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Perk ideas
"Make the best of it"
-Sometimes, mistakes help you figure out how to improve your methods. Whenever you fail a skill check, your action speed (repair, heal, sabo, puzzle box, etc) increases by 5% for 3/4/5 seconds, and there is a 15%/20%/25% chance of regaining 10% of the charges of whatever item you are using. "Oops. That's not how you do it."
"Paranoia"
-For better or worse, a part of your attention is always on your surroundings. Whenever a crow flies away for any reason within 15/20/25 meters, gain a sound notification. Skill check probability increased by 25% and skill check success zones decreased by 10%. "Wait. What was that?!"
"You can count on me"
-You can be relied upon in a pinch. Whenever you are working on a generator with someone else and for 3/4/5 seconds thereafter, if the killer would grab you, you instead take a hit. Additionally, if you are healing, mending, or waking someone up, and the killer lands a hit on them, you take the hit in their stead. "I won't let you down. I got this."
Lemme know what you think. I haven't really put much thought into perk interactions between these and other perks, but I tried to make sure they were balanced. Thought about adding a bp reward, but couldn't think of the specifics.
Comments
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the first two seem ok but the last seems broken due to the amount of people more than happy to risk being grabbed to try and finish a gen and this would negate the gen. that and peek a boo myers and ghostface going for grabs would become somewhat void
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Not if you were repairing the gen alone. It only triggers if you were recently or currently repairing with someone else. I can see it becoming a bit of a gamble or abused if everyone runs it, but getting hit would still bump you off the gen. Maybe have it turn off if someone else gets hit within 10 meters of you or token based?
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