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Deep wound timer
So i know the devs have said they are okay with deep wounds now and for the most part, i am too
There's just one little thing that still bugs me
Now that you can bassicly stop the timer on demand there is really no reason for it being 30 seconds
A survivor now can run to a gen, do about 1/4 of it before they need to mend, 2 survivors can do half a gen
That doesn't really seem intended right?
My suggestion would be to make it 3-5 seconds but refresh when you start running or mending again
That way you won't be doing anything meaningfull untill you mended
Comments
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Deep wounds is so pointless right now devs really messed up with this change. It is easy to stop bleeding and mending is so fast now. You have soooo long to just let it bleed, really big crutch for survivors.
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Eh, I think mend is fine, doing a gen while in DW doesn't really add up to much as they have to mend after the gen anyways and they also prevent themselves from healing.
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It can't be much shorter than about 15 sec, or Madness 3 would be really unfair. If you're in M3, you must Snap Out Of It before you can mend.
Yes that's intentional, and yes we plan to keep that.
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Aah right i didn't think about that
Once again shows that every change has such a big impact in this game
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It's a really tricky beast to manage! But worth the effort. I say that as a player, not just as a developer. :)
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Timer still goes down when vaulting.
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Heyo, Almo!
Couldn't you make Deep Wounds based on distance to the killer, then make survivors unable to discern how much time they have left on their Deep Wound meter?
I think this could go a long way because survivors won't know how much time they have left, which can make Deep Wounds dangerous if you try to do some risky plays! ππ€
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*Spends entire game teabagging and flashlight clicking a dev*
Next patch unresolved bug:
Flashlights are spawning in survivor's rectums. No ETA on fix.
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The only thing I have with deep wounds is the killer not being able to see it go down. There isnβt a reason they shouldnβt see it to begin with tbh. It makes Frankβs Mix Tape and Deep Wounds Study a guessing game and doesnβt help with locating survivors. You donβt know if theyβre just mending on the spot, out of your TR, in your TR, or running. If you could see it, you can determine if theyβre bleeding out (out of your TR) or not bleeding (in your TR, running, or mending). Itβs a simple thing but a nice QoL.
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Part of the reason they changed it was because the timer pausing while in the terror radius gave the killer in particular basically free Whispers. The same problem would come up if the timer were distance-based, I fear.
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It should be pretty clear by now that Deep Wound is not meant to be used to the killer advantage by finding ways to force the timer to go down. Its purely meant to distract and waste the survivors time. Fine.
So why does Frank's Mix Tape and Stab Wound Study still exist in their current form ?
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Fibi, we already discussed this on one of my Legion ideas, remember? ππ€
I'll jog your memory for you!
Let's assume Deep Wounds pause when you're within 24 meters to the killer.
If the killer could see the time left on the survivor's Deep Wound meter, they don't know whether or not the survivor is mending or is within 24 meters to them. Therefore, the killer wouldn't be getting a lot of information if they could see the survivor's Deep Wound meter pause.
If the survivor could see the time left on their Deep Wound meter, that's when it could be used as a Whispers since they know whether or not they are mending. Therefore, if they aren't mending and they see their Deep Wound meter pause, the only explanation left is that the killer is within 24 meters to them. That's why I suggested survivors shouldn't be able to see the time left on their Deep Wound meter since Deep Wounds is based on distance to the killer.
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Yeah, you're right, we did come to that conclusion when we last discussed it. In fact, I think that was a point I made at the time! I must be getting old π
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All of me just feels like this whole tangled up issue would be so much easier if Feral Frenzy and Borrowed Time didn't use the same debuff. We get so many issues because you can't change one without affecting the other, usually buffing and nerfing in the incorrect direction.
I know it's technically a decent buff, but would it really hurt if BT just had an endurance hit like MoM, no Deep Wounds? How often does it matter? 9 times out of 10 the killer chases the person who just got Deep Wounded anyway, and since running pauses it now nobody is ever going to go down to it in a situation they wouldn't have anyway. If it triggers in the endgame, they're guaranteed to get to the exit gate without the Deep Wound timer being the deciding factor.
After that any balance changes to Legion can then JUST be about Legion, no "that sounds good but what about Borrowed Time against Doctor" or "We wanted to change Borrowed Time so Legion just got nerfed for no real reason."
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What if deep wounds had the same debuff madness tier 3 has?
That you can't work on gens untill mended?
Or do you think it's not really an issue?
Not a lot of people seem to realise now but when they do the last generators are insanly hard to defend as Legion
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But you're talking about the Borrowed Time Deep Wound that gives you 20 seconds to mend on tier 3, Legion can't give madness, so it wouldn't be an issue to make their bleed out timer last for 5 seconds instead of 30 seconds.
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I know hence why i originally also suggested that the timer reset when you start sprinting or mending
I just didn't think about the interaction with other killers and borrowed time
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Unless they actually do plan to release 2v8 ofcourse
2v8 confirmed guys!!!
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Why not this then?
Performing actions other than Snapping Out speed up the DW timer.
Or better yet, nerf BT for once.
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Hey I'm real late to this, but how would it being under 15 seconds be unfair? I believe OP is talking about Legion's FF Deep Wound Timer (30 secs) so how would you get Madness 3 against a Legion?
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Borrowed time also aplies deep wounds
So it has to work with every killer
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BT is 20 seconds I believe, but Legion's FF is 30 seconds.
Since Legion and Doctor aren't the same killer, we can give Legion a buff to their Deep Wounds, reduce the timer by 15 seconds. ππ€
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If it stops survivors from working on gens while in deep wounds that would be great ^-^
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Ya know, if the goal is to make Doc less annoying then you might want to reconsider this.
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BT is 20 seconds and Legions FF is 30. BT can stay at 20, but Legion's really should be lowered tremendously. 30 seconds is too much time when a survivor has direct control of the timer. I agree BT should stay at 20 seconds for the very rare Doctor occurrence, but that shouldn't affect Legion in any way. I also agree a survivor should be unable to perform actions while Deep Wounded, or should at least perform them much slower.
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Make legion doc 2.0? Sounds good lmao
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I agree it should be 20 not 30.
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I feel a better potential way to make people stop doing other stuff before mending is to simply block certain actions while in DW. Obviously stuff like snapping out of T3 madness should be possible, perhaps unhooking as well (as you can unhook in T3 madness anyway) but not stuff like doing gens, breaking totems, healing others and so on.
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I don't know anyone who decides to do a gen or totem before mending. Even if they did, it would rarely (if ever) make an impact that would justify nerfing it.
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How would Legion be doctor 2.0 if people can't work gens while in deep wounds?
That's everything, no snapping out or anything like that
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So than change that. Make it so you can mend before snapping out and change the timer to a maximum of 10 seconds. Really regret buying The Legion because I rarely even use The Legions ability anymore when I play as them because itβs pretty useless unless I am playing against rank 20-18 survivors.
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It seems like running though is such a counterless play. The survivor dosen't have to do anything out of the oridinary to keep deep wounds up, and aside from the doctor, it dosen't really seem to have much affect on the game. 12-8 seconds is and isn't a huge time, and really only is if its spread over multiple survivors, generally at least 3. I just don't understand why you can't allow some builds to take advantage of Deep wounds?
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Why have you necro'd this thread from 2019?
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Strange to necro a thread abour an issue that gets fixed next patch
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