Game updates
does anyone know why a game like this doesnt get more regular updates?
like im genuinely ignorant of updating live service games so i dont know: is it unstable or something?
why cant they tweak perks more regularly? every patch there's like a mountain of bug fixes but only 2-3 minor perk changes, nothing exciting
why not?
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ooh the disrespect.
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Cause theyre short on staff members.
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sorry maybe i should completely withhold my opinion, i guess it is sort of disrespectful if im asking a question but i already have an assumption-- but it is just that, as assumption, i dont know for sure
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You make a game and tell us again how easy it is. Coding is like a game of whackamole where when you solve one problem, 3 more take its place. They're a pretty small company so it's honestly a miracle the game has come this far.
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yeah see i literally said im ignorant about stuff like this
they are a small company, its like wow their little project really took off, and they cant handle it imo, they're totally dropping the ball imo
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The game gets eight major updates every year, and usually several hotfixes and minor patches in between each one. That is actually a fair amount for a game with ongoing support.
As for why perks and such don't get a whole lot of changes every patch, there are a couple of reasons for that. Firstly, they're probably reluctant to adjust too many game mechanics at once because they want to monitor the new changes to see how they fit into the current game and whether they need additional adjustments, and that's difficult to do when you make a whole lot of changes all at the same time.
Secondly, the design process takes a lot of time to do well. From brainstorming to honing ideas to realising those ideas, prototyping, iterating, making adjustments, going through several rounds of testing, gathering feedback from testers, fine-tuning... and all that could happen before the change even gets implemented into the game for the players to try. And after that, they still need to gather more feedback, maybe make additional adjustments, before the perk or mechanic or rework or whatever it is can be considered "done (at least for the time being)".
Basically, it's a lot more work than it looks like from the outside, and if you're not a programmer or a designer it's very easy to underestimate the amount of time and effort that goes into what may seem like a pretty minor final product.
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Speaking as a programmer here. You’re assuming they run the agile software development cycle. Agile is where you focus on one or two things a day, get that hammered out, and push all the fixes you have in two weeks. This works in environments set up to be very independent - by this I mean every single entity in the game would be encapsulated and separate from the rest, which would allow them to make one change to one thing very quickly.
Now, we know this isn’t how BHVR made things, otherwise changes to one killer wouldn’t impact another (note that both Wraith and Spirit got affected by the “reappearance lunge” bug). That means they’re likely not in a situation where Agile works well for them. They may do Waterfall method, judging from their speed, which is to have fewer releases but have them all be large. This is what my project does, as we have thousands of interconnected pieces that would not allow us to safely do Agile. If we release a bug to production, if it doesn’t break our system, it takes a couple weeks to get us through the process of our development cycle - design, code, test, retest, ship. If it does break the system, we design after we ship for speed, but even then it could take a few days, especially if we aren’t sure what’s causing it.
That setup seems synonymous with what happened this release. Oni comes out, it took a few days for the hotfix for the basement glitch to come out (and note it had a lot of other minor bug fixes too) and then a week or two later we got the second hotfix. That’s very Waterfall speed. So really, development wise, it makes sense assuming they aren’t on the Agile method.
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We all know the truth. One person working part time on bugs and 50 designing cosmetics full time.
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Fastest Ban in the West
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