We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Bloodweb Random?

Is the bloodweb random in what perks appear there? Or are there rules of probability that dictate kind of perks, or rarity, or whatever? I'm asking because it seems like certain perks appear far more often than others. The ones that appear more often are also what time think most players would consider to be weak. This is true of teachables and non-teachables: Slippery Meat, Autodidact, Hope - perks I'd probably never use, and that I rarely or never see other players use. Maybe they add these perks more often so people will try them more? Just curious.

Comments

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    Pure random.

    And you are looking for a patern, that makes you find one.

  • Fibijean
    Fibijean Member Posts: 8,342

    Yes and no. Different rarities of perks (yellow, green, purple) do have different chances of appearing at certain bloodweb levels, according to the official wiki. I would assume this means that high rarity perks have a higher chance of appearing at higher levels.

    It also seems to a lot of people like the chances of finding a perk at tier 2 or 3 increase once you've bought the perk at tier 1, but there's no hard evidence that I could find to support that.

    As for the idea that "bad" perks appear more often, with the exception of how this might overlap with the rarity rule described above (perhaps you got that impression because the "bad" perks are yellow or green rarity), I would say that's probably just cognitive bias talking.

  • EleaticStranger
    EleaticStranger Member Posts: 83

    Yes I think it is bias. I started taking data on it and actually the mix appears random however "mix" might be defined.

  • oxygen
    oxygen Member Posts: 3,336

    I really wish I could know exactly how it works, as I've had times where it really looks like there's some sort of pattern going on 😄

    But that's the nature of randomness, roll a die enough times and you'll eventually get that unlikely pattern you're looking for.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    I think it's random. The only way to really increase the chances of getting perks you want is by getting perks you have to tier 3 so they don't show up anymore.