Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

What do people think of the game's hook distribution?

I've been enjoying playing with Yui's new perk Breakout recently and I've noticed something that not many people seem to talk about. I feel like the hooks are too close to each other to allow for sabotage or body-blocking plays.

The devs have told us before how hook distribution works before. The game picks a hook to spawn at random and there is a area around the hook in which no hooks can spawn. The game continues to place hooks until no more hooks can spawn without getting into one of the restricted areas. This area can be increased or decreased with offerings.

However, I feel like the area is too small. Hooks can spawn within 5 seconds of each other and as a killer I never experienced any trouble hooking survivors that were slugged in the same area. There are times where a killer can pick someone up at an occupied hook and walk to the next one even with me body blocking and using Breakout. The hook distribution also makes it difficult to sabotage, as you need to invest a lot of time breaking hooks and even after all that the killer can walk to the next hook a lot of times.

I'm interested to see if anyone else thinks the same as me or if you're fine with the way things are now. Let me know what you think about it.

Also please devs give bloodpoints and emblem points for rescuing someone using Breakout. This perk is very fun.

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