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A balanced base kit kindred (suggestion)

Many players have been calling for a link between players who arent playing swf and people who are, or even just with the rest of the lobby.


Most of these players are requesting a base kit kindred, however, as mentioned in the most recent stream, a base kit kindred would give to much info away, mainly killer location, so I though I'd try and suggest a possible change that could be made in an attempt to balance it out.


The first thing is lower the range of the aura related to the killer. I'd say about 8 meters rather than it's current 16. This will alert survivors if the killer is camping or not, aswell as should tell which direction the killer plans in going to.


The next change I'd like to see implemented to a base kit kindred is you should be able to see the closest survivor to the hook. If this is yourself then you should be able to see the second closest. This can help alot more then it sounds.

If they're running away from the hook, they're in a chase and leaving you an opportunity to get the save, if they are running to it they are getting the save.


Remember that if kindred is to be made base kit, then nerfs are going to be applied as you'd essentially be having 5 perks if it wasn't.

Comments

  • Cetren
    Cetren Member Posts: 1,068

    Its already been stated that kindred won't be basekit. So I wouldn't have high hopes for such a change being implemented. And its not hard to see why. Knowing which direction the killer is heading is allows you to play as efficiently as possible. The survivor who the killer is heading towards has time to finish up their gen or run and hide, maximising the time it takes the killer to catch them as the "Hold W Warrior."


    Then the closest survivor to the hook obviously assuming that they aren't the killers next target goes to the unhook while the 4th stays on whatever generator they're on. Inefficiency with hook states is something that the killer stands to benefit from. Even in my SWF group and comms with a teammate or two the situation can happen where we play our unhooks inefficiently. Kindred removes that from the equation. I understand the argument for then being able to buff killers, but I just seriously doubt that have a line of unique buffs for every killer in the game just to make up for the basekit change of survivors having an extra perk that enables perfect unhook efficiently permanently. I just don't see it as a postive or realistic change in any way.

  • FriendlyGuy
    FriendlyGuy Member Posts: 2,768

    Not a bad idea.

  • snozer
    snozer Member Posts: 776

    base kit kindred is already in the game, it is called swf with coms. What planet are the devs living on when they don't even know what is and is not already in their game?!

    Did they really just admit swf is op and should be nerfed without meaning to?

  • OMagic_ManO
    OMagic_ManO Member Posts: 3,278

    that perk exists for a reason, Survivors do not need that buff.

  • TAG
    TAG Member Posts: 12,874

    I think a good compromise for something to be base kit would be some sort of audio notification similar to Premonition/Spine Chill/Small Game that plays periodically as long as the Killer is within "camping range" of the hooked Survivor. Barely helps SWF at all, not worth a perk, and would be outclassed by actual Kindred, but also has the benefit of warning Survivors against camping stealth killers.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171

    People want Kindred basekit to lessen the information gap between SWF and Solo Survivors, since SWF have access to a HUGE amount of additional information.

    Nerfing the amount of information granted by Kindred to make it "balanced" misses the point entirely: people want it basekit BECAUSE it gives information that SWF don't need to use a perk to give.

    That aside, here are my thoughts: this change doesn't seem to do much regarding Killer location, which you say is Kindred's strongest ability. Survivors will still see Killers puppy dogging the hook and where the Killer heads after hooking, which is actually what happens with a 16 meter aura reading. I suppose campers can just move outside the 8 meter range now, but that just makes life easier for campers not most Killers. Overall the Killer aura reading is mostly the same. Heck, just run Open Handed and it will be the same.

    This change really just nerfs the ability to see all other Survivor auras while someone is hooked; which, IMO, is Kindred's strongest ability. Going from 'all Survivors everywhere are revealed' to 'the closest Survivor is revealed' is a HUGE nerf to this perk's functionality.

  • Troman
    Troman Member Posts: 265

    I already suggested it in another thread, will do it again: for Kindred as a basekit remove Killer aura reading completely. Instead add an indicator showing if killer is inside the 16m radius (or some other radius) of the hooked survivor. It can be done in any possible way: by adding some icon, by changing hooked survivor's aura color, it doesn't matter.

    This way the OP killer aura reading is gone (as survivor you don't have any precise info about the killer anymore) and solo survivors still know if the killer is camping or not.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You can already see what direction the killer is headed with your eyes. Bias detected. This nerf to Kindred would make it useless to swf cause they are already on comms giving info.

  • Cetren
    Cetren Member Posts: 1,068

    Pfft, bias detected. Okay buddy. Ive played both sides of this game for long enough to know in general whats a good and what's a bad idea. And lemme tell you, playing as survivor, (and I know this is a crazy concept) you can't always see the hook. Weird right? And you wanna know something else? Even if you CAN see the hook. It doesn't guarantee your teammates can either! Its almost like you're not the only survivor in the game when you really think about it.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I'm saying the hooked survivor can see the hook. Are you so biased you forgot hooked survivors are players too?

  • Cetren
    Cetren Member Posts: 1,068

    It significantly easier to watch the aura of a killer with your eyes than it is to verbally relay the killers location. I play a lot of survive with friends. If you think that this wouldn't be a buff to SWF groups in general, you may want to try playing in a group some time. Heck, try telling your teammates where the killer is while you're hooked on an indoor map. Then come back and tell me that the hooked survivor is basically a killer location beacon.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    The hooked survivor can almost always see the killer within 8m. How to relay communication? Key locations/survivors or if you're a true sweat you can do degree angles from the front of your hook.

  • DepressedClownMain
    DepressedClownMain Member Posts: 924

    8 meters is not really enough to fit a basement, just leave the 16 meters

  • Snitz
    Snitz Member Posts: 109

    If you want to bring solos to swf power so bad, I think a better alternative would be to add a dialog box, similar to the one in tf2.

    images (19).jpeg

    For those of you who don't know, the way this works in tf2 is you press x to bring up the dialog box and keys 1-0 to choose a dialog.

    You could replace these with things like camp, tunnel, etc.

    The problem I have with bringing solos to swf level in dbd is that every game you would face the navy seal squad, everyone would know when they are safe on their gens and when to hide, meaning gens pop even faster and running a loop will guarantee a lost gen or two.