http://dbd.game/killswitch
Legion then vs now
Buffs
base movement speed increase from 4.4 to 4.6 m/s
iridescent button now actives immediately instead when in feral instinct
increase the duration of feral frenzy from 6 to 10 seconds
Nerfs
majority of the addons changes mainly the movement speed addons changed to status affects addons applied when in feral insect
Increased recharge time from 15 seconds to 20 seconds
legion must wait until the power bar recharges
decrease FF movement speed from 5.28 ms to 5.2 ms
the legion can no longer see blood pools while in FF
FF will immediately be canceled if legion misses an attack
timer is now paused if survivors runs or mend instead of out of chase
the killer no longer sees deep wound timer
deep wound timer no longer reduce with frenzy attacks only with franks mix tapes
legion fatigue increase from 3 seconds to 4 seconds
FF is no longer a base attack
Unknown
terror radius increase form 24 to 32
.
just wanted to make a list of the changes from legion upon launch vs the 3.4.0 release of legion rework
tell me if I missed anything. I mainly used the dead by daylight wiki and gamer watcher
Comments
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Terror radius change would be a nerf, by the way.
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it increases his detectable range while in FF
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But it also gives survivors an extra 8m of warning to start running. At 5.2 m/s, that means it takes an extra 6 seconds to catch up if they immediately react.
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I guess your right monitor would help as well
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It's not even surprising the nerfs are way longer than the buffs. Can we get a rework for Legion and a removal of Deep wounds from the power?
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Devs rushed the first nerf imo. They knew people didn’t like legion at the time so they completely rushed the changes without really thinking. The only good buffs to come out of legion were:
4.6 m/s
10 seconds in FF
Button changes
The amount of buffs legion got just didn’t compensate for the nerfs. An example of the devs rushing the changes is the iridescent button. It doesn’t require a hit to activate and makes your terror radius map wide which should seem good because of killer instinct right? Well...
- Making your terror radius map wide while killer instinct is active isn’t helpful at all. Most of the time you’ll hear everyone’s blimp thinking you can hit them and oh look he’s halfway across the map.
- Deep wounds doesn’t go down while in the killer’s terror radius. Iridescent button makes your terror radius map wide. WHO thought this was a good idea? You’re basically hurting yourself and making deep wounds a non existent threat when using an ultra rare add-on. Seriously?
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Deep wounds got changed to not going down while running or mending so number 2 is invalid. Just an fwi moment.
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Aside from this biased list ,they are much better than before.
The only thing old legion did better than new legion was tunneling which I guess,is the main reason everyone finds new legion trash.
Just dont tunnel ,focus on map pressure and you're gonna have a lot of fun.
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