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Can we please have the ability to deny an unhook?

Rivyn
Rivyn Member Posts: 3,033
edited December 2019 in General Discussions

Seriously, I'm sick of being farmed off of the hook. When I call them out on it, either it's 'git gud bruh,' or recently 'I'm doing challenges.' People complain about camping and tunneling, well, I'm complaining about this unhook farming. Can we not just be given an M2 option to kick somebody away while on the hook? I understand if you have Borrowed, or even if you're going to body block, but when you don't have the first, and Sprint Burst right after the unhook, it makes me really, really salty.

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Comments

  • Rivyn
    Rivyn Member Posts: 3,033
    edited December 2019

    And this is no different than idiots simply farming you for points? I'd rather take my chances with somebody trying to die on hook, than somebody trolling at the expense of your play time.

    Post edited by Rivyn on
  • Fibijean
    Fibijean Member Posts: 8,342

    This has been proposed before - it's not the best idea because it's very easily abused.

    Rescuing someone from a hook is a dangerous position to be in, and you could be completely screwed over if the killer is nearby by the hooked player deciding not to let you get the unhook for whatever reason - maybe they think it's unsafe, or maybe they're just salty for something you did earlier in the game or they want to let their friend unhook them instead.

    Speaking of safety, in the same way that many people don't know how to unhook someone safely when they're the rescuer, many people don't have the information or experience necessary to know, as the hooked player, whether it's in their best interests to let themselves be rescued. They can't tell if the rescuer has BT, or a Stypic Agent they're planning on using straight off the hook, or We'll Make It, or a friend distracting the killer or coming to bodyblock, or any one of many plans that could make the rescue safer than it appears.

    On top of that, there are some situations where even an unsafe unhook is better than no unhook, such as if the player is about to die or enter second stage, but not every hooked person is going to realise that. And if someone is trying to kill themselves on hook, a teammate who is quick enough can prevent them from doing so under the current system, in a way that they couldn't if the hooked player refused to let themselves be rescued.

  • mmain
    mmain Member Posts: 430

    I would absolutely love to have this option. I do agree with Fibijean that there are definitely ways this could be abused or that survivors may not always use it in their own best interest. However, I would still love to see it.

    Here's my reasons for that:

    1) For the abuse part.... unhooking is so badly abused right now for cheap points that whatever abuses would come with the ability to deny an unhook couldn't be any worse than what we see now.

    2) As for the not using it wisely part... that's true. If I had the ability to deny an unhook there would definitely be times I'd unintentionally not utilize it the best way possible. But I would rather it be my choice to make that bad decision than allow another survivor to choose whether or not it's a good time to unhook me, because let's be honest there's a large percentage of survivors that will unhook for cheap blood points knowing they are throwing you under the bus. They don't give a #$@! whether or not they are making a good decision for you.

    So this suggestion gets an enthusiastic 100% vote of support from me. Maybe it would make selfish survivors think twice before unhooking right in front of the killer if they knew it could be denied and they would instantly become the target.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited December 2019

    I would agree with your second point, if it weren't for the fact that going for an unhook is a very risky move for the rescuer. They have no choice but to do it if they don't want to let a teammate die and be at a disadvantage for the rest of the game, but they're still sticking their neck out to save someone who's only in that situation in the first place because they got outplayed.

    So I don't believe that decision should be in the hooked player's hands, simply because they're not the only one that decision affects. I think the solution to the farming problem is instead to more heavily incentivise safe unhooks. Making the "Safe Hook Rescue" score event net double or even triple the bloodpoints of the "Hook Rescue" score event would be a good start.

  • Coriander
    Coriander Member Posts: 1,119

    There's no mechanic conceived in which people will not abuse, because people are like that. I know exactly what you mean; god-tier survivors take you off right after the hook expecting you to get away and stall for 4 gens, but instead I go right back down. What did they expect, <2 feet from the killer? And no Borrowed Time? I don't run exhaustion perks, so no Dead Hard. I don't run DS, and maybe that's my fault, but it also shouldn't be a requirement against teammates instead of the killer. I also understand challenges, I want them too, but at least wait until it's safe! Or block a hit for me, please! Well, solo-queue gripes...

  • mmain
    mmain Member Posts: 430

    I see your point. I'm not totally sure I still wouldn't like to have the option, but it's got me debating. The bottom line for me is I'd like to see something done to make those who intentionally abuse unhooking not be rewarded for it. I think I'd modify something you said. Instead of giving someone double points for safely unhooking I'd propose the same amount of points for unhooking, but you only get them if you safely unhook.,

    That would still allow for an unhook in an unsafe circumstance if it's strategic, but would remove incentive for those only doing it for cheap points.

  • Fibijean
    Fibijean Member Posts: 8,342

    I agree that disincentivising unsafe unhooks is probably the best way to approach things. There are a lot of different possibilities as to how that could work, and your suggestion is also a good one. But I don't want to get too swept up in discussing them since it's not really the topic of the thread 😊

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,357

    farm its a huge thing in this game since theres alot of things to do yeah i do get it that you hate ppl that just unhook you while the killer its near but youre idea its bad youre just making another impact for ppl to troll the game itself and theres alot of ways to fix it.

  • Rivyn
    Rivyn Member Posts: 3,033

    Then give some of those ways to fix it. The more there are out there, the better chance a dev will look into them.

  • Tru3Lemon
    Tru3Lemon Member Posts: 1,357

    you seem to think that its easy its not they need to find a better idea so that both killer and survivor agree with and that will take along time ago or maybe never

  • sanki
    sanki Member Posts: 261

    If you can't avoid those awkward troubles, just face them. I mean you can't refuse them,why not just take the DS.

  • Timtom24
    Timtom24 Member Posts: 230
    edited December 2019

    here is the problem solver: If the Killer is still nearby, the one on the hook gets the ability to kick rescuers away .. this option does ONLY appear when the killer is NEARBY so farmers would like to think again before taking someone down from the hook infront of the killer.