http://dbd.game/killswitch
Why borrowed time and desicive strike are so easily abused
Ds ) in concept it's great. Killer gets punished for tunneling and not just dowing a survivor now.
Its useful on every survivor exept the obsession.
But it's its timer that makes it abuseable, 60S is way too long, that's an entire evil within 3. Or 2/3 of a gen.
A surivor can do so much stupid stuff in this time because of the 60s timer. Like do a gen in your face, or rush for an unsafe hook and get away because desisve is active. That last scenario isn't tunneling, the killer has hooked a different survivor and was about to leave the hook but nope. Ds botta tuon this man's whole momentum.
There's a reason people call it 60s of immunity as believe it or not just slugging them doesn't properly counter it. You do realise survivors can move when slugged right? And because most desicive users know that they'll be slugged they usually run unbreakable which essentially makes it 60s of invulnerability regardless of if you slug them or not.
Furthermore if the timer is that long because of a potential chase. Then why is is 60s? No good chase should be that long and if you've chased them for let's say 50 and get downed you don't need a get out of jail free card to waste even more time.
Borrowed time : like desicive it can conplelty take all thought out of safe unhooking. Hell. Whenever I run borrowed time I always try to unhook them just as the terror radius is fading away because its a guaranteed hit for 15 seconds.
But it used to be balanced when the survivor needed to actually heal themselves and when the old Endurance used to be something to keep in mind. But now that it's deep wounds and after the changes all you need to do to mitigate the downside. Is run. And you can mend it yourself. Free unhook ciiiiiity amirite gamers.
Tldr : these two perks are abused because of the mechanics tied to them not their concept
As a side note Why can't more second chance perks be like deliverance? (and second wind but idk if that's a second chance perk) where you have to actually earn your reward?
Comments
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still think ds just needs to deactivate if another survivor is hooked because then you werent tunneled. So tired of a ds user unhooking infront of my face and i down them and then i have to wait for about 30 seconds which slows my momentum to a crawl or i can chase the recently unhooked oh look the ds user had bt Great... and they probably have ds as well....fantastic.
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I legit think we need the first BT back but just don’t make it work when the exit gates are powered.
They changed BT not with SWF in mind, the devs were trying to make survivors more resourceful and not hook rush... new BT changed none of the hook rushing and when you give a resourceful tool to SWF it’s too op.
Old BT also had a skill element... do you save when in TR or save it for later as it’s only one time? It encourages only unhooking unsafely if the killer was definitely not coming.
Sometimes the killer needs to tunnel and if the choice with Old BT was mainly go for the one unhooked because both survivors were shielded... the rescuer can just bodyblock to try to negate that forcing their BT to activate.
The killer has way more counter-play as they can just force proc BTs without going for people at the hook and waiting 15 seconds is still an option.
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Long story short: the best survivor perk (ds, dh, bt, adrenaline) are meta because, as many people here like to say, they are overperforming.
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Totally agree. I play survivor as well at red ranks and those perks are just way, way too strong and abusable.
As you mentioned, DS needs to last 40 seconds and deactivate if another survivor is hooked. If a survivor seriously loops a killer for more than that 40 seconds then the killer has already lost the game anyway because that's going to be almost 2 gens for 1 hook assuming no items or perks speeding it up. Not to mention he still has the DS available for his next unhook. Then it would actually be an anti-tunnel perk, not a 60 second immunity perk.
BT takes all thought out of safe unhooking. I'd rather the hit on the saved survivor transfer the hit to the rescuer. So saved guy takes the hit, gets Deep Wounds and in turn the rescuer receives that hit. This way it still serves its function of protecting the guy being rescued but it still actually asks for a good save from the rescuer.
I'm even contemplating if both perks should deactivate on gates being powered as well because that's when they really get busted. The aforementioned changes might be enough in themselves though.
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Thats one hell of an unlogical conclusion.
DS and BT are fine cause killer tunnel and camp nearly every game.
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Imagine being salty about BT...don't camp and don't tunnel.
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No, ds is broken because it gives you 60 seconds of immunity, while bt is used most of the times to tank a hit for the team mate who saved you/for another survivor the killer was chasing nearby.
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You're missing the point.
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Both perks for me are fine as a killer and survivor player.
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Imagine getting ds Even when You went for another guy hook him comeback and get punished FOR NOT TUNNELING IMAGINE THAT POSSIBILITY. Because ir never happens, RIGHT? S/.
BT the only thing it does Is allow survivors to farm because it only does that You didnt Even leave and they are already farming eachother. They use it to unhook without getting punished. And i know this because i play both sides and i know how the brain of both sides works.
They don't use BT for the last part of the Game when egc Is active and the killer Is camping to get a kill wich Is totally fine imo anyway.
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It's almost as if I don't have an exact internal clock set for 1 minute so if I down the same guy later I'm not always 100% sure a full minute has passed.
Fascinating isn't it?
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If you think they have Ds just slug them and move to a new target. You get nearly the same pressure from slugging as you do a hook. In both cases they are not progressing gens. That said I do agree the timer should probably be shorter. I'd actually say make the timer shorter but pause it while in chase. Then if you are being tunneled they have been punished. And if you aren't then the shorter timer won't matter.
As for Bt. Yeah it does allow people to be way to cocky. I'm not sure how to balance it out though. I'd need to give that one more thought.
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As a survivor main, I love DS because I can literally have a free pass if I'm chased afterwards. But feeling invincible for 60 secs IS a little too much. I agree that DS should deactivate if someone else is hooked first.
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There is no 60s immunity.Theres at max a some second stun. Thats all. Take it or cry in your corner for being not able to play the game properly, but dont spout nonsense on forums. Most of the times what you say doesnt work, cause the game doesnt register hits properly and one surv goes down, most likely the unhooker. BT is implemented for exactly that purpose of safe unhooks, which includes the unhooker.
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You cannot abuse a perk by using it as designed.
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But you're tunneling. If someone unhooks in your face and you chase the unhooked then that's tunneling. By the way, someone unhooking in your face who has DS still active... looks like you like camping.
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Stop saying that its only 60 seconds. It's up to 120 seconds.
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This. These perks are designed to give Survivors a fair chance against tunneling and camping. I don't understand how Killers are complaining about Survivors trying to at least get a fair chance to play a gg and not a frustrating one because the Killer wants to tunnel/camp.
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If you really don't like DS or BT, don't let people get unhooked.
Alternatively, you can never hook anyone/slug everyone.
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killers get salty because survivors are using their perks hmmm
except locker DS, if you pick up someone with DS up its your fault xd
i LOVE when survs are whining about noed killer mains are telling "just cleanse 5 totems", so i can tell now when killers are crying over DS "just wait 60sec" (btw if someone refuses to be slugged and jump into locker im taking DS and tunneling them till they die)
about bt just dont come back to hook? if youre chasing someone who rans to hook, 9 of 10 times you kill surv that unhooked right after unhooking xd its free hook
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I have said this in other threads many times but i'll do it again
Stop camping and tunneling.
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With the recent buff bt got it became much more than a simple anti-camping perk, while as for ds, already told you, you have 60 seconds were you are super safe, it's not an anti tunneling perk.
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And if i just hooked the person and see the ds user coming? As peanits said its not camping if i know someone is in the area. Its called not being dumb.
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Or what if im chasing them and they unhook the person.
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In multiple down situations (which aren't all that rare) this would not work. Say you get hooked after you AND your teammate both go down in the same area, another teammate unhooks you and as soon as they do, the killer hooks the other survivor that had been downed. The killer is then free to tunnel all he wants with no need to worry about DS.
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You sent this to me right when i submitted my post lol so unfortunate.
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Take the stun. DS-User arent super safe, they become cause of people like you who point out wrong tellings.
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The problem is if an injured survivor comes and unhooks, then both of you get downed within seconds because one of you got hit during the unhook. If the other person is picked up first, you still had 0 chance to escape or activate a perk that might help.
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