http://dbd.game/killswitch
What do people think of the game's hook distribution?
I've been enjoying playing with Yui's new perk Breakout recently and I've noticed something that not many people seem to talk about. I feel like the hooks are too close to each other to allow for sabotage or body-blocking plays.
The devs have told us before how hook distribution works before. The game picks a hook to spawn at random and there is a area around the hook in which no hooks can spawn. The game continues to place hooks until no more hooks can spawn without getting into one of the restricted areas. This area can be increased or decreased with offerings.
However, I feel like the area is too small. Hooks can spawn within 5 seconds of each other and as a killer I never experienced any trouble hooking survivors that were slugged in the same area. There are times where a killer can pick someone up at an occupied hook and walk to the next one even with me body blocking and using Breakout. The hook distribution also makes it difficult to sabotage, as you need to invest a lot of time breaking hooks and even after all that the killer can walk to the next hook a lot of times.
I'm interested to see if anyone else thinks the same as me or if you're fine with the way things are now. Let me know what you think about it.
Also please devs give bloodpoints and emblem points for rescuing someone using Breakout. This perk is very fun.
Comments
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There needs to be a way to hook survivors slugged together though
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Its only rarely that i ever think I can't make a hook. I don't even really think about it now that I see this thread.
The only time I hate hooks is when you're in crotus Penn and you down someone inside and you have to go outside to hook someone. Like, put a hook next to the generator or something. Same thing with clown map.
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I don't know what's gone on but I've been getting a LOT more dead zones devoid of hooks within the last patch or two. And not even with the excuse of "the basement is within reasonable walking distance." Like literally there is one single hook in the area and any survivor that gets downed after it's gone is going to be left to bleed out because there's no feasible way to get them to a different hook. No offerings played to adjust the spawn distance, just a literal dead zone devoid of hooks.
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I actually feel like the hook spreads are pretty great. Not too far, but not too close.
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Maybe slightly too close?
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What makes you want them further apart?
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Just play either of the Swamp maps. Despite it's rework, half the hooks spawn against the wall, meaning that if The Killer doesn't run Hangman's you can end up with huge dead zones after just one sabotage or sacrifice.
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It wouldn't change much for killer but as survivor I would like it if taking hits had an impact. too many times has the wiggle bar been 95+%. Maybe just .1 of a meter would be nice
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Hmm. Losing a hook is like taking DS and that's pretty extreme so I wouldn't say that wouldn't change much for the killer at all. That's quite significant. If it's 95% what about using Breakout?
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Hooks are to close a lot of killers pass by 3 or 4 hooks just to take me to the basement but on maps like the game their spread pretty well
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Also I'm a pro wiggler and finishing the wiggle while being hooked should cancel the hooking cause I always get to the end of the bar as im getting placed in the basement
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The problem is that hooking survivors is the killers objective. And not making it to a hook in time so that the survivor can escape the killers grasp hurts the killer a lot, in a game where gens can get repaired very fast. Denying a killer their objective is something that should barely ever happen.
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I said .1 meter. They'll be fine bud
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What about survivor objectives where killers camp And tunnel directly opposing survivor objective to escapw them. just saying both sides should be able to get denied things
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Well then why even change it? I think the distribution of hooks is fine the way it is.
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Gen speeds are fine the way they are?
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Killers should be able to get denied its not fair that I can be camped and tunneled and slugged to avoid ds also directly oplosing survivors objective to survive with no penalty the least I should be able to do is body block sab with breakout and buy my teammate for a couple extra seconds
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What? Wait what? What does gen speeds have to do with this?
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Slightly changing gen speeds has the same positive effects as slightly changing hook distance
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I only use toolboxes for sabo so I know this struggle. I always have to sabo a mininum of like 4-5 hooks in order for it to matter at all because the second I drop one hook, there's one hook in every direction within walking distance.
Sabo-ing in this game is a joke and I only do it to meme and get the killer to tunnel me because I'm decent at running killers and half my friends suck at it
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I have to disagree, it needs to be really hard to deny a killer a hook because they are on a very tight time limit. Killers lose a lot of time if a survivor escapes their grasp.
Also, a killer camping does not stop survivors from doing their objective, in fact it allows the other three survivors to do gens without being disturbed. In fact, the harder you make it to hook a survivor for killers, the more killers will be incentivised to camp, since they will be more uncertain if they can hook the next survivor they down.
With that said, I really do hope the devs will eventually come up with a way of nerfing camping that can't be abused so it is less discouraged, but that's a different topic.
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I still don't really get what this has to do with gen speed. Since there's no talk of increasing gen times.
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Bruh
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Very valid point I agree and it is hard to deny hooks to a killer already I just think it should be possible
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Well it kinda is. Flashlight saves are one way, and if you get lucky and the killer isn't too close to any hook when picking a survivor up, bodyblocking is also helpful. Especially when all 3 survivors are bodyblocking, though that would mean nobody is working on gens in that moment.
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"Bruh" won't make your point as well. I said that I think hook distribution is fine the way it is now, as killers have a tight time limit and having a survivor escape your grasp is huge. And then you brought up gen speed.
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It should be very difficult to prevent the killer from hooking a survivor they have downed. If you spent 4 or 5 minutes chasing someone to down them, and then you either get flashlight blinded or they wiggle out, there's an extremely small chance you are going to get anything more than 1 kill during that match. Not having anybody on your team to help you out as killer to prevent that from happening makes that situation very frustrating.
From my experience using Breakout, if 2 survivors take a hit while the killer is carrying a survivor, they can wiggle out. That's so much better than the usual ~3 hits it normally takes. It still requires team coordination (along with a bunch of other circumstantial things), but seems very balanced to me. It can be used to prevent your teammate from dying if they have been getting tunneled, but can't be abused too easily by swf groups to bully the killer to the point where they can't get a hook.
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2 hits for a hook seems pretty balanced, well put mate
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You are just full of compliments for me today 🍻
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They are okay I just wish the petrified oak offerings actually did something.
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They do. If you can convince your teammates to use them as well lol.
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Just to add to the conversation, I was playing killer just now when I downed all 4 survivors under the same hook (they stupidly rushed the hook against a Leatherface). From where I was I could have reached 5 different hooks without any carrying perks. This was one of the farm maps and no oaks were used.
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