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Demogorgon

When released I remembered tons of people praising this killer and saying he's the most balanced of all. His design is neat and his sound effects are also neat, shred looks fun to use and pipping around the map is always fun


So why don't more people play demorogon?


Personally it's because I haven't bought the dlc, while demo is nice I don't really play surivor. And on the bf sale I bought two for the price of one in sweater boi and james

Comments

  • immortalls96
    immortalls96 Member Posts: 4,652

    Hes not the most balanced..hes decent but his power is easily used against him or straight up dismantled

  • Kycer
    Kycer Member Posts: 337

    I used to main the Demogorgon for a while.. I think his problem is his portals are weak and most of his addons (even the ultra rare ones) are horrible. His best addons are the grey ones that buff his Shred and the one which gives 1 extra portal.

  • Cetren
    Cetren Member Posts: 985

    He's not good. His portals are far to situational, and his kit doesn't have anything that sets him apart above other killers. If you play the game to escort people to the gates and watch butt dancing I guess Demo is definitely the killer for you though.

  • Acromio
    Acromio Member Posts: 1,737

    People don't play him anymore because they realized how bad he actually is.

  • terumisan
    terumisan Member Posts: 1,293

    He has too much counterplay

  • Snitz
    Snitz Member Posts: 97

    Well let's make this a little more constructive, how do you guys think his kit could be fixed?

    Maybe speed up underground travel?

    Discuss.

  • Decarcassor
    Decarcassor Member Posts: 651
    edited December 2019

    Demogorgon does not see play because he isn't very good. Simple as that.

    Shred is an allright secondary power. It give him the ability to threaten the survivors in chase, force pallet drops and quickly remove them. Thats nice. Thats also not enough.

    The problem is that his main power is incredibly underwhelming. The portals are cumbersome and slow to place or use. They don't really represent any threat to the survivors and they can remove them easily. The ability of the portals to detect survivors around is also way too short ranged to be really usefull.

    And another overlooked issue with Demogorgon are the global sound effect. While very atmospheric, they also give a lot of information to the survivors for free. You always know when Demogorgon is busy chasing someone else and you always know when he teleport and should keep an eye out. Not to mention the very noisy and flashy way he crawl out of his portals.

    I'm not sure how he could be improved but right now he is a high effort low reward kind of killer.

  • JC316
    JC316 Member Posts: 693

    He's tall, he can be heard coming from a mile away, his portals are too slow, shred is easy to dodge. He's a fun killer, but if you know what you're doing against him, he is easily countered.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited December 2019

    It's been discussed and ignored, so a lot of folks kinda lost interest in Demogorgon in the meantime.... There are still folks who play him, but yeah...I've literally seen devs respond to comments mentioning demogorgon issues and like, then whining about something like Spirit that they can easily rebuttal, and they will comment on the spirit part and ignore the Demogorgon part of the comment. So for whatever reason devs are intentionally avoiding him. They also ignored the Q&A questions about him.

    Same things mentioned before, shoulder hitbox loop collision, shred bug, elevation issues, loud footsteps/teleport noises defeating purpose of undetectable, and a lot of his addons outside of brown and green are actually not very good.

    I literally have piles of his rare and ultra rare add ons because all his best addons are brown, yellow or green lol. The deer lung, Rat's Liver, and maybe mew's guts/black heart are the only ones you'll want to really use.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited December 2019

    Because people over exaggerated how good he was.

    He's extremely loud, loopable and his actions are telegraphed over the entire map to always know what he's doing. The undetectable from his portals is near worthless with how loud he is and how short the base duration is. His shred is high risk with low reward, as the majority of the time the only value you get is by faking it similar to huntress wind up. His addons are also very lack luster.

    His "undetectable" from portals needs to be more reliable, addons improved and most importantly of all his shred needs to be more reliable as it's just too easy to dodge and too punishing if you miss.

  • Kycer
    Kycer Member Posts: 337

    I have an idea that might can fix his portals:

    Reduce the portals he has by 1

    slightly increase his teleport cooldown

    make him able to teleport to his portals without having to be standing on a portal (you don’t have to stand on a portal, just aim at a placed portal and teleport to it wherever you are)


    what do you guys think about that?

  • Snitz
    Snitz Member Posts: 97

    Ah yes, I totally forgot about his super loud sounds, that definitely needs to be reduced.

    Relating the other two, is his shoulder hitbox a downside?, I've seen it being used to either break pallets or catch a far away vault when they are to the side, but I've never seen this affect the demo negatively.

    By elevation issues I suppose you mean shredding off cliffs, if I'm correct, the only bad thing about this is when you bump into and invisible wall.

    Idk what that shred bug is though.

  • Doing_gens_wbu
    Doing_gens_wbu Member Posts: 61
    edited December 2019

    Just ideas but: Allow demo to vault through windows with his shred ability. Instead of the noise indication when entering, only give him the undetectable when opening, inside, and then have him scream once audible to the whole map as it exits but have zero terror for 8 seconds.

  • Snitz
    Snitz Member Posts: 97

    I like it, make him more quiet too, or make his sounds be heard on the entire map and he will be a lot better.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited December 2019


    That just makes him slightly more like Freddy instead of more unique....

    Also his portals are fine as is anyways, the big problem his portals have are the placement can be really buggy, and the oblivious effect being a main selling point of his character and it's basically not usable because he is so loud and has so many audible queues as to where he is anyways. T

    What? You seem to be confusing the word "Shred" as in his ability with his physical shoulder hitbox. I mean his physical model actually snags on edges of certain loops and pushes him a little further out around edges making him slightly slower in loops than probably any other killer in the game (albeit I have not tested this on Oni).

    Shred will often deal no damage if you shred from a ledge, stairs, or any elevated surface negating pretty much the possible most fun times it would be to actually use the ability- furthermore if at elevation his shred collides you get jutted like 30ft in a random direction sometimes.

    I have about 300+ hours of just playing Demogorgon, he's pretty much the only reason I even got back into the game, so I've become a bit hyper sensitive to his issues; I recognize they are mostly not critical things, but there is a lot that could be done quality of life wise that would make him much more enjoyable and played more if they did address them....

  • Snitz
    Snitz Member Posts: 97

    Oh yeah I thought you were talking about his shred hitbox, mostly because I had never heard anything about his collision box, that sucks but I don't think devs will ever reduce his collision.

    About elevated surfaces, yeah that is pretty stupid, though I'm not a coder so I don't know if it is possible to change that in dbd engine, maybe the jutting you mention is why they just make your shred stop.

  • kcwolf1975
    kcwolf1975 Member Posts: 651

    He is definitely way too loud.

    As a killer you are not going to be able to hear any footsteps other than your own.

    I would also reduce the cool down for the shred. Way too much of a penalty for a miss.

    I like @Kycer idea of being able to teleport to a portal without having to stand on a portal.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited December 2019

    I am the opposite, I am wondering how they managed to break that to begin with haha; it probably has to do with the shred hitbox or the motion of him in the lunge phase causing collision detection issues. It wouldn't be too hard to fix, but they haven't really tried or even said they would look into it- so it's probably here to stay for a while as is.

    Yeah, sometimes his gurgling is so loud I can't actually hear survivor breathing and grass movement and subtle things you REALLY need to be able to catch against high rank survivors. It's a problem.

    Shred is probably fine tbh, keep in mind it has no real penalty for charging (rat liver) or cancelling, and anyone with a lot of demo experience will tell you that it's very strong once you get practice with it. It has a big tell which can work to your advantage as you can manipulate survivors with it, and eventually they may even stop paying attention to it because it becomes hard to tell when it is a bluff and when it isn't. It just needs to be improved on how it collides a bit so it hits when it should more often.

  • Snitz
    Snitz Member Posts: 97

    They should make rat liver baseline tbh, it's a brown add-on so you always have it on anyways.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited December 2019

    I have actually run out a few times, I had like 50 of them and went through them in a few days lol.

    It would be nice if it was baseline though

  • anarchy753
    anarchy753 Member Posts: 4,212

    Demogorgon is the jack of all trades, master of none. He's pulled in too many directions and doesn't do any one thing better than another killer.

    First off Shred is meant to be his main chase mechanic. It is laughably easy to dodge as survivor. The only times it feels good is when the survivor has to go through a choke point, or run along a long wall like Haddonfield fences. It can get some hits at windows and stuff, but it's very difficult to do so and the penalty isn't worth the risk most times. It can break pallets, but takes basically as long as kicking them, so what's the point. If a survivor sees you winding up a shred at a pallet, 9 times out of 10 they can just use that to squeeze an extra loop out of it.

    His portals are cumbersome at best. Like Hag, he has to move around the map slowly to place them. Unlike Hag, he can't reset them at will without one being destroyed, meaning if a gen is completed near one, survivors can just leave it and you're down a charge for the rest of the match. They're far too fast to destroy, and again unlike Hag, he has almost no way to punish one going down.

    He has stealth coming out of the portals, but it's almost entirely negated by the "I AM TELEPORTING NOW, KEEP AN EYE OUT AS I AM STEALTHY" alert that sounds globally. On top of that he still stomps really loudly when undetectable which really counteracts it.

    He has some tracking, but only on a used portal, meaning you can never combine tracking a survivor with a surprise teleport approach, not that his teleport is ever surprising. You can also only use the tracking while slowing yourself charging shred. It's just clunky and doesn't have much of a real application. Really the tracking only serves to make him a solid basement camper because it can be used to see someone approaching the hook when they only have one direction of approach.

    His portals make survivors unaware, but with the short timing window that they need to close a portal, combined with how poorly his tracking works, you can almost never capitalise off that, and even more rarely, intentionally.

    He also roars every time he does something. Any semblance of pressure is gone when every survivor knows you're occupied. Even a baby survivor on a gen who normally hides with the heartbeat knows you're chasing someone else because you just roar constantly.

    All in all, if you want a mobility killer with a dashing chase attack, Hillbilly and Oni outclass him in every way. You want a cool teleporting killer, then Hag is just infinitely smoother and more powerful. He just doesn't do anything enough to be worth playing over anyone else.