The issue is not the killers, the issue is the maps

Bill_I_Am__Overbeck
Bill_I_Am__Overbeck Member Posts: 312
edited December 2019 in General Discussions

A lot of the earlier maps (I'm looking at you, cornfields) are geared around high mobility killers, such as Billy when DBD didn't have many killers on the roster. Survivor mains are right - killers need to apply more pressure to generators, but it's physically impossible to do if generators are spaced ridiculously far apart and you're playing a lower mobility killer, such as Clown.

Survivors also have a valid complaint, which is that most of the game as a survivor is spent holding M1 AND that upping time to fix generators is not a good way to fix the game. The issue is that killers are halfway across an already large map, which means that they're not in any danger whatsoever and means that they can repair the generator without any problem if the other survivor doesn't lead the killer to the generator being repaired or the killer comes to the generator.

I don't think anyone has an issue with DBD becoming a slightly more intense game. As much hate as the Meat Packaging plant gets, as a killer and survivor it is exciting for the sole reason that the killer is never "VERY" far away.

What DBD needs is for maps to be smaller, or at least have some generators spawn closer together. I know there were a few maps that were reworked, which is great. More maps need this, albeit I doubt that the devs will read this post.

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