Dev`s ill fix it for you
Fixes:
- Temple of P- Reduced map size
- Rotten fields - Reduced map size, added pallet
- Plague - Increased chase/brutality points awarded for downing a survivor broken by puke (so you actually pip correctly)
- Toolbox`s rework - Reduced repair speeds by X% , increase sabotage speeds by X% (similar to med-kits so they`re more efficient when doing secondary actions like sabotaging) this should be obvious if freddy add-ons were too strong so are the toolboxes (its called balance dont hate)
- legion - Increase mend time by 1 seconds
- Mori`s - moris can now only be performed after the survivor has been hooked twice, awards bonus BP for killing survivors by your own hands
- Keys - Increased the amount of game progress required to unlock the black locks (all gens must be done to allow 3/4 survivors to escape via hatch, if two survivors remain only one gen should also remain)
- Keys - Increase all key charges by 5 seconds
- Totems - Breaking totems now awards BP for survival category instead of boldness (allows more points in survival without the need to escape)
- Pipping - Remove the double pip option, award bonus BP awarded after match instead (this stops people from ranking up too fast when matched against killers/survivors not of their skill or due to DC`s/Boosting)
- Numerous perk reworks (have plenty of idea)
Personally i think alot of these are perfectly acceptable and would change the game for the better, you want a game that is balanced and enjoyable for all players of any rank, obviously there can be many different changes but these are the main ones and i think theyre fair and balanced for both sides considered. hoping a dev will see this and understand how these changes would affect the game for the better. each match should be decently long regardless if they have a key/mori, allowing BP`s in all categories regardless of escape`s or not
Comments
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Not bad. I don't see how any of these could make the game worse.
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I just want the game fun and balanced, this would be a step in the right direction tbh. instead of screaming OP/Nerf people should be looking for balance instead
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He did it, he fixed Dead by daylight
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Sarcasm? that really doesnt help anything. if youre referring to the title it was originally posted on general discussions which people will only click on if they feel they can argue among each other which isnt what i want. i want changes that will improve the game, if you disagree say why, or your opinion`s. just dont be one of those people who will disagree just because, i think these changes are just and a step in the right direction
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I don't think the problem is that they don't know to fix these issues or do these things....just when it comes to implementation it takes them like 1000 years to actually do it lol.
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Whilest its posted like a funny remark actually some genuinly good ideas in referance to Key/moris and defo the totems pay out
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I'd prefer a more..fun use for moris and keys..making them do nothing seems like a massive waste
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well seeing the mori and gain bonus BP should be enough, ending games for others isnt enjoyable, no one wants to have their game shortened by a mori or have people use a key, imagine youre a killer who runs more of an endgame build or something youre gonna get messed over, keys already have a strong use (see killer/survivor aura`s) this alone act`s like another perk slot (bond/ buffed object of obsession). As for the mori it should be a reward for doing well allowing you to see each killers unique kill with a bonus reward not ruin everyones game with an ebony. like i said just my opinion, hoping devs will look at these and see theyre fair
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Yet by your suggestion keys would still be useful while moris are another pointless bp offering that costs you emblem points..I ran into an idea a while back for moris and keys and I think itd solve a few issues at once
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Mori`s only cost you so much emblem points because people use them after the survivors first hook so you get less chase etc. also the dev`s would be able to change to values awarded for killing a survivor by your hand, i dunno i dont use my mori`s unless i get the daily which is rare so i have a bunch of ebony`s for every killer. the problem i see is bad killers abusing the ability to mori someone off hook helping them gain an advantage in the game, and then from a survivors point of view its also not fun to have your game cut short. but im open to all idea`s but i feel both keys and mori`s should get a change that removes the "cheapness" of using them
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Check for my post..I think I found a solution
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