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Survivor perk ideas

Mang_Anwar
Mang_Anwar Member Posts: 56

Here are some of my ideas, please take a look and give your feedback, thanks.

Adept Mechanic

Whenever you succeeds a Great Skill Check on a Generator, it does not grant the bonus progression. Instead you gain a token. Each token gives you 2% faster repair speed on Generators.

Maximum of 4 / 5 / 6 tokens. (Nerfed from 6 / 8 / 10 tokens).

Failing a Skill Check reduce the number of token(s) by 2 / 1 / 1.


Comes Prepared

You has Oblivious status effect for the whole trial. You can see the aura of the Killer when standing within 15 / 20 / 25 metres.


Treachery

Everytime your Aura would be revealed to the Killer. Instead it reveals another Survivor that is closest to the Killer for 5 / 4 / 3 seconds.

Grant bonus 50% / 100% / 150% Bloodpoints in survival category.

The bonus Bloodpoints are only awarded post-Trial.

Comments

  • Fibijean
    Fibijean Member Posts: 8,342
    edited December 2019

    I quite like the first two ideas - although the first could be a bit much when combined with a good toolbox and/or a perk like Stake Out (bit of a Forever Freddy situation) so the numbers might need looking at. Maybe a lower cap on the tokens or something like that.

    The third idea I think might need some revision, since again, you need to think about how it would interact with existing perks, and something like that in combination with Object Of Obsession, for example, would be completely broken. I do like the concept of a perk that keeps you safe by putting other survivors at risk, though, just because it's something really interesting that hasn't really been done yet.

  • Mang_Anwar
    Mang_Anwar Member Posts: 56

    About the first idea, yes I was thinking to decrease the tokens before posting it here, but I want to see the feedback first. Would 4 / 5 / 6 tokens be a decent replacement?

    Yes I can see that the third idea isn't good, since I haven't put much thought on perks interactions with each other.

    Thanks for your feedback, I really am appreciate it.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited December 2019

    4/5/6 seems more reasonable - that would mean that you get a small speed boost even if you're working on a generator with another survivor, but it's not quite as much of a boost as you get using a toolbox, which seems pretty well balanced to me.

    Having said that, it would still be very powerful when stacked with Prove Thyself, but I'm not entirely sure how to mitigate that. Perhaps just making it so that Adept Mechanic only boosts solo repair speed would be the best way to keep it balanced. It's still a larger speed boost than you get with Prove Thyself, but it's also more conditional.

  • Cornpopers_Evan
    Cornpopers_Evan Member Posts: 2,428

    I would personally make it so the first perk does not stack with toolbox usage but otherwise I really like these perks for the most part.

  • Mang_Anwar
    Mang_Anwar Member Posts: 56
    edited December 2019

    Yes, the first perk seems to be a really powerful perk combined with toolbox. But I think decreasing the number of tokens seems balanced enough.

    Thanks for the feedback, I really appreciate it.