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Don't adjust the difficulty of challenges.

And here's why, The challenges are exactly that, They are meant to be a challenge and they should be hard to get if they're too easy everyone will do them easily and everyone will lose interest after a while as they will be done so quick. However currently the archive challenges are very situational and require you to do very precise things that you pretty much need to dedicate an entire match to and it does feel very annoying. I propose that instead of reworking and making the challenges easier that you just remove the ability to select an active challenge and allow whatever challenge you could select in the tome to be active and progress-able. This would mean that you can play a single game and work towards multiple challenges at once or if one is not possible due to a situation you can focus on trying to do another challenge. For example when you first start a tome you have 2 active challenges and as you progress through you will unlock more spin offs at intersections in the tome meaning that you will have even up to 5 or more challenges active at any one time. See picture if you still can't understand what I am suggesting.

PS: I'm a Rank 1 Killer and Rank 1-3 Survivor so yes I play both sides and yes I'm telling you none of the challenges are too hard or too time consuming, I've done all the Killer ones bar an easy one within a total of 6 hours of gameplay including time spent in the menu and lobby's, 12ish hours of gametime for challenges really isn't that much for how often they get released.


Comments

  • rch614
    rch614 Member Posts: 551

    I think the main problem, atleast on the survivor side, is that the unhooking challenges are the "gateway" challenges. They're the first ones we need to do and everyone will be going for their 25 BT farms or the EGC saves. This disrupts normal gameplay to the point you don't get normal matches as opposed to farming and sandbag fests.

    If the EGC save challenge was swapped with, say, the blind (not fl save) challenge, I think it wouldn't be -as- bad as it is right now.

    Killer side is far less frustrating for the player than survivor side, but still promotes unhealthy playstyles like basement camping (they're actually rewarded for camping; survivors who hit struggle in basement count as two hooks for the 15), obsession tunneling, etc.

    And finally, most "challenges" are inflated daily rituals that you'd do in normal games anyway like repair 15 generators or sacrifice 13 survivors. These are obligatory grinds that are also boring. My favorite challenges are the ones that want you to use a specific perk and do specific things, but even those aren't perfect because not everyone has all the perks so they're going to need to level a character (another grind) to do them.

    TLDR: specific challenges needed to be addressed and I hope in the future we get better and more creative challenges that don't promote unhealthy gameplay. A lot of people are justifiably upset right now.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Not all of us are Rank 1 though.

    And some of these challenges are pot luck. "Loot 3 chests with Plunderer's Instinct in a single game" is REALLY fun when 3 people are trying to do it.

    Not to mention "2 NoED sacrifices in one Endgame", so I've gotta throw the game and then use a perk that I absolutely despise?

    "5 Traps on a single game". Doable, but extremely unlikely.

    "Complete 15 generators" So with my potato teammates, this'll maybe take 10-20 games.

  • Venoxxie
    Venoxxie Member Posts: 300

    -Escape using the perk Spine Chill.

    That's the easy part.

    -Escape using that perk WITHOUT getting hooked all match?

    Those odds are rarely happen. Like everyone else said, it's luck based. Not just for this challenge but for numerous. I do agree for sure challenges should be challenging but if it involves luck, no. If it involves unhealthy gameplay, no. If it involves needing to farm a round, no. At that point it becomes an almost impossible and tedious task. And if I recall, BHVR has called this a casual game, so to base these challenges around expert skill level'd people is the opposite of casual. People also do not have time to play this game as much as you do. So by the time they finally get done with one tome, tome three or four is out.

    If anything, to please people like you they could make two separate tomes for each level. The Casual Mode Challenges and the Expert Mode Challenges. The only drawback to Casual is less BP (but up the BP for Expert a bit too so Casual doesn't lose that much) and you can't get the notes.

    Tome I was perfectly fine, I did it all. Tome II, most of it was okay, I ain't done the killer challenges yet on it but they seem doable. Then you get to Tome III and it's like "Okay, I cannot grind this game the way you want me to, devs. Nor do I have the skill level you expect."

  • MrsPiggyIsSoSneaky
    MrsPiggyIsSoSneaky Member Posts: 571

    Challenges are suppose to test my skills and me having to put a little effort into it, not test my luck

  • anarchy753
    anarchy753 Member Posts: 4,212
    edited November 2019

    I agree with your point that certain challenges (lots of unhooks, lots of emblems, lots of healing, lots of breaking, lots of basement hooks) would be much more acceptable if they were able to progress alongside other challenges. The fact that 25 unhooks is 10+ matches if you're lucky and then from there you still have a tonne of grindy survivor challenges is ######### ridiculous.

    On the other hand, not all challenges are solved by this, and most of all, many of these are not "challenges" but as others have stated are merely test of absolute luck.

    You nearly NEVER get unhooks in the end game, and when you do, almost certainly you or the person you unhooked go down fast. If not both of you tend to get to the gate and that's that.

    Expecting MOST of the community to be able to do that "dice roll," not a challenge, is not even in the same league as "kill 2 people in the EGC" which you as the killer at least moderately dictate the terms on.


    Edit: and yes, I play both sides just like you, and you'll notice my chart looks very similar to yours https://i.imgur.com/KrEBxUn.jpg despite having spent nearly double the time I spent on survivor as I did killer so far. These survivor challenges are insane, and to say all of these are ok, just because you did the FAR easier killer side, is ludicrous.

  • Coriander
    Coriander Member Posts: 1,119

    Chilling Escape is nonsense. Sure, most of us have done this before, but now that we need to...

    I can't get this challenge done with. Sometimes, I'll get hooked during EGC and void it. Other times when I'm about to succeed the killer DC's to prevent it, and even though I 'escaped' it doesn't register as complete. I'm stuck with Spine Chill now for who knows how long just to finish this challenge and find out what happens to Claudette (does she say 'Yes?')

    To my teammates during this period: I'm sorry. I normally am very sacrificial, but to tick this box off my list I'm a ghost. 3v5 for gens, but I'll make rescues when I'm certain the killer cannot get back to me.

  • Emeraldwing
    Emeraldwing Member Posts: 43

    I"ve been trying for two days, and I STILL cannot get Level III's Trapper Challenge. I can't even get 5 Traps and Level IV expects 6 in ONE GAME?

    Honestly, Challenges like Hungry Jaws is more reliant on how your opponent/s perform than anything you can do. The Fight Back challenge in Level IV will rely on your Killer being tunnel visioned and dumb enough to walk into a pallet 4 times in one game. It say nothing about you, just that your Killer doesn't know how to avoid pallets.

    Honestly, the further into the Archives I get, the more infuriating it gets. And the challenges people are taking can sometimes directly impede gameplay. Killers trying to carry Survivors all across the map to get to the Basement, I once deliberately did not touch a single gen so I could follow the Killer around and get blind saves.

    Some of the challenges are perfectly fine, but others are just frustrating, or force players to go out of their way and play abnormally to get basement hooks, or completely abandon allies to avoid a hook, this is especially common for Single Trial Challenges, and if I recall correctly, isn't a new Tome coming out immediately after this one expires? If so, this behaviour is going to become par for the course, and I don't want to see that.

  • Elvenmonk
    Elvenmonk Member Posts: 367

    My issue is, they aren't challenging just grinds.


    Then any real challenge one will be met with a dc. Like say there was one that was escape without being downed with no mither. That's a challenge. Where as "unhook 2 people during egc" isn't. It relies on your teammates screwing up and encouraging you to screw them over.


    But do the no mither? Get hit,dc.

    Like challenges are a good idea on paper but for this game they aren't. Especially with only being able to work on one at a time.

    In battlefield challenges work because there are the grinds and the actual challenges. Plus you can work on all at once if they aren't tiered ones. So, if you fail your mission to capture a-d in order you still earned points to others and possibly another challenge

  • riotangel
    riotangel Member Posts: 176

    Many challenges forced me to play in unnatural styles that one wouldn't sanely do in regular matches.

    When trying to grab survivors, after so many matches and realising how difficult it is to come across such exact timings, I ended playing "dumb" killer and simply tailed survivors around the map until they vaulted.

    Same thing with the Decisive Light (flashlight blind save); in regular play team mates always fall way too far away. I eventually had to go stalker mode and tail the killer in hope of getting close enough for blinding.

    The number of stars that needed to align for Last Minute Hero (EGC rescue) to even happen is off the charts. I could never get into such a situation for days. And unfortunately not all of us are full-time streams who can play all day or night; some of us are adults with jobs. In the end I built myself with perks all about rescuing other and nothing about escaping myself. Is playing the sacrificial lamb really a skill thing?