killer"
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It should definitely exist, seeing as how the only other way to get away from the killer other than some sort of team play is wiggling off and that's pretty rare, and not all teams are as altruistic as we all want them to be. Whether it's balanced or not I can't really say for sure though. Personally I think it's in a better place than it has been in the past but it still just seems unrefined to me. There's a hard counter to DS which is just slugging someone for a minute. It should be in a position like most other perks, where there's no one surefire way to counter it or completely negate its effect, and it's always a gamble. That's what I think about it.
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It's probably the best perk in the entire game. It's description should be "For 60 seconds, gain the ability to be aggressive and invincible to the killer."
You can just do so much dumb stuff, lockers make you God for a while, your teammates can just do gens. The amount of times I've hopped into a locker and just waited while the killer grabbed me last second DS is too many to count.
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What about players that can crawl out of a gate and screw the killer up because he can't do anything to stop them because if not they are tunnelers
And what about when a killer hooks someone else, randomly finds an unhooked player that didn't bother to heal and then that player hides in a locker? Outplayed I guess
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Then let them be in the locker? A Survivor in a locker is not doing Gens. A survivor not doing Gens is good.
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I don't know if you are being sarcastic but basically you are saying that by being untochable to the killer it is the best perk in the game? That doesn't sound to balanced
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So I should go out of my way to leave a player alone just because they went inside a wooden locker in front of my face? I should go out of my way to avoid doing my objective (kill) just because one guy can't be hooked for 60 seconds. Nah Im the killer and I've hooked someone else, just let me grab this guy who thinks he is a genius by hiding in there and carry on with my game
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I mean, the Killer can also get his 3 Brain Cells working and not go after the unhooked person. And if they go into a locker and you can afford eating the Stun... Just do it? This person will not have DS anymore after that, so you can be a good Killer and tunnel them as you wish. ;)
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After it's rework. I'm happy with its current version.
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"Wooden locker"?
Wooden?
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Fair enough my friend, but I think that the whole situation is pretty dumb from a balance and realist perspective
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Part metal part wood I think. When you hit it it sound like wood but when you open it it sounds like metal. Prett weird design
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What? When you hit it it clearly sounds as if you are hitting wood, although it sounds like metal when you open it due to the doors' sides being made out of metal
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I personally think it's perfectly fair now since it's nerf.
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Usually only punishes people who tunnel, or tunnel then don't wait it out.
As for 'the perk may as well be immune to killer for 60s', that's only really true during end game collapse in certain scenarios or with the right combo of perks. And yes if someone builds their entire character around escaping once (DS + Unbreakable + Deliverance) then they probably should be able to escape once.
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This. It's still not anti-tunnel, but close to it. If they would introduce a downside to it like: "Can't get uses while you're broken." or something like this it would be fine i guess.
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I think it is pretty balanced now. It can suck at the end game when perhaps you tunnel to secure a kill, but more than likely you were losing anyhow if doors were opened and someone else was alive to save them.
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Now its balanced
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It was pretty balanced before the Haloween chapter
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