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Why genrushing is not tunneling
Simple.
1. A survivor walking around not doing gens--not doing his main objective and per devs roughly 70% chance he will die.
2. A killer not tunneling--can go after whoever just unhooked the sap. Can go stop a gen from being done.
3. A survivor doing gens is not harassing a killer, taunting, looping, stunning, flashlighting. A killer tunneling is as upsetting as survivors clicking flashlights and teabagging--it really kills the fun because you are making someone feel utterly helpless and frustrated.
4. "Your fun is not my concern." Well unless you like long ques or the devs invent bots, yes it is.
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No arguments from me.
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Okay
😐
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Who says gen rushing is tunneling? Survivors need to complete gens... and killers need to kill.
You do know that each side has their own objectives, and the two side's objectives contradict one another... therefore what is fun for one role, is to the detriment of the other... its an Asymmetrical game lol.
Survivor's are not concerned of the killer's fun, why should the killer be concerned for the survivor's?
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It's simple, sometimes tunneling is what a killer has to do to apply more pressure or get at least 1 or 2 sacrifices, because there's not always enough time to do 9 chases, besides sacrifices give you more points than hooking survivors - securing a couple of kills also rewards you if you care about the emblem system and do not want to depip at certain ranks.
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While the title of the thread is a bit confusing, I'm gonna guess you're trying to state that genrushing isn't the survivor equivalent of tunnelling. While of course, they're not exactly the same thing, it pretty much is the same set of principles. It's the most efficient way to play the game for both sides.
I really don't know what you were going for with that list as it doesn't really emphasize any differences or fully define anything, but 3 does seem to imply a point that you think genrushing isn't annoying to players while tunnelling is. I can tell you straight away that genrushing is annoying for players. The fact that Ruin is almost mandatory against efficient survivors just to stand a chance is the same as DS being almost mandatory against efficient killers. The big difference is that for some reason, killers seem more likely to understand that the devs are to blame for the efficiency genrushing than survivors are capable of understanding that devs are to blame for the efficiency of tunnelling.
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Survivors don't need to care about the Killer's fun because they have fun during the entire trial. Survivors meanwhile are doing the very exciting generators, sometimes not hitting a great skill check and being forced to hold m1 longer. There is a small difference between survivor and killer gameplay.
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Next up: Why cheese is not meat
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Water is wet? I am not sure what your point is.
You think the survivor role is not fun because 'gens are boring'? If you think so then don't play survivor. I mean, I switch between roles to keep things fresh.
Still, it is not the killer's job to make things fun for survivors. Their job is to remove them from match however they want.
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I'm saying the killer shouldn't be able to stop the survivors from playing by camping. The survivors hardly play the game as it is. Instead of punishing camping tunneling and other toxic and unfun behavior the devs just added controversial perks to the game. Point is that genrushing can be countered by normal gameplay: patrol gens.
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Huge disagree. Tunneling and gen rushing are the same thing.
Survivors have figured out that the faster the gens are done, the better their odds are.
Killers have figured out that the sooner they kill one person, the better their odds are.
Extremely simple.
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Almost. Next up is "why cheese is meat":
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?
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Lmao "it's because they both go on my sandwich"
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For number four I'm sorry, I'm a survivor main but your enjoyment isn't the killer's concern. The same how it's now the survivors concern whether the killer is having fun or not.
For those that believe it's role to provide you with a fun game, ask yourself this, when you play survivor do you care about the killer's enjoyment?
I actually made a post about this.
https://forum.deadbydaylight.com/en/discussion/101754/you-ruined-my-fun/p1
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Killers are basically expected to be the Dungeon Master in this game. They're expected to make the match fun for survivors. But Killers don't have the kind of control a Dungeon Master has. Killers are just players on the board with their own objective for earning points and winning, and they're struggling to slow down four different people at the same time. And it's not like survivors care about the killer's fun, otherwise I wouldn't see killers get bullied so often. I wouldn't get messages telling me I shouldn't bother to try playing Oni because I'm terrible with him (he just came out!).
I try not to tunnel, and it's stressful as hell because I'm trying to juggle four different survivors at all times, slowing down gen progress without having everyone constantly slugged, and if it's a game where I actually try to sacrifice anyone I usually wait until everyone's on death hook. You know why most killers don't do that? It's stressful and it's much easier to win by tunneling someone out. Most survivors don't appreciate the effort, either. I've still been accused of tunneling in games where I did exactly as I just described.
The game is poorly designed in that 1. survivors only have one main objective, generators, and those can be finished insanely fast, and 2. getting one survivor out of the match quickly is the best way to slow gen progress.
If you want killers to act as Dungeon Master and care about the survivors' fun, this game will have to change a lot. Otherwise, things will continue as they are: survivors will rush through gens, killers will tunnel people out.
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Actually yes. I rarely take keys or flashlights into the game, i refrain from t bagging, and instead of sweating to get every single person out i will often leave during egc instead of going back for the save
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In my Opinion tunneling is the equivalent to tunneling. Easy as that.
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Yeah, but how is a survivor supposed to do their job when they can't get ten meters from the hook? It's not fun for the person who just spent 10 mins waiting in a lobby to be camped and tunneled.
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Maybe by not getting unhooked by a jackass when the killer can hit you within 2.5 seconds of being unhooked.
Any bad unhook is on the unhooker, not the killer.
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Next thread: why cats are not dogs.
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Yeah, but I don't choose when someone unhooks me. So I shouldn't be punished.
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A killer chasing a survivor is the same as flashlight clicky clicky and t-bagging? 😦
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Did you just have a stroke?
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But you can switch the gen you fixed when you fix it to 33%.
Why should survivor do it?
Yes, why should a killer switch his object to loss his win rate?
But boom! the DS apear.
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With number four are you really trying to imply that if Killers keep tunneling people will stop playing Survivor and they will have longer queue times? Because that's never going to happen. Over 85% of the playerbase mainly plays Survivor, at least on console. Killers have instant queue times because there are so few of them.
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