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Why is Gas Heaven a map?

Think about it, a big structure in the middle of the map that is very very safe if you leave as soon as you hear the TR and has 2 windows on different sides giving survivors multiple exits and incase you decide to waste your time going after one person there they have pallets infront and behind the building and depending on the layout you can get a window on the opposite side of the garage and no door nearby or even at the back meaning if you want to chase them you have to waste time and vault it (spoiler alert you won't catch them unless you have Bamboozle or a fantastic mobility tool so F Wraith, Doctor, Myers, Bubba, Freddy, Pig, Clown, Plague, Demogorgon, and Legion). I'd have to say depending on the pallet placements you get it's a safer god loop than the Ironworks of Salt, not to mention that gen in the store if you get a certain window is pretty much a freebie for the survivors and if you don't get rid of the truck pallet it basically turns into a get out of jail free card against over half the roster. While that's egregious enough the middle of the map is littered with pallets (may the entity help you if the middle has a lot of pallets) and they get a guaranteed Crane/Bus (pick your poison) to use right near the middle of the map. As bad as all of that sounds it gets worse, the needless great wall(s) of Behavior that blocks a 1/4th of the map that just so happens to have 3 potential gens spawn there. Good luck gen patrolling with a regular 115% killer because that dumb wall makes the map feel much larger than it actually is and it's already pretty sizable thus making patrolling those gens back there waste massive amounts of time. Don't forget the other smaller wall that also blocks even more gens from being patrolled easily.

Best part is just as a massive F you to shorter killers that benefit from mind games and hiding the red stain half the loops on that map can be seen over easily and are completely unmindgameable (good for the few huntress/plague mains, bad for everyone else) so if they get a bunch of middle pallets you'll have to either give up on a fair amount of chases (even more so since it's in the center of the map) or get ran through it and lose 2-3 gens depending on how lucky they get with the pallet spawns. Oh and the basement stairs are not done properly so you'll bump your head bringing people down there potentially ruining your game.

So with all of that said can anyone seriously defend this atrocity of a map, no other map is even close to being this awful, I'd rather take Haddonfield over it and hope only one person at most has balanced. I want to see someone try and don't give me that "You win some you lose some, better luck with the maps next time" trash, if your map is so poorly thought out that you're very likely to lose unless the survivors completely throw you have a problem that needs to be addressed with your map design team. No other map has this amount of problems, even Fractured Cowshed (which was ranked as one of the safest maps in the game) doesn't have the issue of the needless great walls of behavior, that's just a big map with a very safe building and a corn filled middle that messes with people who don't see through it well, at least the big tractor has mindgame potential.

I just don't understand how this map wasn't rated the safest in the game unless it has some parts of it that killers facing bad survivors can easily take advantage of that I just don't see playing nothing but rank 1 survivors, only a few killer sided parts of it that show are when playing trapper you can make that stupid shop a basement death trap or Ghostface can yoink people at the garage gen if they're slow to react, other than that I just don't see it being balanced in the slightest.

Comments

  • RIP_Legion
    RIP_Legion Member Posts: 428
    edited December 2019

    No not most of them, a lot of maps are fairly balanced like a majority of the Macmillan maps, a few of the farm maps, the copy+paste Preschool maps, Sanctum of Wrath, Ormund, Father Campbell's church are all kinda balanced (some more than others). This game is about one team being better than the other, not one team is a bit worse than the killer but it's ok we got a super easy map and I don't even need balanced to make it brutal like Haddonfield. If it's that bad shouldn't it be touched up a bit? I'm not trying to sound mean/rude towards you and I apologize if I'm coming on like that, I'm just frustrated with the map design

  • badster
    badster Member Posts: 46

    What? Gas heaven isn't bad at all. You obviously did not play before it's nerf.

  • CakeDuty
    CakeDuty Member Posts: 1,001

    I don't think Gas Heaven is nearly as bad as many other maps. Back when it was Pallet Heaven, yeah it was horrible, but now since the pallet nerf, I find it pretty balanced.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Gas heaven is annoying it's either every pallet is in the middle and the outer areas are pure suicide or nothing is in the middle and the middle is suicide

  • RIP_Legion
    RIP_Legion Member Posts: 428
    edited December 2019

    I just explained why it's bad, just because one part of it was reduced years ago doesn't make it good. As I already said the main building is stupidly safe (especially considering there's a free gen in there with 2 possible pallets just inside the building), the great walls of China that make gen patrolling take an eternity, and then a guaranteed Crane/Bus added on to that just make it miserable. Not to mention you can still get a bunch of pallets in the middle if you're unlucky and run the killer through them for at least a gen or two. It's not good by any stretch. No other map has those problems all together (and the middle pallets are completely unmindgameable against anyone even semi competent meaning you either drop the chase or just suffer through it).

  • EldritchElise87
    EldritchElise87 Member Posts: 628

    Gas haven is one of those where 8/10 games are fine, but if the pallet spawns and layout just cucks you right then you lose before the game even starts. But that's most maps.

  • avilmask
    avilmask Member Posts: 599

    I also hate that gas heaven is a flat map with almost no sight blockers, only worse map is a blood lodge. Zero possibility of mind game, so it's mostly "chase in straight or hope for them to be stupid", and most of the pallets are far from being unsafe to compensate for a lack of possibility to use tricks.

    Ormond is a random map. It has tiles back to back, sometimes they're all corridors, sometimes t-walls. Swing in difficulty is very wide, so this map is unbalanced in more than one meaning of the word.

  • badster
    badster Member Posts: 46

    There's literally always an opening between the two window vaults? Are you okay? Is walking down the middle to cut off a window hard for you? It's okay I understand, you're a legion player.

  • RIP_Legion
    RIP_Legion Member Posts: 428
    edited December 2019

    Wrong there's not one always there dick, you can get a spawn where there is No Backdoor and a window at the side of the building. My bad for playing a killer that requires you to mindgame and outplay the F out of people in order to win. Not that you'd know anything about that, brainlet

  • badster
    badster Member Posts: 46

    The building never spawns with two windows and no opening in the middle. It just simply does not happen. I have never seen it before and will never see it.

  • RIP_Legion
    RIP_Legion Member Posts: 428
    edited December 2019

    I meant no back door, always a front door but you can get a spawn where there is no backdoor and a window at the side of the building to the left of the basement with no door near by.

  • badster
    badster Member Posts: 46

    Walk down the middle. Congrats the survivor now has one window, you did it! I'm so proud!

  • RIP_Legion
    RIP_Legion Member Posts: 428

    Damn that's crazy almost like there's a pallet they can use inside the building and cover they can crouch behind if they took 5 seconds to do so while you check the garage.

  • badster
    badster Member Posts: 46

    You have to be trolling, I just don't believe there is someone this dense.

  • RIP_Legion
    RIP_Legion Member Posts: 428

    I'm not, it's not hard to leave the garage and hide in the store as soon as you hear the TR and wait for him to check it and then dip. Must be hard being so dense to not understand that

  • Raven014
    Raven014 Member Posts: 4,188
    edited December 2019

    If you think that's bad, get Ironworks of Misery, Disturbed Ward, or Grim pantry with bad RNG. Gas Heaven is a perfectly fine map, all things considered. You can still win if you're skilled enough and know the loops.

  • Umbrae_pk
    Umbrae_pk Member Posts: 482

    Literally one of my favorite maps! The aesthetic!!!!! 💚

    The stacked crushed cars 🚙 , debris, and the loopable gas station with the garage are just the cherry on the icing on cake! 😤👌🍰

    IT’S JUST SO GOOD!

  • RandomHyperBeast
    RandomHyperBeast Member Posts: 35

    I completely agree. Not to mention it's not hard to end the loop on the building. Run trapper, nurse, freddy, someone fast, clown, hag, spirit, wraith or huntress. If you don't have any of these then get off the game. And ik Freddy but his snares slow down survivors and if you simply place them in front of a week now he can end this along with any other infinite or other loop. You can also put it on a pallet so if they slam it they slow down or infront of pallet so it's slows down there deadhard. And in gashaven use the great Wall to your advantage. Camp 3 gens while downing anyone who comes close. Then they are as good as dead. Also another great killer for this map and other maps is demogorgan. People's think he's bad but that's cuz they go against bad demogorgan or they are had at playing him

  • NamesCris
    NamesCris Member Posts: 30
    edited December 2019

    Bro, gas heaven is like my favorite map as killer and surv. a

    Auto haven and macmillan have my favorite maps.

  • gantes
    gantes Member Posts: 1,611

    Out of all the maps in the game Gas Heaven is one of the last ones you should be complaining as killer but OK

    Comparing that to the Ironworks window... You ok bro? Gas Heaven middle building is one of the most balanced in the game

  • PistolTimb
    PistolTimb Member Posts: 1,413

    I would like to see the devs overhaul maps with each tome. Every map variant has issues and this would be The best way to fairly address them all in a relatively timely manner. Hell, I'd prefer it if they skipped chapter 15 altogether to get this underway. Wraith is next assuming they're following the killer list. Gas Heaven, Wreckers Yard, and Azarov's Resting Place arefairly balanced, but could use some tweaks. Meanwhile Blood Lodge and Wretched Shop are so painfully survivor sided it's unreal.

  • RIP_Legion
    RIP_Legion Member Posts: 428
    edited December 2019

    Maybe it's just personal preference but I have way better games on Ironworks than on Gas Heaven, the lack of mindgame potential across the map and the needless wall of cars that make gen patrolling take an eternity, good chance it's because I play killers with weak powers that require being good at mind games in order to win and less reliance on a power because playing trapper or hag on this map has worldly different results than playing killers like Legion, Clown, and Bubba. I can make those mediocre killers work on any other map from Haddonfield to swamp, I just can't do it there. The thing about Ironworks is the rest of the map is pretty well balanced with a good mix of unmindgameable loops and mindgameable ones.

  • Mak0
    Mak0 Member Posts: 251

    Hawkins is a well designed map imo

  • Boss
    Boss Member Posts: 13,616

    Ehh, it's okay to me, only wish the middle wasn't so open.

  • RIP_Legion
    RIP_Legion Member Posts: 428
    edited December 2019
  • ASurvkillivorer
    ASurvkillivorer Member Posts: 1,874

    Springfield or whatever its called says hello.

    I never realized just how bad this map was until going up against 4 red rank at the new one. In the center of the map. You can stand and look at SIX Pallets. This doesn't include the big white fence loop, the killer shack. 2 houses on each side that of coruse still have pallets spawn inside cause thats totally fair. I mean FFS is this a bugged variation that can occur? You could run the entire map end to end it once go if you wanted to just because there is always palletss there.

    Was using Myers and can honestly say I made 2 mistakes in the match and got a 1k depip for my effort. Even got TWO downs at pallets because they thought I would respect them.