We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Devs can't play there one game and this is bad.

In order to be applied to fix and make better your game, you need to know how to play it in a dissent level. The people that make the maps can't juke and they know nothing about chase they either make maps that have strong loops where as killer you can't do anything against those or map where you have tons of pallet and yet you can use them effectively.

The team that responsible for balancing the killer power just listens to what survivors find annoying and they try to fix them without taking in mind the feedback for the player that main those killers. An example of that is the doc that we will get soon as they say in the Q&A where you lose your passive for a 60 sec ability that gives you one stade of madness, this will fix most of the problems survivors have but will fix zero of the problem doc have.

The mission for the rift was just harder daily that you need to spend 2-3 games in order to complete or hope the other players will now mind farming with you ( survivors and killer).

There are many more like the philosophy about the perks and mechanic players have but it for another time.

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