http://dbd.game/killswitch
Surge Radius Change
I just want to get opinions on this.
What would you all think about Surge not having a defined radius. But instead, affecting all generators within that specific killer's terror radius?
Personally, I'd love this change. It would add more synergy with other perks and add-ons.
Comments
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Would remove the synergy with Stealth Killers. I don't really like it tbh.
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I initially thought that. But remember that this only happens when you down someone. How often do you really down someone while in stealth mode?
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surge is a really bad perk it only adds 6 and a half second to a gen also it is limited to 32m radius with 60 sec cooldown. Great idea for a perk but weak
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Pretty much every time as Ghostface or Scratched Mirror Myers.
Myers in particular does that all the time.
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40 second cooldown actually.
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They should make it so Surge affects gens in a 40 meter radius. Too often I'm too far away from any gens with meaningful progress. Bump the regression to 10% and I think it would be a solid perk, with the right synergies.
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I use it often with my Demo and it's far from bad. There have been many times survivors have had a gen close to popping, but the perk activates, and when they're too busy trying to get the save, they forget about that same Gen that's been slowly degrading. I think it's more on how you use it, than just saying it's bad. Everyone has their own playstyle and choices on perks. Doesn't instantly make them bad or useless if they find a fun way to use them
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there are way better gen slowing perks than surge imo
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One of the main benefits to Surge is that it gives you a free gen kick on all of the gens within the radius. That 8% regression quickly turns into a lot more than 8% if there aren't any survivors repairing in the area.
If they removed the cooldown and removed the requirement to down survivors with a basic attack, I could see it becoming a decent option for stalling on killers who can get downs quickly but can't spare the time you need to find a good target for PGTW.
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Tbh, remove the cooldown and just increase the distance by a few meters and it's solid.
It also should work with things like Pop and Overcharge etc
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This. Surge is on paper great for snowballing, but the cooldown ect holds it back. Buffing the regression itself would make it a good perk, but it wouldn't make it a unique perk. Removing the cooldown and basic attack requirement would make it a unique perk.
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What made is strong when I was playing was the fact it saved you from having to kick the gen. I got SOOOO used to never kicking gens and saving time from that.
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Question: Does Surge activate if you grab someone from a gen/vault/ locker/etc.? I was never sure
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I wouldn't be too crazy about that. It would make it outright worse on killers with smaller terror radii, like Huntress, Myers, etc. The amount of times where it would be beneficial would be very slim, mostly just coming down to running Distressing or not. Even some of the things that normally makes your terror radius huge (Treatment Doc, Button Legion) can't activate it since you can't down someone in those modes, so it's pretty situational.
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Should damage all gens on the map.
😈
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Pretty much this... Its ironic that it came out on Demogorgon, since Demo cant get use out of it if he actually uses his Shred ability to down ppl. Having it work with Huntress's hatchets and such would let it be an option on many more killers.
Do you think it may be possible to remove the "basic attack" requirement so characters like Huntress or Hillbilly could use their power and benifit from it?
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Agreed, especially since it takes only a maximum of 6.4 seconds of progress of the generator.
Although I probably still wouldn't use it due to that.
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then please do something to not make it situational, i really like the concept of sugre but it's straight up outclassed my pgtw, like just remove the basic attack requirement and make it affect highlighted generators by a yellow aura for 3 secs to see which gens got affected
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Why not just raise the distance number a little bit?
Or just lower it's cooldown some more.
There are a lot of perks in this game that tbh could probably be fixed with small changes in their base values honestly....
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The closest three gens are affected by "Surge". Would be a good QoL change at least.
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That's not a QoL change that is just a buff.
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If anything I'd just say slightly increase its range to 36m or 40m.
I do find it's a pretty decent perk but it's pretty situational. It does pair nicely with surveillance when you are getting the gen pops in range.
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It would make the perk weaker as it would negatively affect any killer with a lower TR and there are a lot.
considering the perk is already pretty weak this change would just push it into the realm of unusable.
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Surge could be map wide and still wouldn’t be used by many killers.
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Yeah I honestly don't get why they don't, there is no reason it's not a complicated request. One could argue they prefer to rework perks entirely, but that is both A) Much slower and B) not needed for perks like surge that are already fundamentally fine.
If they gave surge a small numbers buff it would be a very good perk, it's already not bad in niche situations; like on Freddy it can be half decent.
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Even more so why they don't have these perks up to par on release. Why do we always have to wait half a year to a year too get them fixed to where they should have been on release. They're so afraid to have a killer perk too strong on release.
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To be fair, releasing something that is too strong is generally better; it's easier to tone numbers down than up that is a standard rule in game development. If something is too weak it could be due to how it works or something more core with it, if it's too good often it's just because of something obvious or because it's values are just too high, much easier to fix.
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My apologies sir, that would be a nice buff.
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Surge is in my main build for Demo along with Surveillance and Save the Best for Last.
Surge saves an insane amount of time from the Killer not needing to kick gens. When combined with STBFL it is a win/win in gaining power over the game while not wasting time. Added with Surveillance and the Demo knows exactly where to apply pressure in general plus it helps with smarter use of his tunnels.
Shred is nice and all in ending some loops or landing otherwise impossible hits. But a BIG part of what makes Shred strong is how often you can fake it in order to simply make the Survivors turn putting them in range of a M1 feeding STBFL. You can't just using nothing but Shred, M1s are needed as well. Hit with M1 to get a stack, then Shred near instantly afterwards for very fast downs that only get faster as you build up STBFL stacks. Those 2 perks combo VERY well together with Demo and Surveillance buffs the combo even more when you can't depend on Shred for downs with constant information of what gens are NOT being worked on! Letting you know where you need to put pressure most with your tunnels.
It's a rather decent build that supports how the Demo plays by making him more aggressive as the game goes on and leaves the 4th perk slot open for what ever else is needed. Surge by itself isn't all that good, but it combos very well with other perks and some Killer powers.
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No it does not. Only from m1 downs -- nothing else.
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Thanks dood
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No problem.
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The issue with Surge is that the cooldown prevents you from truly getting a lot out of the snowball it has the potential to grant.
If it didn't have the cooldown or basic attack requirement then the perk would be great. It would have a niche and would do it's job well with the low numbers preventing it from being OP. However since it has low numbers AND the cooldown/requirements ect the perk just gets outclassed since it can't properly fill it's own niche.
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No, that would remove the synergy with stealth Killers. It needs something different. I think removing the basic attack requirement, having it affect the three closest gens, and removing the cooldown would make it a strong Killer perk.
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You even said the problem with surge in your playstyle explanation. If your finishing the chase with a quick shred after an M1, that means the shred got the down and surge aint gonna work with that down. Being stuck with scenarios where you gotta purposefully handicap yourself in order to make a perk work sucks.
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A quick Shred only works in a few cases like they are in the open or not bothering to watch their back.
If a Survivor is watching for a Shred then odds are you aren't going to land it. They will attempt to dodge and/or get behind cover ASAP and that is what combos with STBFL and Surge. When they are doing 90 degree turns to dodge Shred, they aren't running away while you are still gaining ground. This puts themselves into M1 range rather easy and with a few STBFL stacks you land both hits within seconds of each other if you commit or fake the Shred.
Either way you will be gaining STBFL stacks in near every chase and keep them even against the obsession, you will be more likely to use Surge than most Killers from Shred being a good bait into M1, Surveillance will come into effect as you use Surge to make better use of your tunnels to get close while also cutting Survivors off from certain directions, and you still have a 4th perk to choose from for any other need.
Meta builds are one thing. But it's my thinking that a build should support the Killer and his power instead of just slapping on the current meta. That's why I run this on Demo, it's why I got Hangman's Trick with Agitation on Trapper, and why Monitor and Abuse and Distressing are often swapped for each other on my Shape.
If you aren't making your build to support your Killer and are just sticking to meta, then you aren't thinking about how to get better.
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