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How do you get good at nurse?

OmegaXII
OmegaXII Member Posts: 2,438

Title

Side note: I usually play without add-ons

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  • MysticAdvisor
    MysticAdvisor Member Posts: 453

    Play and play and play again while you fail, fail, fail until you figure out her blink ranges and then Succeed!

    Basically you need time to play her for awhile while being bullied and then you will become better

  • Peasant
    Peasant Member Posts: 4,104
    edited December 2019

    Well the nurse is in some ways a reverse Huntress. Rather than throw a hatchet you're basically throwing yourself. Maybe practice hatchet throws with Huntress, then use the reactions to figure out where to blink?

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490
    edited December 2019

    Learn to flick with her while charging her blink so the survivor has to guess the direction you want to blink too.

    I’m nearly at red rank with her already no add-ons...

    Also take thanatophobia and slug... I’m using BBQ, M&A (so you can close gaps easier), Ruin, Thanato.

    Always keep 1 blink in your pocket till you know you will hit.

    Post edited by Rizzo on
  • OmegaXII
    OmegaXII Member Posts: 2,438
    edited December 2019

    i figured out the speed boost when fatigue myself too.

    Btw can you do well without ruin? i don't have any slowdown perk currently, and usually 2 gens are done when i down the first survivor

    Post edited by Rizzo on
  • OmegaXII
    OmegaXII Member Posts: 2,438

    How do you bait dead hard now? I can't bait it out no matter how close i am to survivors

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213
    edited December 2019

    Go into games just focusing on learning her. Don't worry about failing. Don't worry about how many kills you get. Just blink around and see what you can do. You are 100% going to derank while learning her.

    My fiance is trying to learn Nurse to get the Adept and its a struggle if you even half try to play. Learning how to chase, how to blink correctly, and where and when you can hit/down a survivor as Nurse all take practice.

    She's rough to learn to say the least.

    Not to mention learning how to save time and getting better at having more down time to actually pressure Gens instead of spending the whole time chasing the same survivor. 😑

  • MysticAdvisor
    MysticAdvisor Member Posts: 453
    edited December 2019

    Usually survivors will give you tells or hints without knowing it that they have dead hard.

    First before swinging were they looking behind them obsessively or did they already use an exhaustion perk?

    Basic thing doesn’t always work as some will wait for the red stain or to hear the screeching just remember that they can only do it once.

    A good survivor won’t give as many signs.


    To bait: Blink at them and usually they will instinctively dead hard if not super experienced.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    Without addons? No way to keep up with very good survivors. You need double cooldown reduction addons to boost her chase potential and map pressure to the old base nurse level.

    And you need to play her for a very long time.

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490
    edited December 2019

    I will be trying pop for ruin after levelling clown then nurse but I can imagine that games will be more stressful as it’s like playing without ruin everytime but recovery would be more possible compared to games where ruin instantly got destroyed. Might stick to ruin if it’s too meh.

    All the things you need to consider with nurse:

    • 360’s, survivors will turn left or right but are actually going to end up on the vise versa direction.
    • You can turn while in a long blink which makes it easier to stay on track of a survivor if you expect the 360’s if they’re coming too - they can not see you turn during blink.
    • You optimally want to land exactly where the survivor is standing which would push them forward making them stuck from being able to 360.
    • Paired with the above point, the flick mentioned earlier, you might aim ahead of a survivor making them believe you’re going to cut them off (so their response is to 180 the other way seeing this) then you flick to that location instead... has to be done while charging the blink and timing it correctly.
    • Watch out for long blink jukes, if you blink ahead of a survivor they may back-peddle, if you see a survivor doing this then do a short blink that they’d turn into and if they don’t turn into it you have your second blink to use as they’d be kinda locked from turning to not be able to juke.
    • The survivor might also go for short blink jukes where they just keep moving forward in a straight line... to beat that is just to guess it and long blink in the first place.
    • Watch out for fat tiles... the nurse takes extra time to pass these with blinks... you literally just have to guess where the survivor wants to go and it’s best to avoid chases with these if possible - if they’re injured then it’s arguably viable to chase around these but otherwise it might be better to just go for a different survivor, the new map and indoor maps literally make nurse unplayable since that pretty much sums up the whole maps.
    • It’s far better to just not blink if you’re really close to a survivor and just follow them... they have to look at you constantly and usually ends up with them running into something and if they do look forward (you can see this) you can just quick blink hit them. If you want to use a blink to hit remember you’re leaving it to chance... don’t do it especially if you’re not desperate to do so but could do it for practice if you’re way ahead time-wise.
    • Slug, always keep someone on the ground if you can, it makes the other survivors come to try to save and if you get 4 people injured with thanato it’s a lift up.
    • Always only blink if you know you will hit... a new nurse will blink, blink, blink etc... even before the nurse basekit nerf... the oldest nurses just followed never blinking and waited for the moment it will land.
    • Never double-blink to anywhere unless it’s really far and you know all the other survivors are there. (Unless you’re catching up to a short blink juker too ofc in chase but mean in terms of map pressure).
    • Do not swing after blinking to a survivor that’s injured most of the time unless you saw them use another exhaustion perk.

    Think that’s about most of it. :P she’s really not weak like a lot of people say... she’s viable without add-ons once you get the hang of everything.

    Also gotta work around BT/DS in mind and never slug claudettes last (hook them), some reason her scratchmarks are bugged in 1v2s and she has sound issues.

  • OmegaXII
    OmegaXII Member Posts: 2,438

    the problem is i know he has dead hard, but they won't use it when i'm baiting it

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490

    Oh yeah and keep trying to land on the survivor more than trying to cut ahead of them... cutting ahead is far more situational and is really based around blind tiles only... the more you practice landing on the survivor the easier it gets as you’re practicing to aim.

  • OmegaXII
    OmegaXII Member Posts: 2,438

    I didn't know you can flick with her blink.. thanks ya!

    Btw i'm not sure if it's problem with server, but i missed quite a lot of my attack because survivors are just a very little bit outside of my lunge

  • edgarpoop
    edgarpoop Member Posts: 8,778
    edited December 2019

    It's all about mindset and repetition. You need to be able to do extended sessions and put up with survivors being pretty nasty towards you as learn. I'd suggest closing the chat box. Be ready for a struggle for at least 20 hrs just to reach a consistent safety pip level at purple ranks, assuming you have experience with basic killers. If you waited til red ranks to start learning like I did, it'll be a little more painful and take a bit more time.

  • Mr_K
    Mr_K Member Posts: 10,510

    Learn to count to 6. 😉

    Blink timing is important but is a minor piece to being a good Nurse. Depending on the rank, survivors will react differently to you. Learn these patterns and use it to predict their movements as your default meathod. Adjust your tactics from there when a survivor doesn't fit the norm.

    From what dont_ask_me_again stated earier, the "flick" technique is a higher level technique use against survivors who pay close attention to your movements. If the survivor runs without looking at you then it's just a wasted effort. To use, you have know your blink timing well enough to move the correct distance and land where you want while not looking in the direction you want to blink. Save this one until you are confortable with your blink timing.

    Know where you cannot blink. Where the Nurse can blink is handled the same way as A.I. pathing. Unfortunately, this path or mask is often corrupted when the Devs mess with tiles. Expect dead zones whenever maps get touched.

    Avoid the two Yamaoka Estate maps as they are full of dead zones right know. Statues on the new map and just about every structure on Family Residence.

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490
    edited December 2019

    I keep getting that new map and it’s actually annoying.

    Post edited by Inji on
  • AAAAA
    AAAAA Member Posts: 558

    Disclaimer: I'm an awful Nurse. But I notice you said you don't use add ons, and I can see why you would do that, but after the rework add ons are designed not to interfere with your muscle memory, and a couple seem designed specifically to help new Nurses. For practice Nurse I'd recommend Plaid Flannel, which show you where your blink will take you, and Wooden Horse (might be something else), which decreases the extra fatigue for missing a blink attack. They're both common, and it's good to use them now because once you've gotten better with Nurse you won't have any need for them.

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  • Mr_K
    Mr_K Member Posts: 10,510

    Double blinking is still prefered over single blinking acrossed maps.

    I'm still trying to work out which is better, but for now, in chases always have 2 blinks before attempting to blink at a survivor. Yes its the boring way of doing it but you don't want to get into a cycle of 1 blink attempts. Don't use the second blink unless you have a high chance of getting a hit to reduce the cool down between attempts.

    One exception. If you only have one blink but can do a short blink for a hit go ahead and take it. Avoid long blinks with only one charge, they are a waste of time against any competent survivor.

    Choose your targets wisely. If a survivor is a good distance away and is running away it may be better to check elsewhere. Your effective speed in straight lines is 4.3 m/s. Passing through objectes is where she gains distance compared to other killers. So find that sweet spot where its worth chasing someone over finding another survivor.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited December 2019

    Good advice, but I would edit that second-last line if I were you. Encouraging someone else to exploit a bug is against forum rules and could get you punished and/or banned.

  • Mr_K
    Mr_K Member Posts: 10,510
    edited December 2019

    I feel really bad for you. 😢

    The Devs prioritize the new map and its buggy as hell for the Nurse. I just float around and let the survivors do gens. No point in getting cucked by bad map testing.

    Post edited by Inji on
  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490
    edited December 2019

    It’s not really exploiting considering there’s no abnormal steps to trigger it. (Often nurse’s will collapse the 2nd blink intentionally because going forward 12 meters will do more harm than good) And I kinda support it being a base-kit thing tbh... doubt nurse could do much without it.

  • Mr_K
    Mr_K Member Posts: 10,510

    Issue is that bug is unavoidable. Holding the 2nd blink into fatigue is very common.

    At first I thought it was a random server bug but discovered its consistent issue. A bug report has already been submitted but issues like this don't get fixed quickly.

  • Fibijean
    Fibijean Member Posts: 8,342

    Fair enough, but going out of their way to encourage someone else to take advantage of it is different to just acknowledging its existence, and could get both people into trouble.

  • dont_ask_me_again
    dont_ask_me_again Member Posts: 490
    edited December 2019

    So for my “ruinless” Nurse build it’s BBQ, Sloppy, Knockout and Thanatophobia right now... but SWF can really cheese it is the only issue... I just played mother’s dwelling and somehow everyone knew where their teammate got downed on the largest map... huh. Managed to 2k because they greeded but man... if it’s not ruin popping in 15 seconds it’s SWF ruining alternatives to hex’s. :P

    Knockout is a legit strong perk if SWF didn’t exist. Survivors have to come off gens to find teammates but yeah... “oh I’m downed by shack”... Stuck on a wall I keep black-pipping on :P