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Killers Activating Their Own Totems

A big problem in the game is that totems have been activated in terrible spots allowing the survivors to destroy them within the first minute or so of the game. This makes a one of the four killer perks useless before it could even be given the chance to be used. And often times, the killer has no chance to do anything about it since a survivor may spawn exactly on the totem position which is destroyed in the first 15 seconds. This makes a lot of perks hard to use like Ruin, Devour Hope, Thrill of the hunt. Etc.

My idea is to allow the killer to see the auras of all totem positions and be able to walk up and activate it at the killers choice of time and place. This would allow a much better gameplay for strategy for the killer, allowing him/her to find a good spot and light it. Also, the killer could activate the perk at any point of the game. Generators going to quicky? Time to light that Hex Ruin.

This would also be a good level of insecurity for the survivors, knowing that at any moment a Hex totem could be lit rather than the obvious ruin straight away. Survivors would be almost forced to find totem spots as well which could slow the game down and help with the gen rushing problem.

Thoughts?

Comments

  • 28_stabs
    28_stabs Member Posts: 1,470

    I agree.

    Experienced survivors can ignore Ruin, so there should be no harm in allowing it.

  • chase131119
    chase131119 Member Posts: 839

    Give me a corrupt intervention that works for my hex totem...

  • DaddyTrappy24
    DaddyTrappy24 Member Posts: 14

    A perk for a perk. Perfectly balanced. As all things should be.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    There is two issues I can see with this.

    First it means setting up totems taking you away from gen pressure allowing more time at the start for survivors to do gens.

    Secondly it means survivors will be more inclined to do every totem they see just in case.

    It may seem like a buff but its really an indirect nerf as your perks can be taken away before they are activated and limits the more totems perks you can use.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You can set up totems as you patrol because it wouldn't require much time and any miniscule amount of time lost will be made up for with how hard your totem will be to cleanse. Survivors cleansing dull totems is good for the killer because they are wasting time. I think this change would be healthy because it gives perks like Huntress lullaby a much needed surprise factor and makes maps and totem finding perks more viable.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited December 2019

    That comes down to luck then as would you place a totem on the first one you see or look for the best hidden place? What if you are in a chase would you place it? If not you are losing time for it to gain power and if you do if they are swf they now all know where its been placed

    A totem has to be active for it to be useful and really cant build strength before being placed or there is no risk v reward. Lullably cant gain strength unless it's active when a gen is done and the likes of devour hope would be OP if they could place it after the hooks needed for a mori to be active.

    Players are doing totems now more than before with perks such as inner strength it seems as I can truly count on one hand the last time I saw NOED proc in a game in the last few months.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Easy compromise: you can activate your hex just by looking at a totem from any distance and pressing the place totem button. The perk is now activated and you can no longer designate a totem to it. Just blew your mind, didn't I?

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited December 2019

    How will you know if the totem is in the open or hidden? What if a totem is being worked on and you place it and its instantly destroyed?

    Did that blow your mind? 😛

    It also still means they cant gain power without it being placed so you randomly choose to place it at the start which doesnt change much or for some you still lose momentum.

    As I said it needs a lot more thought than just do x and it will work. You have to think if every possible scenario or its still an indirect nerf.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You don't lose momentum you literally glance at a totem and it activates. Scouting out the totem a little to make sure it's a good enough spot increases the skill factor of the game. Any other issues you see?

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited December 2019

    Then we go back to my initial points.

    If you have to scout an area then you lose pressure from the start. If you are in a chase they have a chance to see it light up as without actually seeing where the totem is it could be wide open from a distance. You turn around in a chase and they could easily take that as placing it and signal to others in an swf to check that area.

    You risk gens being done before placing any losing the momentum it would gain you with the likes of ruin as isn't giving you the initial slowdown or in the case of lullaby gaining power as you lost part of its overall capability.

    The other aspect of placing them is right now if a killer goes to an area at the start and checks around the likely hood is a totem is there. It's a common mistake some killers do and signals to come and destroy it. Now if you went over to check and place it then that does the exact same in theory but without it you risk what I said before.

    Think outside the box and what it gains and looses not just saying this would be good and o my seeing positives. The idea has been mentioned many times in the past over the years.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    But we also go back to MY other points. What my points don't cover is losing some Ruin power but in my idea you can still randomly place a totem if you want so this wouldn't be a problem. There are no downsides to adding this feature.

  • darktrix
    darktrix Member Posts: 1,790

    Nah you got to search for the totem like everyone else. When you make it a hex, then you get the aura.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    If you think so but my points also stand and they show there is infact downsides.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    There are none. Killers can have their totems placed randomly if they choose or they can strategically place them. Tell me the downside of giving killers the choice.

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited December 2019

    That is your opinion.

    In a time dependant game making this choice will more than likely lose you the game as you lose more by placing them or lose the power of them by chasing and risking the exact same as it is now without having to look and place.

    You go to a place and its open so don't place it. You check another and its ok but not great. That is quite a bit of time gone at least 45s for most killers. You see a survivor do you chase? If not then you lose momentum if you do your totem power cant grow without just placing them so what changes?

    Then you have multiple totem builds a mechanic needs to be put into hat works for both keyboard and controller so a button press wheel scenario is the most logical. This also wastes more time placing them.

    You also have the aspect once a totem is destroyed you know a survivor was near it. It's a free way to see where someone is destroying dull totems which shouldn't be added.

    You have to understand that everything you do that is not pressuring survivors means the gens are being worked on or they are destroying the totems along with your totem power not growing. It puts added time pressure on the killer when time is already against them.

    Why would anyone chose to use a system to place something which could take almost 3 gens worth of time to do so?

  • twistedmonkey
    twistedmonkey Member Posts: 4,293

    But it does by your own words.

    The act of placing them may be instant but you have to factor in where you place them which if by your own words would be scouted out so inherently the whole aspect takes time.

    If you don't scout them out then there is no difference to then spawning randomly as you risk the placement being able to be seen from a distance as you don't know what the map and around it.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I didn't say you had to I said you could. There's nothing preventing the killer from instantly placing their totem. Try something else. (Btw appreciate you troubleshooting with me)

  • twistedmonkey
    twistedmonkey Member Posts: 4,293
    edited December 2019

    If you also place them instantly the mechanic for using multiple then has to be used which could take at least 20s to chose and place which is still a bit of time to not be hunting and 15s easily of possible gen time before you start.

    I do think if you are going to place them randomly then them spawning randomly would be the same in essense as not knowing where they will end up won't give you any more of an advantage. Just my opinion of course.

    Of course it's better to debate and see many sides. While I think totems need some work I think that needs to be an automatic process still leaving killers time to hunt and chase.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I think totems should be hands on and skill based because this game needs more of that. Multiple totems I was thinking you would place them in order based on where you put them in your loadout. Placing them randomly is better than spawing because you can finally see which is which if you have multiple. Because you can place totems without losing momentum, gen time/ patrol time is only lost if you want to lose it.

  • USELESS
    USELESS Member Posts: 1,151

    I think it would be a lot overpowered because if the killer get more? It's just set a totem on the last Gen and they will never know where is this totem. I am killer main and I disagree

  • DaddyTrappy24
    DaddyTrappy24 Member Posts: 14

    I dont think that taking the time to scout a totem spot will take any more time than Walking around as a trapping killer would to set up your game. It's all about gameplay and strategy this way versus just "hoping" that your totem won't be destroyed within the first few seconds of the game. A good totem spot could definitely be worth the 30 second off route walk.

  • AThiccOni
    AThiccOni Member Posts: 61
    edited December 2019

    That wouldn't work buddy, any high rank survivor that sees you will probably follow you around and still destroy it in seconds, plus hex perks are meant to be destroyed at some point because they're all op... And also I don't know why killers keep complaining about gen rushing I mean come on man, survivors have been getting nerfed for the past two years literally lol enough is enough like I play killer too and the game is perfectly balanced as of right now

  • iamscumqueen101
    iamscumqueen101 Member Posts: 101

    Would cause anarchy cause "perk totems already op dude" devs don't care about killer players doesn't matter if your ideas are good or whatever if it actually gives survivors a hint of challenge you get ignored. "gotta keep it ez for toxic swf bully squads" if you by killers you are paying for the right to be harassed as a certain killer win or lose.

  • DaddyTrappy24
    DaddyTrappy24 Member Posts: 14

    You're wrong for a couple of reasons.

    First, in response to "following the killer around" that is SO much wasted time by a survivor not doing generators. Which is the point. And second, that's only IF the killer has a totem perk. Which the survivor wouldn't know. So scratch that off your bad idea list.

    Second, totems are not OP. They are perks that are destroyed before most can even be used and have no way of defense unless the killer isn't trapping killer or has thrill of the hunt which is just another wasted perk slot for totems.

    And thridly, you make me laugh that you say the game is balanced as it is. You sound like you are a typical toxic survivor who has the game down to a fault and dont want any changes so you can stay toxic and win every game. This WOULD balance things.

    And FINALLY.....really? Survivors getting nerfed? Literally the only thing significant that has happened lately is that balanced landing got nerfed. A single perk! Not a total gameplay style like killers get that nerf they're powers. Look at the last few updates! Legion, onion, spirit, freddy, ALL NERFED. This game is definitely survivor friendly.

  • Nobsyde
    Nobsyde Member Posts: 1,288

    if you have to personally go and stand near a totem to light it up it would be a double nerf: once because you have to wait a while before activating the totem, twice because any survivor that can see you will realise where the totem is - he just needs to consider when ruin activates and the general location of the killer at the time.

    The only way to make it a buff and not a nerf would be to make the totem be activated by looking at the aura of the totems (like if you want to teleport to a generator as Freddy).

    ...in any case I think it would be too complicated gameplay speaking - you have to consider that you can have up to 4 totems to place, plus a 5th in case of haunted grounds, it would never pass a playtest :P.

  • SteelDragon
    SteelDragon Member Posts: 745

    eventually you learn all the possible totem spawns (if you play survivor) and with this knowledge I could EASILY look at the totem spots and have a general idea of how good or bad each spot is depending on the map

  • Raven014
    Raven014 Member Posts: 4,188

    I like the idea, but I think I like @SpaceCoconut's idea of disabling a survivor perk instead, since it'd be an eye for an eye situation at that point.

  • AThiccOni
    AThiccOni Member Posts: 61
    edited December 2019

    First, I'm a rank 2 survivor and that's usually how I find the totem lol every killer in high ranks runs ruin unless it's a nurse(which leads me to believe you're a rank 20 killer since you don't know about this strategy)

    Second, hex perks are op bud that's why they can be destroyed lmao it wouldn't be fair if devour or ruin or noed couldn't be destroyed you'd easily get a 4k(this also leads me to believe you're a rank 20 killer)

    And thirdly it takes skill to loop and run the killer around bud, you say survivors are still strong HAHAHAHAHA why don't you go watch 2016 gameplays and then come back to tell me the game is not balanced, back then infinites were literally INFINITE LOOPS were killers couldn't catch the survivor, insta flashlights were a thing too and you had a pallet in every damn place I mean come on dude your comment is hilarious lol(not to mention gen rushing was also a thing because brand new parts instantly repaired gens and survivors working together on the same gen didn't get penalties)

    You have the nerve to tell me survivors haven't been nerfed after all the map reworks, pallets being further away from each other, gen penalties, blocked windows, perks like borrowed time nerfed as well I mean do me a favor and gtfo🤣I'm a rank 4 killer as well and I usually get 3k, I don't even run ruin... You're just bad at the game that's all

    However, let's say this was an actual choice, for the killer to be able to choose which totem he wants to light up he should either need to bring an additional perk that gives him the ability to do this or give him a 10 second animation, then it'd be fair

  • Widowmaker8197
    Widowmaker8197 Member Posts: 88

    This seems a little strong. What if instead it becomes a teachable perk for the next killer so that it takes up a perk place? Or 1. Just put the ability to do this on a totem itself or 2. Give the ability to do this a bit of a cool down.

  • DaddyTrappy24
    DaddyTrappy24 Member Posts: 14

    Wow did I hit a nerve on you kid? Jesus calm down. Call me a rank 20 all you want but your little tantrum doesnt change how the game is played. You basically admit to wasting time by following the killer around.

    Aslo, changing the MAP is not nerfing survivors. Nerfing the survivor would mean that they run slower, or do tens slower. Not by changing easily usable loops from THREE years ago. You even bringing that up is a very weak example and argument. But moving on to your next uh....point? If you can call it that? Where you're bragging about your own ability and trying to diss mine (even though you have no idea) is HILARIOUS and shows how much of a troll you are. So try and relax kiddo. This whole conversation is to fix a totem spawning problem that you are hell bent to say is "fine". Which shows me that you have no idea how the game is played and dont play killer. Nice try though. Cant wait to see your next comment filled with anger and trolling.

  • AThiccOni
    AThiccOni Member Posts: 61

    I have to calm down? You're the one that sent a Bible first son Lmaooo

    Dude map reworks are done in order for the killer to not get looped for hours most of the times

    Did you know that survivors actually do gens slower when they're doing them together at the same time? Ugh why do I even bother you probably started playing this game last week

    I wasn't trying to diss you bud, it's just straigh facts and you know it

    If my comments were hilarious you wouldn't be typing Bibles over here, just like you wouldn't be bitching about hex totems if you were a good killer

    I actually do play killer, especially oni freddy and trapper

    I'm not mad, I just think it's funny that you rely on hex totems to play killer lol

  • DaddyTrappy24
    DaddyTrappy24 Member Posts: 14

    Ah there it is. I knew your response would something pathetic again. Well ill say it once more kid, you keep coming back to other people's gameplay as your root to this argument. You've never seen me play, I've never seen you play. I dont care how good or bad you are. That's not the topic. So stop flexing on your "supposed skill".

    You already admitted that almost all red rank killers have hex ruin. Why is that I wonder? Probably because everyone who's good at this game knows you need something to slow the game down or its game over. YOU SAID THAT. And now you're saying you dont need totem perks? Damn kid, you need to make yo your mind on what you're arguing about.

    Ill make it simple for you. It's a yes or no answer here. Are totem spans locations a problem? All I need is a yes or no. Dont rant on about ######### no one cares about.

  • AThiccOni
    AThiccOni Member Posts: 61
    edited December 2019

    Indeed, so pathetic you typed a Bible once again buddy. Dude, you're complaining about hex totems getting destroyed, you're obviously not that good if you have to rely on them to get a 4k that's all I'm saying.

    There are other ways to slow the game down dude, slugging or keeping everybody injured are other ways of applying pressure and slowing down the game and they're better strategies than just a ruin trust me. Put on sloppy butcher, thanatophobia, nurse's and pop and you'll see what I'm talking about lol

    Why the bad word? Lmaooo listen if you want to be able to light up the totem you want then the devs would have to do it in a way that it's still balanced, for example having to bring another perk to be able to do it or adding an animation or something like that, but still I can guarantee you that that's only going to make the game easier for survivors.

    If you have a problem with gen rush I suggest you use corrupt intervention, way better than ruin tbh

    Post edited by AThiccOni on
  • ColaGhost
    ColaGhost Member Posts: 36

    Giving survivors something to do other then gens is really only a good thing, cause that's how they win, it's also all they've got to do till you hook someone, so giving them a reason to hunt around n break totems seems like a plus to me.


    That being said I'm pretty sure, killers will just end up sprinting to the first one they can find to reduce the gen rush, I also dk how i feel about it with lullaby & devor...

  • JetpackRobin
    JetpackRobin Member Posts: 15

    I did not read the whole discussion but I like the premise of this idea. The killer had to use their time to activate it which to me sounds balanced. Being able to put it anywhere isnt the best to me. Maybe give them 2 or 3 options and let them choose. The killer would obviously put it in the best spot every game and as this would get more predictable for survivors it puts killers in a weird spot. Do they put them in a good spot or in a random bad spot. I think this aspect of randomness would keep it more unpredictable. Like another person said, you should not have to go up to the totem but activate it as if you are teleporting with freddy so the survivors cant just see it happening and instantly take it out

  • Nameless
    Nameless Member Posts: 869

    Honestly, it’s not a nerf. The first one just means there’s still a risk to it which is perfectly fine. Does it mean you got less pressure at the start? Sure, but being able to choose your own Hex spot means you will have more pressure afterwards. Your second point just means there is counterplay to it, which again is perfectly fine and if survivors prioritize totems over gens, then you could argue that you won’t lose too much pressure. Plus, it would be an actual secondary objective. They might want to add more totems if survivors manage to frequently cleanse all totems before the killer gets actual use out of it but that’s something they could look into then.

    I really like this idea

  • DaddyTrappy24
    DaddyTrappy24 Member Posts: 14

    It's funny how you didnt answer yes or no. Hahaha predictable but whatever. And I also think it's funny you keep going back to my skill level saying I never win I'm a rank 20. You're just a troll kid. But I can look past that.

    Oh also, you keep saying that im the one who's angry cuz im writing "bibles". Hm....wonder what you're doing? HAHA

    Ok now moving on, I'm not saying their arent other ways to slow the game down. But the totem spawn points are a big problem. Especially since survivors spawn on them more often than not. Which IS a problem. And that is what this whole thread is about. Ways to fix that. And I personally like this idea. I think there SHOULD be an animation for it. But no, a perk to activate a perk is ######### stupid. So cross that off your list.

    If you dont like this idea than that's fine. But it would definitely add a level of strategy with totems that currently dont exist. It would not benefit survivors though. You are dead wrong on that. This is only an improvement on the killers gameplay for totems since they could have the choice to find a good spot or go and get the first one they see to activate it. As the game now is totally random and often in PLAIN view.

  • illusion
    illusion Member Posts: 887

    Yes, it is possible that a lit totem spawns near a survivor, but it is possible that it won't. Sometimes they are found early, but sometimes they are not found at all. It's all random. There seems to be a great deal of exaggeration on how often they are found that early. It happens, but is certainly not a regular occurrence.

    There are many survivor perks that are equally affected by the randomness of the game. They are situationally great, but if that situation doesn't present itself it's a wasted perk slot. it's a gamble and you just have to judge the risk vs reward for yourself.

    One thing that I did think about was to somehow make the other totems more valuable. Maybe make it so the hex can be replaced on an different totem after a set period of time. That would make destroying unlit totems more worthwhile for the survivors. There would, of course, have to be some counterbalance to this. Maybe requiring an additional perk. Maybe diminishing negative effects on generators. Maybe having to find an unused totem and placing it manually. etc...

    Obviously not a fully thought out plan, just a thought on possibly making use of the remaining totems. Maybe others with a better understanding of game balance can find something to work with there...or maybe it's just a stupid idea. :)

  • AThiccOni
    AThiccOni Member Posts: 61
    edited December 2019

    I didn't even talk about skill in my last comment dude are you reading what I'm actually typing? Jeez your reading comprehension seems to be terrible

    I'm only replying to every dumb thing you say bud

    Survivors don't spawn next to the totem that often they just find it really fast because it's in the open or something like that which is completely different. I'm not saying it's that bad of an idea but there has to be balance, being able to choose your totem spot can be a big deal in maps that are really big or maps that have many rooms such as the game or lery's. However in small maps, if you go light up the totem as soon as the match starts I can guarantee it wouldn't be that hard for survivors to find it especially if there's an animation, high rank survivors are not dumb and if it's an SWF it'll be even worse because they can just talk to each other. Usually survivors assume that the killer is going to check on his totem when the match starts and follow him, I've done it myself and I've seen people doing it and a lot of times it works.

    And btw there is a thing called hex haunted ground which pretty much guarantees your ruin won't be destroyed in the first 10 seconds of the match, just saying lmao hex perks are a gamble man so stop complaining about them being destroyed so fast and use stronger perks because I doubt the devs will do something about this. Like I said thanatophobia, sloppy, nurse's and pop or bamboozle that's my build and I usually 3k

    Post edited by AThiccOni on
  • PolarBear
    PolarBear Member Posts: 1,899

    This would overall be a nerf. Ruin activates? Try to see where the killer is right now and you'll know the general location of the totem. It would also take away from gen pressure if the killer had to manually walk up to a totem and interact with it.

  • DaddyTrappy24
    DaddyTrappy24 Member Posts: 14

    Idk why you're so insistent on being wrong and making a fool of yourself. Maybe its just your thing to not understand this game and how its played. Maybe you're just trolling me? Who knows. But you STILL havent said if totem spawns are a problem or not. It's almost like you're ignoring the TOPIC of this discussion just so you can whine like the probable 12 year old you are.

    It's simple. YES or NO? all we're looking for. No discussions of using other perks or using different gameplay. Cuz wmguess what genius! That does NOT fix the problem. That just ignores it. This discussion is to fix a problem of the game with lit totem spawn locations.

    So come on kiddo. Yes or no? Hahaha you can do it.