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Are flashlight saves considered toxic?

I'm curious do you think flashlight saves are toxic?

Comments

  • silverwolf4455
    silverwolf4455 Member Posts: 496

    No.. 90% of the time it's the killers fault for letting a flashlight save happen, look into a wall or make sure to pay attention while in chase if another survivor is following you.

  • Toxic is like the guy running a smurf account to try and bully new killers, and trying to stream snipe in this game: https://www.youtube.com/watch?v=llox87MyeFI

    Just playing like normal is not toxic, no matter what you are doing.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    They obviously aren't toxic.

    Do some Killers consider them toxic? Yes.

  • TAG
    TAG Member Posts: 12,871

    No?

  • oxygen
    oxygen Member Posts: 3,323

    Not to anyone that isn't a textbook scrub that gets mad about other players using stuff in the game for a perfectly intended purpose, no.

  • PistolTimb
    PistolTimb Member Posts: 1,413

    Not really. If a killer gets flashlight stunned it's their own fault.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    no and I don't really know why anyone thinks they are they are stupid easy to avoid depending on the map

  • Talmeer
    Talmeer Member Posts: 1,520
    edited December 2019

    No they arent.

    But as I see it as killermain, they can be sometimes very frustrating, if a match runs badly, or the flashlight survivor is always right on spot when someone is on his way to his hook.

    That in combination with the pressure, you feeling sometimes as killer, can for sure sometimes enrage killers. Especially if they getting flashlighted in situations where they can't avoid it.

    My advice is: Don't think on any negative comments about that too much. After a stressful game, many people say things they would usually not say. Bet they have forget the match already 20 minutes later and so you should do it also.

  • Apple2o
    Apple2o Member Posts: 624

    Nah, good killers will just face a wall when they are picking a survivor up. Plus, the overwhelming majority of flashlight users make it clearly obvious they are following you around looking for saves, wasting the team's time when they could be doing gens.

  • BeanieBoyBob
    BeanieBoyBob Member Posts: 354
  • Talmeer
    Talmeer Member Posts: 1,520
    edited December 2019

    While you are picking up a survivor, there is a short time window, where you can't avoid being flashlighted. I guess that is because of the "transition" between the animation and the normal gameplay. Don't know better how to describe it.

    But besides that and the famous pallet-flashlights, you are right^^.

    It is a very small time window and the most survivor's miss it, but like by anything other in dbd - some have exactly there level their flashlight skills to the max. :|.

  • Negi
    Negi Member Posts: 378
    edited December 2019

    No, it's a mechanic. Toxic is behavior. Using DS doesn't make you toxic, teabagging afterwards because you got a free escape through the exit gates makes you a d-bag and is toxic. Using a flashlight isn't toxic, going click click click click click after you get a save is toxic.

  • Boss
    Boss Member Posts: 13,616

    No, but i can see why they can trigger strong reactions: They're pretty rare nowadays.

    If it doesn't happen a lot, and then it happens, especially when you need it, i can see some people not liking that at all.

  • premiumRICE
    premiumRICE Member Posts: 798

    No, and they are avoidable

  • HellDescent
    HellDescent Member Posts: 4,883

    I welcome flashlight in my game. They help out a lot, the amount of time people waste or mistakes they make is helps out a lot. lol

  • KillermainBTWm8
    KillermainBTWm8 Member Posts: 4,212

    No, playing the game and using the intended mechanics in the game is never toxic.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    No, its part of the game ^^

    Of course it doesn't feel nice to be stunned, but if you see a flashlight bring lightborn or franklin's... also using trees and walls when picking up is good idea.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347
    edited December 2019

    They're not toxic; they're an intended game mechanic.

    Now, that doesn't mean killers have to like them. If someone costs me a hook in any way (flashlight, sabo, or body block), I often tunnel that survivor out, not for revenge or whatever but because it'd be stupid for me to just let someone who can cost me time and major points stay in the match. (If they try and fail to flashlight save, they are not an issue and I appreciate that they're wasting time off of gens. I almost never lose anyone to a flashlight save, because they're pretty easy to avoid, but sometimes even facing a wall doesn't prevent the blind.)

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    No

    People do seem to have the urge to call everything they can't deal with toxic

  • BaldursGate2
    BaldursGate2 Member Posts: 994

    Easiest thing to ######### them over, because you can see them in the lobby, having flashlights. Just equip lightborn.

  • LordGlint
    LordGlint Member Posts: 8,514

    While picking up a survivor, you should be facing a wall or making sure theres no survivors around if you CANT face a wall (infectous fright works well to do this FOR you). Even though you're locked in an animation during that time, doesnt mean your completely helpless on preventing a flashlight blind.

  • Elk
    Elk Member Posts: 2,267

    Nope

  • nooxet
    nooxet Member Posts: 88

    I wouldn't consider flash light saving as toxic but flash light clicking to annoy and BM killer that's what mainly makes people think using flashlight in any way is toxic.

  • JC316
    JC316 Member Posts: 693

    Flashlight saves in general are annoying, but not toxic. Running a purple with an odd bulb and sapphire lens so you can blind outside of the killer FOV, then following the killer around, just to bind. THAT is toxic.

  • Talmeer
    Talmeer Member Posts: 1,520

    Uh thanks. Even with I don't know how many dbd hours I have on my shoulders - I thought always I would be stuck in the animation until you are back and can move again.

    Besides that I had never a problem with flashlights^^.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    No, but clicky clicky is.

  • LordGlint
    LordGlint Member Posts: 8,514

    While you ARE stuck in an animation, my point was that there are actions you can take BEFORE that to prevent flashlight blinds. As far as timing goes (if you choose to NOT look at a wall and someone with a flashlight is nearby), the flashlight must FINISH the blind AFTER the animation is over. Typically people will try to time this to give the killer as small a window as humanly possible to look away, but if they do it BEFORE the animation is over...The killer gets blinded but wont drop the survivor.

  • Seltas0208
    Seltas0208 Member Posts: 1,056

    Nope, I had a game where 3 people brought a flashlight, weren't swf as shown by the 3 map offerings burnt.

    I lost spectacularly but I still need to improve my corn vision and learn when to bust a t3. It was only at the endgame I felt cheated a little bit because of a desive strike. But overall I had fun,, I got my daily done.


    Next match there's only one Steve using a flashlight and he saves one person. But I managed to get a 4k because for whatever reason the ash at the end decided to sabo hooks for points and not try a door. Then again I was playing Billy so.... Good on him I hope he had a great time

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    Pretty sure if the forums are anything to go by that anything anyone disagrees with is considered toxic.

  • Scorp721
    Scorp721 Member Posts: 47

    I mean if flashlight saves are considered toxic then what are Head-On saves or pallet saves. People just use the word toxic to describe anything they don't like and not liking those things as a killer is fine but its still not toxic.

    The only thing I consider toxic in this game is higher skilled players drawing out a match that they've already won. Killers toying with survivors that don't know how to run or survivors 99% the last 3 gens to try and bully a killer that they can easily escape from.