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Skins
Everybody has their own headcanon on the canonicity of skins and charms in Dead By Daylight. Most people just say they're not canon, but many people think the Entity takes multiple of the same person from different times, or the Entity makes up its own stuff. My headcanon is a combination of these ideas.
I believe the Entity chooses the cosmetics they wear, and there are only one of each character like the devs said. The Entity makes up its own stuff, like the 'marked' weapons, sometimes it conjures something based on their memories, like the Oni's Humilated Lord cosmetic, and sometimes it copies something from alternate universes where the character wasn't as fit to be a part of the Entity's trials like the Nurses WWI gear. For charms, the Entity likely creates most of the charms and decorates the hooks itself, however I think the survivors choose their own charms. Examples of the charms the Entity wouldn't have created itself would be the Trapper Headstone/Chaser Crest, which are said to be 'paleolithic stones' that were engraved, likely by prehistoric humans who were taken into the Entity's realm. Some would be taken from memories, like the Nurse's wooden horse, but they're very few.
For the Entity to consciously dress up and decorate its pawns would mean that it is somewhat more than a mindless feeding machine. I like thinking of the Entity as a sadistic and intelligent being that would find enjoyment and ironic amusement in making its workers/toys look pretty.
Comments
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If you read the lore or use common sense, the Entity is an intelligent being. It is known as an ancient. It knows how to probe memories and suppress them. It picks out people that don't know about it. I think these things show it is in fact intelligent.
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It is an organic being, and seems to not be the only one of its kind, which means that it likely undergoes evolution via natural selection. As such, there would be great selective pressure to take the weakest prey (unknowledgeable of you) and manipulate them most effectively. I don't think the fact that it does this necessarily confirms it's intelligent
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I think the existence of Offerings, the perk Whispers, and The Hag confirm the Entity as an intelligent being.
It is capable of communicating as well as being communicated to. It operates on more than just animal instinct and can be bargained with.
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For survivors I've always thought they were just different versions of themselves. Like if they survive the trial they go back into the Fog wearing whatever they had on until the next trial and so on. If they die then the next trial they will be wearing something else from another part of their lives with no recollection of the last trial. As far as charms go I think they pick them themselves. For example I have the flower charm on Claudette because she is a botanist and likely would have found one of those flowers when she wasnt in the trial but in the forest of the entity's realm. As for killers I think they choose what they want to wear and have multiple outfits that the entity provided or they were allowed to create them or bring them with them from the real world. Then I think they need to maintain them and wash them patch them etc. Perhaps for some outfits like the withering blight ones, after the initial injection from the alchemist the entity helps cure them and remove the effects but then also reinjects them at certain times when it wants. I also think that killers can use their own choice of charms
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Survivors retain their memories of past trials, even after death or sacrifice. Benedict Baker confirms this after waking up at the campfire.
I think a character wearing different cosmetics is a character from a different universe/timeline. That is why it’s possible to have more than one of the same Survivor in a trial, and why the same Killer can be encountered wearing different cosmetics.
I like to imagine that changing your cosmetics literally changes your character to a different version of them with different memories and experiences.
With so many different cosmetic combinations that one can make, this implies that The Entity has collected a near endless amount of Survivors and Killers based on different versions of them alone. Not to mention all the characters we’ll never even see like Benedict Baker and The Smasher.
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I mentioned this in the original post. The devs confirmed there is only one of each survivor and killer in the Entity's realm
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I'm inclined to go with devs said one of each BUT there is also the fact multiples of survivors exist in the same trial. Multiverse theory is in effect to some degree, whether it's Entity pulling in infinite versions, each wearing different stuff, one of each character given the ability to change appearance based on memories or just different appearances plucked from alternate versions of themselves, I dunno. I'm just gonna go the easy route and say MAGIC.
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The same survivor multiple times in a trial thing has been explained as in game mechanic.
So you don't restrict people to what survivors they can use you probably shouldn't try to use it to explain lore.
Lore wise there is only one Feng Min and only one Amanda Young. There is never a trial when there is 4 Mins running around in the same way Amanda can't be in more than one trial at once.
The only killer that breaks this rule and it's with a technicality is Legion. But that is because Frank Julie Susie and Joey are all the Legion meaning they can be four separate trials where the Legion partake
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I like the idea of the Entity playing dress up. It could be used in multiple ways, maybe to screw the survivor over if they've been doing too well (Neon clothes to get the killer to notice them, immersion busted) or a nostalgic outfit that reminds them of home to refresh their emotional stability (Min's day off wrap to remind her of home, etc.) I can also just see the entity making fun of hem with the outfits, like putting Min in the Demon Slayer outfit versus the Oni or just Dwelf in general.
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That is an interesting theory. It would totally make sense for The Entity to use familiarity of home to inspire more hope and determination within the survivors for it to feed on. Especially if those outfits came with other sensory triggers like scents and echos of familiar things and places.
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IMO skins are generally canon, but need to be carefully considered based on descriptions. For example:
Skins like Vigo's Marauder are probably canon, BUT that doesn't mean Jake actually worked with and knew Vigo. That's just a skin resembling some other Survivor in the Fog.
Standard Survivor skins can be explained via the typical routes of acquiring everything else, it's stuff the Survivors have scrounged. The Fog is established to replicate things from previous inputs and to be manipulated by memories, so Survivors remembering an outfit they used to wear could cause them to stumble across it. Same goes for regular Killer outfits like a lot of Legion's.
Stuff like the Serum skins were likely the aftermath of the Killers being experimented on by The Alchemist, but The Entity would've reverted the effects seeing as it only produces the blight substance every now and then, and the Killers would've probably been in pretty rough shape if The Entity just let them run dry of serum. (the example I often cite here is that Trapper's serum skin looks WAY younger indicating this happened early into his newfound career) However, our modern Survivors likely never saw the Killers' serum-ised forms.
However, there are some skins that IMO are just for fun, like Trapper's strongman skin and so on. IF the description justifies why this would exist canonically, then it's canon, but some skins are very clearly meaningless and that's okay too.
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I highly enjoy the idea of creating different stories tailored to each individual skin that every character has. A lot of people don't think about it and they just prefer to laugh and think of them like jokes, but almost every skin or cosmetic that exists can realistically be tailored to some kind of story or moment in time where that character would be wearing those clothes. Because of this element of practically / true-to-life nature of these outfits you can very easily put in a circumstance where they wearing these in an actual terrifying moment, something out of a horror movie.
For example using Dwight as an example:
Dwight Pizza Delivery Boy, Chute Malfunction, & Mr. Elf cosmetics -
If you look at Dwight's character he's very clearly meant to be a loser. Not even an underdog, just a straight up social outcast who has been ignored most of his life and because of that there's a bit of sadness to his character. This is reflected in his cosmetics which feature him wearing clothes from many of the different odd jobs he's held such as in pizza joints as a delivery boy, or working long overtime hours over the holidays in a ridiculous elf outfit at the mall. This also provides a kind of motivation or reason for him to wear the Chute Malfunction, since most of his life is ironically lifeless he might want to get involved in something quite the opposite, an extreme sport like parachuting. However since he has no aptitude for anything or just has really terrible luck his chute failed and "Dwight's stuck in the woods. What's that noise?"
It's really easy from here to see how Dwight delivering pizza late at night in a suburb like Haddonfield where he is stalked by a maniac with a knife, or, after a particularly long shift at the mall in his elf costume (work clothes) on his way home a group of teens in masks with knives start chasing him down the snowy streets, or stuck in the forest separate from his group and completely alone save for a tall woman throwing Axes his way.
This same kind of logic can be applied to basically any cosmetic for any character in the game, and you can come up with some pretty fun and creepy headcanon stories that flesh out those hypothetical scenarios. But just to briefly mention a few other key ones:
Nea - Modern Rebel: A very modern neon look that would fit in basically any Rave or Club setting, with plenty of unsuspecting victims distracted dancing on the floor and plenty of drinking and drugs to dull the senses of those who might be more aware... making it all the easier for the killer who stalks the edges of the scene, or perhaps hides among them?
Feng Min - Happy-Go-lucky (bunny feng min): Your average gamer who dresses for comfort more than anything else, wraps herself up in a soft hoodie with bunny ears.. wait, did that sound come from the speakers or from inside the apartment?
Clown - Mr. Puddles (elephant clown): Kenneth Chase often disguised himself to perform at children's parties, but he upped the ante when he found a dirty mascot costume in a garbage, he could patch it up, glue some buggy eyes on it... perfect. Picking up his favorite knife he entered through the back door of the "Family Entertainment Restaurant" oh he'd entertain alright.
Post edited by Seiko300 on2