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Your Top 5 changes that you believe would make the game better.
Ok so first of all, lets not say kinda vague stuff like "less lag" or "better hitboxes".
Just a top 5 (not perse in order) of game mechanic etc changes that you think would improve the game, also it would be nice if you would include some argumentation with it.
Personal top 5:
- All offerings are hidden, personally really dont see the point of showing that during loading.
- Graphics Options and proper anti-aliasing support (I know, this is mostly PC only but still)
- Dedicated PTB "game" to download one time,so you dont have to download the PTB over your standard game and then back again to get back to it everytime you want to try the PTB
- Objectives (for testing for the devs) to do during a PTB, afterwhich you will be presented with a little questionair and then you get a charm as a reward for your help in the regular game.
- Ability in the store to select clothes so you can mix and match BEFORE you choose to buy anything (right now you can select some new pants but can't see how they go with for example some shirt if you dont own atleast 1 of those items)
- (yes yes a number 6... When BHVR puts out discounts in the store, give us discounts on INDIVIDUAL parts of the outfits that are discounted, I often dont want the entire set but just a part so every sale like that I end up not buying anything)
Just add yours, lets see what players think!
Comments
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Totally agree with all 5
oops, 6 xD
For real, all seem great QoL improvements that frankly don't seem too hard to implement but would make the game experience much better.
Just like the way SWF groups now stay in the party.
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1) Reduce price for skins ; 700 auric cells/15 000 shards (purple) ,400/10 000 shards(green) ,200/4 500 shards(yellow),100/ 1 500 shards(common)
2) bring Solos to SWF level ( Kindred basekit,chase indicators, totem counters...ecc) then make reasonable balance desicions.
3) fix map design.
4) fire the map designer.
5) fix framerate.
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My top 5 would be:
1. Make the Base, Secondary/second cosmetic set for dlc characters and the bloody outfits a cosmetic set you can select in the customisation menu like those you buy in the store.
2. Give Steam players the Ptb as a 'second' game that needs to download separately, so we don't always need to change between live and ptb and download some files again.
4. Might be still working on it, but improving the framerate, especially on the switch and please let the game save the changes in the settings on the switch since they always go to standard when reopened
3. If possible, change the crows into rats in Hawkins National laboratory
5. Please get Nancy's snowball dress into the game
Those would be mine.
Don't hate, thanks. 👀
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Since no one has mentioned it, I would like to see rank rewards. A small BP or Shard reward at the end of the month (or literally any incentive) would be greatly appreciated.
But first ranks need to be made more meaningful because it's more a measure of your playtime in a given month than your actual skill.
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Removing or nerfing ######### for both sides that absolutely makes it an unbearable experience
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On that, how about a charm that changes based on your Devotion level?
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1. Map design is the biggest balance issue in the game. Reduce the number of completely safe loops and eliminate god windows. Actually make survivor resource management vs gen speed matter in higher rank play.
2. Get rid of any mechanism that lets survivors or killers prematurely win i.e. keys and Moris. Make Mori on death hook a standard option.
3. Remove post game chat. Yes, I know it can be turned off. But many keep it on anyway.
4. There's a tendency to go way too far with killer nerfs. Nurse is the prime example to me. Changing her reappearance animation to give survivors a chance to juke was fine. Giving a Nurse player an additional cooldown because a survivor reacted to a visual cue outside of the killer's control is overkill.
5. Bugs. I've never seen anything like the bugs in this game.
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Hmmm. Let's see
1) Adding all the setups in the setup option, I mean if you're on PC you can see the user setings and modify it as you please so Why keep hidden them hidden?
2) Improving the sound experience with speakers (and on TV): If you're using headphones and you use speakers you will notice the difference, the game is heavily designed for headphones, so if you use speakers you need to turn the volume up in order to hear something.
3) I am sure it will be reworked but... rework the rift so it won't need to be so grindy. I mean, even for those who love the game... they have lifes outside the game also.
4) Taking three or two months at a year only for fixing bugs. It will reduce the amount of DLC in one and I think it will help a lot to implement the new DC penalty.
5) I know working on the same stuff for three months makes you feel stressed so, half of the time (so, a month and half) should be used in reworking and changing some killers.
Jack of all trades, master of none. Don't missunderstand me, what I am trying to say is... the devs are doing a good job but if they keep like it, if they keep trying to do all the stuff at the same time, all of it will remain incomplete. The game is growing so, giving more resources or focusing in some priority areas for a few months will certainly help.
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- Keys and moris are nerfed
- rework maps (especially overpowered windows), and remove needless maps like blood lodge (idfc slap the building on shelter woods or something)
- rework genspeeds and ruin
- nerf/rework ds
- fix matchmaking (all the changes above would make the game less frustrating for red rank killers, so red rank survivors dont have to face rank 9 killers=
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- rework keys: now the hatch can be opened by a key only if all generators are done / if you are the last survivor
- rework mori: you can mori only after you hooked every survivor at least once
- DC'd player character remain in-game for 1 minute and can be interacted with - after that time the character will be killed by the Entity like when EGC expires no matter what (this to prevent abuses like the killer keeping them on its shoulder with Agitation)
- this must be concomitant: rank reward at the end of the season + separate ranked / casual game modes. Swf can play only in casual or in ranked against killers which opted in a new option "accept swf games in ranked mode". Only ranked mode gives / takes pips.
- reduce Legion stun time :|
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1.Killer offerings that effect gen speed.
2.Two gens need to be done for the hatch to spawn.
3. 5 perk slots for Killers.
That's about it.
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- Remove Nurse blink cooldown.
- Get more randomized totem spawns
- Automatic black pip when survivor DC's. Round up to the nearest pip if killer DC's
- Add a second objective, like retrieving gas for the gens.
- Stop flashlights from blinding outside of killer FOV.
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Fix stealth killer problem with SWF.
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Removing post game chat isnt the awnser it will just encourage people to take the toxicity to steams Offical message system and profile boards add a filter to post game chat or make it so you can only use preset words like GG
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My the biggest complaint is that I need to unlock the same perks for every character over and over again. The more perks are added to the game, the less likely Im going to play multiple survivors or even killers. It add nothing but unnecessary grind. If I unlocked a perk for every character once, then I would like to have it just available without grind. Well, it mean that I will buy less cosmetics, too. Think about it. I dont need cosmetics for characters I have to grind for 100h+ to unlock my favourite perks on them.
I agree with edgarpoop about keys and mories. The green mori (1 kill), probably can stay, but the pink mori (4 kills) is too strong. It may be not strong on mid to bottom killers, but, if I take Spirit, thats in 99% 4k.
Also, I would like to see a better matchmaking. I know that devs balance it around looping. They think that there is a little skill in hiding and, if a survivor cant survive a chase, the survivor shouldnt be upranked to endure harder chases. I agree that surviving chases is important, but I believe getting 2 generators repaired must be the top priority. Opening the exit gates is the main objective. It must be the most rewarding action. Survivors can compete against each other at getting repair points. I play more killer than survivor and Im often shocked how unbalanced teams are. Some survivor groups can repair all generators in under 5 min and ignore ruin. Some survivors cant repair a single generator. Its not ok.
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1) Replace the balance team with people who will shift the balance focus to higher skill play.
2) Create static maps with a few variations of each. No more procedural tiles.
3) Perk overhaul in order to create more varied playstyles between all roles and killers.
4) Ranking system overhaul in order to more accurately rank skillful play
5) System to award seasonal ranks and daily logins with Auric cells
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1. Buff Clown
2. Buff Clown
3. Buff Clown
4. Buff Clown
5. Buff Pig
I have spoken
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Make the map rng account for the average rank of survivors and rank of killer. Low rank killer? Gens are slightly closer, 2 fewer pallets. Low rank survivors? Dark mist slightly thicker, 1 additional chest, more jungle gyms. That could go a long way toward balancing without constantly nerfing/buffing killers and perks
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1- DC player husks
2- DS to deactivate once another survivor is hooked or once you are healed
3- Better matchmaking
4- Better ranking system (way too easy to rank up as a survivor)
5- Better totem placement
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1-Make noed innate still requiring a standing totem. The survivor is confused and made upset at this but it'll make gen rush less viable.
2-Remove window blockers, bloodlust, and the 3 vault mechanic
3-Rework every landmark loop to make sure true infinites aren't possible. Also punch another hole in shack to make the loop shorter
4-Revert Nurse changes and buff every killer to identical viability
5-Real ranking system that isn't based on how well you can farm. You should never not pip if you escape or get a 4k
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1: Re-balance maps to get rid of "god windows" and powerful tile chains.
2: Add some sort of survivor passives to make each one unique in some way. They don't have to be huge differences.
3: Add a set of three or four addons for each killer that are weaker than commons, but have unlimited stock. These could allow killer players that don't like using consumables to still have some options when choosing addons. (I wouldn't be opposed to common addons having infinite stock either)
4: Let players choose a specific perk to buy for 50k bp. This would make it so that no one spends 50 bloodwebs looking for BBQ or something.
5: idk
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Buffs for Legion to be at least high mid tier - Top priority.
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1) Keys and Moris
2) Hitboxes
3) Hitboxes
4) Hitboxes
5) Hitboxes
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1. Survivors are chosen in the lobby. No duplicate survivors.
2. Added to this, reduce the number of or get rid of teachable perks on both sides to help create stronger niches. Maybe just having one perk for each character that is totally, uniquely theirs would be enough.
3. Fix hex totems. My current favorite idea is to have the hex migrate to a dull totem when destroyed until no dull totems remain.
4. Make all offerings secret with the exception of bloodpoint offerings.
5. No items on the bloodweb except for the common versions. Add ons can stay as they are, and common items do not appear in chests in the trial.
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1) rework maps
2) rework ranks/matchmaker
3) remove bloodlust (maps are fixed in 1 so its not needed anymore)
4) keys and moris nerfed
5) small noed and small DS built in ( noed activate if gens were done faster than 6mins, and DS works untill next surv is hooked)
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Yes. I like all of these.
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I disagree with DS being basekit. It needs to be drastically toned down if that's the case.
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Mine would be:
- Bring back the role switch button.
- For the archives, be able to activate one challenge as survivor and one as killer. I forget to make the switch too often.
- Better Totem spawn locations, or re-think the Hex system.
- Change Myers back so tier one is immune to detection perks. I like when killers were more unique and situational.
- Casual Play and Rank mode. Casual would be for SWF and having fun, and Rank would be Solo only and be tied to unique player rewards. I know this last one is a dream request but there you go!
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1) fix internet connection
2) fix matching system
3) fix the mind set of tonic player :D
4) rework of some useless perks
5) release the licenced killer / survivor to be exhanged by shreds
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I agree with your list. Here are my personal wishlist for the game that I believe would overall improve the game. 6 is a biased bonus however.
- The majority of the old maps reworked to better fit this game in current year. This to me is the largest issue this game faces right now. Personally I feel BHVR needs to be more communicative to the community and talk about maps more even if they already have ideas in mind. Stuff like addressing god windows, tile spawns, whether certain maps are fun and if not what areas ruin fun, balance, etc. If all maps are adjusted so there's no more BS bloodlust can be reworked or removed. I personally believe Bloodlust Tier 1 is fine but there shouldn't be a case where a killer is in Bloodlust 3 unless they're memeing.
- A reconnect option needs to be added to live matchmaking and dedicated servers. Adding this will reduce reason for worry over disconnections from internet issues or the game crashing.
- Being able to save several loadouts per character. Perhaps this can be a prestige award or just a base part of the game. Regardless I believe everyone would enjoy being able to change perks on the fly without needing to manually select all perks on their build.
- Reworking the remaining majority of items and offerings that have not been addressed yet. This includes mori's, keys and toolboxes. All 3 affect game speed in some way and I believe having a consistent amount of time in game without anything drastically affecting that will improve the game health.
- Overhaul of Custom Games option - This includes allowing a player to spawn into a map on their own to explore the map, loading a game in with friends with various altered rules such as amount of generators required or how many hooks until death, etc. There needs to be something to allow players to test things to because the new player experience is pretty awful. There are so many perks, so many frustrating features that can cost you the game if it catches you off guard. Being able to at least test a handful of things on your own in a custom game would greatly help alleviate some of those problems without the pressure of getting destroyed your first game trying something new.
- As a bonus Mod Support - I firmly believe such things increases the longevity in games and brings the community closer together. Whether it be community made cosmetics or maps there's always a dedicated group of people willing to put time in and a group of people willing to try things out.
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- Allow Wraith to attack while cloaked.
- Give Claudette the same cloak ability Wraith has.
- Give David a higher resolution texture and higher polygon count model along with a Speedo cosmetic.
- Allow Dwight to teleport between lockers.
- Create a hide and seek mode where the killer can only m1 the survivors, and the survivors have no perks. There are no generators, only trees, bushes, objects to hide behind or in. There is only a single hatch with no gates. The hatch only opens if one survivor remains. It is possible to find one key on the map, but that key will only allow one survivor to escape. Survivors would be able to turn on each other and lure the killer to one another. They will be given a scream emote as well as a baseline pebble toss ability to distract the killer.
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- Rework gen speeds and ruin
- Redesign maps making it more balanced for killers and survivors eliminating god windows and lessening safe pallets
- Rework Legion currently the worst killer in the game right now.
- Nerf keys and mori’s
- Allow is to mix and match cosmetics before buying them.
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