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When you look at NOED...
Why do you never see it as a basic endgame perk, but simply a perk that "rewards bad killers" only? The perk is as basic as it's designed: when the endgame begins, depending on how many totems remain for one of them to be randomly activated, the difficulty vs the killer for survivors is dramatically increased for the duration the lit totem stays up. Somehow, people look way past this and see NOED only as a broken perk that only bad killers use. Is it a waste of a perk slot if it is on an experienced killer? No, the killer is using NOED to make it harder for the other players regardless if they are skilled or not.
If a killer struggled towards the end and totems have not been cleansed, there is their potential chance to make a comeback and turn the tables against the remaining survivors. That being said, given how easy it can be countered, that opportunity of increasing difficulty in the EGC can be prevented, ensuring the "bad" or "good" killer cannot make the end of a trial any harder. No One Escapes Death is an endgame perk to make the finale hard, plain and simple. Survivors that complain about it still, just use small game, or for better information, Detective's Hunch, which recently got an incredible buff in aura duration and general activation.
*moaning and bone rattling intensifies*
Comments
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Would there be a perk with a totem counter, there would be much less complains about NOED. SWF can dodge NOED easily. Solos get hit by it basically everytime the killer uses it. And it's very strong compared to other endgame perks.
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Unless you're using spirit, legion, or nurse, you can be a godlike killer and still get pallet looped for 3 gens on certain maps.That's where noed comes in, because if they've already used all of the pallets up, there is nothing that can save them. They will get salty, but screw em, they're abusing the mechanics of the game.
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Yo, the counter is, get this...
Cleansing the totems.
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Counter. I mean actually telling the survivor how many totems are left, because you'll never know if you play solo.
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That's kind of where Detective's Hunch would come into play, because you would visually see how many are left in the map within appropriate distance from you for every gen done. Very underrated perk that's great for both solos and SWF.
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I tried hunch for a while, but sometimes you still miss a totem, because you are in a chase or the totem lights up behind a gen aura. Small Game is better imo, but still no guaranteed counter. Idc, just give solos a perk with only showing how many totems are left.
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L-legion? You're joking right?
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Honestly I feel like a totem counter is too much information, not knowing how many totems are left can delay the game just enough to not make it end in five minutes.
It's like asking for killers to have a DS timer on every survivor, it can help a lot but is also a big DS nerf.
But small game definitely needs a totem counter.
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Small Game, I've literally killed Ruin so many times with this perk
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While it's true that NOED isn't exclusively a perk for bad players, it's also true that a lot of the time it's a waste of a perk slot on a good killer, unless that killer is specifically going for an endgame build - simply because a good killer rarely even makes it to the endgame.
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