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Great job Behaviour

First you put on us toxic and infuriating challenges, forcing us to do things that we don't enjoy, and after finishing them you don't count them?

Get your things together, you can make money and the game work AT THE SAME TIME. Instead on focusing primarily on releasing content full of bugs.

For those who are curious why I'm ranting, it was the 4 sacrifices in the basement, all survivors were sacrificed down there, and nobody DC'd, yet the game didn't count the challenge :).

Comments

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    How are they toxic?

  • deadbodyman62
    deadbodyman62 Member Posts: 43

    I enjoy the challenges. Gives me something to play for besides racking up a million blood points for the 100th time.

    It also gives me the opportunity to use perks and loadouts I might not normally do.

    And personally I've never had a challenge not count.

  • One literally tells you to hook everyone in the basement. Soon as you get close to doing that, as difficult as it can be to do at all anyways- someone will just DC because they know you want that challenge done.

    You could argue that this is the player's fault not the devs, but everyone told them this was bad the second they saw it; it doesn't take much forsight to realize a lot of them were not thought through at all; probably just rushed out the door to meet the holiday deadlines.

  • The_Second_Coming
    The_Second_Coming Member Posts: 1,110

    Perhaps you're confusing what toxic actually means in terms of video games. It's not toxic. Objectives, items or other things in the game etc are not toxic. Players and people are toxic.

    You can not like them, sure; but that doesn't make them "toxic".

  • deadbodyman62
    deadbodyman62 Member Posts: 43

    Yeh there is a basement with hooks in it. So hooking in the basement isn't toxic lol

  • deadbodyman62
    deadbodyman62 Member Posts: 43

    I think toxic challenge would be click flashlight 50 times. Teabag killer 25 times. Sandbag teammates 10 Times. Call other players 5 vulgar names post game in chat

  • hocrux
    hocrux Member Posts: 212

    Some players felt compelled to camp the hook as they can't spread pressure throughout, that's why they felt compelled to camp etc, if players are killing themselves on the hook while basement build is on constantly, most probably you're camping and they don't want to reward/promote that gamestyle thus the dc's