The hitboxes are still very generous towards killers.
When is this gonna end? Im nearly at the end of my rope. I hate getting hit around corners when it should either miss or hit the corners themselves.
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it'll end when entitles survivors become nice.... aka never.
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It will end when you accept that the hitboxes are fine. Latency is likely what you are experiencing.
It is good to remember that for every hit it looks like the Killer didn't hit, there was probably one that he thought should've hit.
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I play killer very often, in the red ranks. Lots of hits should definitely never ever in a million years hit. This wasnt so bad before the servers.
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Which would be achieved...How?
A survivor standing still once the killer finds them and allow themselves to be downed?
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To be fair, there are SOME hit boxes that just don't seem right. Particularly if the visual aspect of a terrain object does not reflect its hit box. I get clipped on corners so often because in the heat of a chase I'm not worried about that little bit of invisible corner that has... DAMN it just slowed me down because I got caught on it! >:(
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nah, when survivors don't have to say "gg, ez" against a killer who played bad, or just talk trash in general like it's a COD lobby.
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I also play Killer in red ranks. I am on Xbox NA. Most hits are fine, some questionable one's but 95% are fine.
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More like you didn't drop the pallet quick enough or you lag.
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Ironically that's also the only time a survivor would admit a hit should have landed.
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Don't forget about vaulting and being rubberbanded back lmao (https://gyazo.com/e6e6232b3eaf825cadd4c5b5aa4e98ed,not my video)
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This really. The actual hitboxes dont match the terrain boxes so the same corner I got stuck on doesnt block a hit. Its so janky and damn near impossible to judge.
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Hits look weird because they are clientside for the killer. Dedicated servers make this look worse for survivors, because they increase the latency between the players. Blame the servers, not hitboxes, they are mostly fine.
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Dedicated server problems.
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...That was actually the claudette's fault there honestly. She stopped the momentum from the fast vault to start moving right leaving her close to the window there
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It goes both ways. I can't tell you how many times I clearly connected a hit with GF, but it somehow missed. And no, it wasn't DH. And don't even get me started on grabs...
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believe me it shouldn't have hit cause he just DID NOT HAVE enough distance it should have hit the window,people should stop trying to find excuses for dumb hits,what would be your excuse for this one?(I was the freddy and the hit didn't look even a bit legit,https://www.twitch.tv/videos/526286246 at 52:16-52:20)
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Medium vault instead of a fast vault meaning she hung at the window longer than she should've. What's your excuse for not showing it from your perspective? It's almost as if there's a bit of latency between survivor/killer perspectives where the killer gets a hit that should be a hit yet to survivors it shows their reach going further than it should
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i don't record games.That shouldn't have hit regardless due to the fact how far he was from the window even though its a medium vault,you don't have to believe me but he was that far through the window i lunged knowing how dedicated servers work xD
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I hit a wall one time as huntress, and all I heard was "AAAGH" So yeah, definitely
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When I stopped getting pallet stunned from 50 meters away, or when the dedicated servers stop ruining half of the killer roster... Maybe then your precious survivor hitboxes will get fixed too.
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So a survivor must FIRST be perceived as nice via post-game lobby chat, BEFORE the hitboxes that occurred during the actual game can be better?
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They aren't fine.
Why are hitboxes more bigger than survivors head?, this is the reason why I always keep getting hit against huntress when I am crouched..
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It looks like you dont understand.
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If claudette didn't get pushed back (For a reason, which is really common) she shouldn't have been hit.
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Their hitbox is completely in line with the rest of them. It is to keep it even and allow Killers a chance to hit over objects. Also, that doesn't strengthen your argument at all.
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I'm afraid that's not the case. As killer I'm constantly getting robbed of hits at windows, and then the auto aim kicks in at pallets, and 360ing is still a thing because either the game whiffs or auto aim screws it up. These should not be problems in a melee-attack based game. I came to kill, not play football, having to deal with mindgame jukes and crap.
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Oh so that's why I miss so much. The ######### arms aren't even part of the hitbox! What's next, BHVR?! Survivors' torsos aren't in the hitbox?!
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Im sorry to say, that might just be your skill as a killer. I almost never miss swings. And yes, I do play in red ranks. For 360's just stand still and turn around lol.
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Yeah I had this match.
Killers get away with these lunges a lot, It's annoying.
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I don't grab anymore I just hit I'm tired of grab being registered as nothing cuz get stucked in the animation.
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I'm sure killer were saying ######### with those failed lunges 😂
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Yeah, that's what sucks. GF is really good at getting grabs too if your good at it... I wish that would happen when they tried DS. Now THAT would be funny. The forums would literally blow up like a powder keg!
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