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What BHVR needs to do/this is how to fix the game

Okay so here's a summary of what needs to be fixed. I would say the whole community agrees with this.

1.) Remove keys and moris. The reason behind this is that either ruin the fun for other side. Ends game quicker and its toxic.

2.) Fix matchmaking/ranking system. Its normal these days to wait 2-3 minutes for a match and then getting full red rank team going up against green killer. It gets boring just holding M1 and escaping.

3.) SWF. Many people hear about this but they are taking shiz because they didn't get the experience of full rank 1 survive with friends. Gens are done in a few minutes if you lose a few seconds on a chase, no one wastes time and the communication and coordination is unbelievable. Now.. there is a simple solution for this. If the game detects that you are swf it makes gens go slower. For example each person 5% gen speed. So if you have 4 swf gens are 20% slower. Ofc that could be much lower in lower ranks and it could be countered with perks like resilience.

4.) Map design. Now.. hear me out. Lets take thompsons house. You simply cannot have shack into jungle gym into cow loop. Red ranks are so gonna abuse this. While the random aspect of the game might be fun or rather not boring its not really fair to get this chain loops. And not to mention some of the main building like disturbed ward.

So fix keys and moris, fix matchmaking, fix swf, understand map design.

Comments

  • iamscumqueen101
    iamscumqueen101 Member Posts: 101

    Waiting for the swf players to harass you

  • SeenThisBefore
    SeenThisBefore Member Posts: 4

    This just seems like a cry post. All these ideas are terrible.

  • Primalux135
    Primalux135 Member Posts: 1,045

    I'm agree with almost everything.

    1-I would propose that there is a timer like in 3 mins you can't mori despite the hooks you have made then the Entity allow you to mori (lore wise becuz he is pleased with the game not like one hook on the first 40 secs and kill). About keys definetely quit it from chest (Killers can't get a memento on chest), only one survivor can escape with one key.If someone d/c no hatch open even if you have a key (avoid abuse of hatch mechanic). Hatch will be able to open if the quantity of gens left are equal to 1 (enought escape with 5 gens left)

  • SeenThisBefore
    SeenThisBefore Member Posts: 4

    I feel it's very pointless to elaborate because you're just gonna attempt to refute with more flawed logic and ideas. But here goes nothing:

    Removing features from the game like Keys and Moris, 2 things that make games slightly different and result in different possible outcomes, is just asinine. You're attempting to work towards a boring, vanilla, straightforward and bland experience. They are just fine. If you want to complain, rewind to back when you didn't have to hook someone to mori them, that shiz was horrible and easy.

    Matchmaking, well, you're onto something here. For me personally, as a red rank killer and survivor, killer lobbies take a few seconds to find a game, while survivor takes several minutes, and that for me is really really annoying, especially when the game fails to load and I'm forced to wait in another long ass queue, or I get into a lobby with a bunch of people who crouch walk around the map and don't do gens, morons rather. I remember 2-3 years ago, when you were red rank, you knew you were getting decent teammates and made for a fun competitive experience, now with the dumbass rank changes they made, you get what would have been yellow and silver ranks in red ranks. Changes definitely needed there, or reverted, rather.

    The SWF idea is just, terrible. Awful on every front. Yes you're gonna get sweaty tryhard 4-man SWFs, it's gonna happen. That's part of the game. But making it longer to take gens,yeah, no. That would ruin it even more for the casual players who just want to play with their friend.

    Map design does need changes, but not like you're suggesting. They need to add more tiles in the empty parts of the maps and add a few more pallets. where there used to be. "WAHHHH! Game is too survivor sided!" No it's not, you're just unskilled.

  • SambaSaw
    SambaSaw Member Posts: 137

    Ok maybe the moris and keys don't need to be removed completely just nerfed.

    SWF idea really isn't that terrible gen progress is really fast on its own.

    And what really shocked me.. there needs to be more pallets lol? You want killer to not be able to move around the map at all? If you have chaining loops and you can use them for 3-4 or more minutes with dropping 3 pallets why would you need more pallets and you call me unskilled while you want more pallets around the map. Even without chaining loops which are a big problem if 1 skilled survivor uses every pallet to its fullest potential the killer can be distracted for the whole game.

  • Emeal
    Emeal Member Posts: 5,174

    While Mories are able to end the game extremely fast for the opponent player, Keys are not.

    Mori offerings should be removed, for the good of the game.

    Keys escapes are rare enough hats its not even a problem.

  • DwightOP
    DwightOP Member Posts: 2,328

    1) agree

    2) agree, but we also need to fix survivor emblems. It's to easy to pip as survivors, just look how many potatoes are chilling in red ranks

    3) swf is a problem, but that's the wrong way to balance it

    4) we have many survivor sides maps but also killer sided maps. Devs need to address this for sure

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    1) or just make them weaker, don't remove my eyecandy mori's pls

    2) correct, matchmaking is pretty bad right now

    3) Hard no, and i don't even play swf, not all of them are sweaty try hards, most don't even use comms. Why would you need to be punished to play with a friend. Besides if this was implented they would just lobby skip untill they are together

    And on top of that you would make the solo's three teamates weaker just because he was unfortunate enough to be paired up with an swf

    Just a horrible idea in general tbh

    4) the maps could use a look over, although i feel that just a tad smaller would help a lot