WTH?! Developers...

If 90% of the totem locations weren't worse enough, I present you with this. I wouldn't be more surprised if it was any other map. But this specific map is the most strategic map for totems. Why would a survivor not be tempted to break it immediately? This is the reason most totems go off in the first 15 seconds. @not_Queen please convey this to devs.
https://youtu.be/ne6rTDrF4xE

Comments

  • Master
    Master Member Posts: 10,200

    Happens quite often when I play hag. In less than 50% of the games I make it to the totem first to trap it before its gone alreadey. The fact that you barely see it anymore as killer doesnt help either

    @Giche said:
    Never happened when this map was released.

    Then they "fixed" totem placement on it some patch later, due to the outcry.

    As usual.

    sad but true

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    This isn't anything new.

  • Boss
    Boss Member Posts: 13,618

    You cut the video off, but we all know you cleansed it. ;)

  • Khalednazari
    Khalednazari Member Posts: 1,445
    Boss said:

    You cut the video off, but we all know you cleansed it. ;)

    Of course, I did xD
  • MojoTheFabulous
    MojoTheFabulous Member Posts: 2,015

    It's a shame because that is genuinely a good spot. In the corner of the map, you're not going to come across when travelling between Gens and with no reason for you to be there unless you are hunting for Totems.

  • dannyfrog87
    dannyfrog87 Member Posts: 568

    @Khalednazari said:
    If 90% of the totem locations weren't worse enough, I present you with this. I wouldn't be more surprised if it was any other map. But this specific map is the most strategic map for totems. Why would a survivor not be tempted to break it immediately? This is the reason most totems go off in the first 15 seconds. @not_Queen please convey this to devs.

    im sorry but the devs are idiots. they know about the totem spawns are #########. and they do nothing about it. i expect nothing but for them to make a mess of the game more and keep favouring survivors. they buff killers then they take 2 steps back by making it more a pain in the ass to player killer. pretty good job so far lol

  • PinkEricka
    PinkEricka Member Posts: 1,042
    Yup, and almost all killers whine and complain about the problem being SWF...
  • Envees
    Envees Member Posts: 370

    @dannyfrog87 said:

    @Khalednazari said:
    If 90% of the totem locations weren't worse enough, I present you with this. I wouldn't be more surprised if it was any other map. But this specific map is the most strategic map for totems. Why would a survivor not be tempted to break it immediately? This is the reason most totems go off in the first 15 seconds. @not_Queen please convey this to devs.

    im sorry but the devs are idiots. they know about the totem spawns are #########. and they do nothing about it. i expect nothing but for them to make a mess of the game more and keep favouring survivors. they buff killers then they take 2 steps back by making it more a pain in the ass to player killer. pretty good job so far lol

    I tried the game again this last month after having an extended time off. I am back to not playing again. Killers are still a joke. See you this time around in a year? If the game is still alive then? Devs have their darlings. We all know it.

    No deathgarden for me even if it liked it, which i dont. No money from me for DbD ever again. No money for any of their future projects and i will leave my negative review in place. The only thing that has changed is that there are more highly coordinated groups now in the 15-20 range.

    Its obviously swf using mics when one guys spots the totem, nobody else is around, and as soon as a leave the chase the guy who saw it the totem is down as soon as a leave.

    Actually. Gonna delete the game off of my steam library. Good ridence. Nothing is going to change. Survs will always run the show and balance cannot be achieved. Ever. The powerrole is not the killer for sure. Its the survs.

    So....######### you devs.....you can ban this account as well. Go on do it you dumb #########

  • JammyJewels
    JammyJewels Member Posts: 610
    Envees said:

    @dannyfrog87 said:

    @Khalednazari said:
    If 90% of the totem locations weren't worse enough, I present you with this. I wouldn't be more surprised if it was any other map. But this specific map is the most strategic map for totems. Why would a survivor not be tempted to break it immediately? This is the reason most totems go off in the first 15 seconds. @not_Queen please convey this to devs.

    im sorry but the devs are idiots. they know about the totem spawns are #########. and they do nothing about it. i expect nothing but for them to make a mess of the game more and keep favouring survivors. they buff killers then they take 2 steps back by making it more a pain in the ass to player killer. pretty good job so far lol

    I tried the game again this last month after having an extended time off. I am back to not playing again. Killers are still a joke. See you this time around in a year? If the game is still alive then? Devs have their darlings. We all know it.

    No deathgarden for me even if it liked it, which i dont. No money from me for DbD ever again. No money for any of their future projects and i will leave my negative review in place. The only thing that has changed is that there are more highly coordinated groups now in the 15-20 range.

    Its obviously swf using mics when one guys spots the totem, nobody else is around, and as soon as a leave the chase the guy who saw it the totem is down as soon as a leave.

    Actually. Gonna delete the game off of my steam library. Good ridence. Nothing is going to change. Survs will always run the show and balance cannot be achieved. Ever. The powerrole is not the killer for sure. Its the survs.

    So....[BAD WORD] you devs.....you can ban this account as well. Go on do it you dumb #########

    My dear, don't be so rude. Balancing the game, any game in fact, is tricky business. But given your reaction, I'd say the Developers are afraid to make changes due to such disrespectful outcries with no real positive comments for the attempts they have made at getting closer to a more equal balance. But that'll always be the case in these games. If a killer is a bad the survivors are likely to escape. And if the survivors are bad they are likely to be killed. That's just how it is and this game does rely on luck along with skill, as demonstrated by the OP's video. But if they made the totem locations fixed to a certain four or five patterns people would be able to learn the patterns and destroy the totems just as quickly. 

    Balance requires foresight in order to predict how a certain change would impact future killers and survivor gameplay with the introduction of new perks. Most people just look to the present. But to get back to your comment, please, don't be so dismissive and rude. Behaviour have given a lot to the community with free ways to purchase DLC characters (excluding licensed characters which is understandable) and other new features. Problems will always be present in the game like in any other game. And mistakes do happen as the developers are Human at the end of the day and are doing an incredibly difficult job as it is. So, please. Be the person Mr. Rogers would want you to be.

    My two pennies on Totem placement? Meh. Some survivors are blind to totems and ignore them whilst others are like Eagles. I think it all depends on two factors, luck and the players. Hell, you could have been texting during the introductory camera turn and missed that totem. I do sometimes. But it's very hard to balance situations like this that are so tightly connected to RNG.
  • Envees
    Envees Member Posts: 370

    @JammyJewels said:
    Envees said:

    @dannyfrog87 said:

     @Khalednazari said:
    

    If 90% of the totem locations weren't worse enough, I present you with this. I wouldn't be more surprised if it was any other map. But this specific map is the most strategic map for totems. Why would a survivor not be tempted to break it immediately? This is the reason most totems go off in the first 15 seconds. @not_Queen please convey this to devs.

    im sorry but the devs are idiots. they know about the totem spawns are #########. and they do nothing about it. i expect nothing but for them to make a mess of the game more and keep favouring survivors. they buff killers then they take 2 steps back by making it more a pain in the ass to player killer. pretty good job so far lol

    I tried the game again this last month after having an extended time off. I am back to not playing again. Killers are still a joke. See you this time around in a year? If the game is still alive then? Devs have their darlings. We all know it.

    No deathgarden for me even if it liked it, which i dont. No money from me for DbD ever again. No money for any of their future projects and i will leave my negative review in place. The only thing that has changed is that there are more highly coordinated groups now in the 15-20 range.

    Its obviously swf using mics when one guys spots the totem, nobody else is around, and as soon as a leave the chase the guy who saw it the totem is down as soon as a leave.

    Actually. Gonna delete the game off of my steam library. Good ridence. Nothing is going to change. Survs will always run the show and balance cannot be achieved. Ever. The powerrole is not the killer for sure. Its the survs.

    So....[BAD WORD] you devs.....you can ban this account as well. Go on do it you dumb #########

    My dear, don't be so rude. Balancing the game, any game in fact, is tricky business. But given your reaction, I'd say the Developers are afraid to make changes due to such disrespectful outcries with no real positive comments for the attempts they have made at getting closer to a more equal balance. But that'll always be the case in these games. If a killer is a bad the survivors are likely to escape. And if the survivors are bad they are likely to be killed. That's just how it is and this game does rely on luck along with skill, as demonstrated by the OP's video. But if they made the totem locations fixed to a certain four or five patterns people would be able to learn the patterns and destroy the totems just as quickly. 

    Balance requires foresight in order to predict how a certain change would impact future killers and survivor gameplay with the introduction of new perks. Most people just look to the present. But to get back to your comment, please, don't be so dismissive and rude. Behaviour have given a lot to the community with free ways to purchase DLC characters (excluding licensed characters which is understandable) and other new features. Problems will always be present in the game like in any other game. And mistakes do happen as the developers are Human at the end of the day and are doing an incredibly difficult job as it is. So, please. Be the person Mr. Rogers would want you to be.

    My two pennies on Totem placement? Meh. Some survivors are blind to totems and ignore them whilst others are like Eagles. I think it all depends on two factors, luck and the players. Hell, you could have been texting during the introductory camera turn and missed that totem. I do sometimes. But it's very hard to balance situations like this that are so tightly connected to RNG.

    Logic would dicate that in a 1 vs 4 situation that the single player would need to be stronger. The killer is not nor will ever be in charge, nor stronger. The suvs pay the bills with their idiotic purchases of cosmetics. They are not going to harm their revenue stream. The killer will always suffer. They need this to be the case so they get more purchases.

    And i wanted to be ######### rude for a reason...duh. You are not very smart are you?

  • JammyJewels
    JammyJewels Member Posts: 610
    Envees said:

    @JammyJewels said:
    Envees said:

    @dannyfrog87 said:

     @Khalednazari said:
    

    If 90% of the totem locations weren't worse enough, I present you with this. I wouldn't be more surprised if it was any other map. But this specific map is the most strategic map for totems. Why would a survivor not be tempted to break it immediately? This is the reason most totems go off in the first 15 seconds. @not_Queen please convey this to devs.

    im sorry but the devs are idiots. they know about the totem spawns are #########. and they do nothing about it. i expect nothing but for them to make a mess of the game more and keep favouring survivors. they buff killers then they take 2 steps back by making it more a pain in the ass to player killer. pretty good job so far lol

    I tried the game again this last month after having an extended time off. I am back to not playing again. Killers are still a joke. See you this time around in a year? If the game is still alive then? Devs have their darlings. We all know it.

    No deathgarden for me even if it liked it, which i dont. No money from me for DbD ever again. No money for any of their future projects and i will leave my negative review in place. The only thing that has changed is that there are more highly coordinated groups now in the 15-20 range.

    Its obviously swf using mics when one guys spots the totem, nobody else is around, and as soon as a leave the chase the guy who saw it the totem is down as soon as a leave.

    Actually. Gonna delete the game off of my steam library. Good ridence. Nothing is going to change. Survs will always run the show and balance cannot be achieved. Ever. The powerrole is not the killer for sure. Its the survs.

    So....[BAD WORD] you devs.....you can ban this account as well. Go on do it you dumb #########

    My dear, don't be so rude. Balancing the game, any game in fact, is tricky business. But given your reaction, I'd say the Developers are afraid to make changes due to such disrespectful outcries with no real positive comments for the attempts they have made at getting closer to a more equal balance. But that'll always be the case in these games. If a killer is a bad the survivors are likely to escape. And if the survivors are bad they are likely to be killed. That's just how it is and this game does rely on luck along with skill, as demonstrated by the OP's video. But if they made the totem locations fixed to a certain four or five patterns people would be able to learn the patterns and destroy the totems just as quickly. 

    Balance requires foresight in order to predict how a certain change would impact future killers and survivor gameplay with the introduction of new perks. Most people just look to the present. But to get back to your comment, please, don't be so dismissive and rude. Behaviour have given a lot to the community with free ways to purchase DLC characters (excluding licensed characters which is understandable) and other new features. Problems will always be present in the game like in any other game. And mistakes do happen as the developers are Human at the end of the day and are doing an incredibly difficult job as it is. So, please. Be the person Mr. Rogers would want you to be.

    My two pennies on Totem placement? Meh. Some survivors are blind to totems and ignore them whilst others are like Eagles. I think it all depends on two factors, luck and the players. Hell, you could have been texting during the introductory camera turn and missed that totem. I do sometimes. But it's very hard to balance situations like this that are so tightly connected to RNG.

    Logic would dicate that in a 1 vs 4 situation that the single player would need to be stronger. The killer is not nor will ever be in charge, nor stronger. The suvs pay the bills with their idiotic purchases of cosmetics. They are not going to harm their revenue stream. The killer will always suffer. They need this to be the case so they get more purchases.

    And i wanted to be [BAD WORD] rude for a reason...duh. You are not very smart are you?

    I won't ever compliment myself so that I don't grow a massive ego. But your rudeness is seeming less intentional and more like a personality trait. 

    What at would you say to all of the updates prior to the Curtain Call Chapter, the one to introduce the current primary resource of money? It'd be idiotic to not capitalise on the third person perspective of survivors where such cosmetics would have more value but I don't think they intentionally cater to survivors. If they were doing so then pallets would have a vacuum, Sprint Burst would still recharge whilst sprinting and not to mention the countless other changes. But it is incredibly hard to balance the game in a way that allows victories to be earned. If all of the Killers were able to perform brilliantly in all situations then indeed they would be OP. There is a reason why Nurse is OP for a great many, because they have worked for that power and been able to become butchers where less skilled players would have failed. Like survivors, which is something I love about this game. Bad survivors suffer, bad killers suffer. In the legendary words of any Dark Souls veteran: "git gud". So, the one player being stronger than the four is indeed a necessity. But to be so strong that it requires no skill to succeed? That's not a necessity and does not make it a rewarding process to learn the killer and then start destroying survivors.
  • CallMeRusty420
    CallMeRusty420 Member Posts: 615

    @Envees said:

    @JammyJewels said:
    Envees said:

    @dannyfrog87 said:

     @Khalednazari said:
    

    If 90% of the totem locations weren't worse enough, I present you with this. I wouldn't be more surprised if it was any other map. But this specific map is the most strategic map for totems. Why would a survivor not be tempted to break it immediately? This is the reason most totems go off in the first 15 seconds. @not_Queen please convey this to devs.

    im sorry but the devs are idiots. they know about the totem spawns are #########. and they do nothing about it. i expect nothing but for them to make a mess of the game more and keep favouring survivors. they buff killers then they take 2 steps back by making it more a pain in the ass to player killer. pretty good job so far lol

    I tried the game again this last month after having an extended time off. I am back to not playing again. Killers are still a joke. See you this time around in a year? If the game is still alive then? Devs have their darlings. We all know it.

    No deathgarden for me even if it liked it, which i dont. No money from me for DbD ever again. No money for any of their future projects and i will leave my negative review in place. The only thing that has changed is that there are more highly coordinated groups now in the 15-20 range.

    Its obviously swf using mics when one guys spots the totem, nobody else is around, and as soon as a leave the chase the guy who saw it the totem is down as soon as a leave.

    Actually. Gonna delete the game off of my steam library. Good ridence. Nothing is going to change. Survs will always run the show and balance cannot be achieved. Ever. The powerrole is not the killer for sure. Its the survs.

    So....[BAD WORD] you devs.....you can ban this account as well. Go on do it you dumb #########

    My dear, don't be so rude. Balancing the game, any game in fact, is tricky business. But given your reaction, I'd say the Developers are afraid to make changes due to such disrespectful outcries with no real positive comments for the attempts they have made at getting closer to a more equal balance. But that'll always be the case in these games. If a killer is a bad the survivors are likely to escape. And if the survivors are bad they are likely to be killed. That's just how it is and this game does rely on luck along with skill, as demonstrated by the OP's video. But if they made the totem locations fixed to a certain four or five patterns people would be able to learn the patterns and destroy the totems just as quickly. 

    Balance requires foresight in order to predict how a certain change would impact future killers and survivor gameplay with the introduction of new perks. Most people just look to the present. But to get back to your comment, please, don't be so dismissive and rude. Behaviour have given a lot to the community with free ways to purchase DLC characters (excluding licensed characters which is understandable) and other new features. Problems will always be present in the game like in any other game. And mistakes do happen as the developers are Human at the end of the day and are doing an incredibly difficult job as it is. So, please. Be the person Mr. Rogers would want you to be.

    My two pennies on Totem placement? Meh. Some survivors are blind to totems and ignore them whilst others are like Eagles. I think it all depends on two factors, luck and the players. Hell, you could have been texting during the introductory camera turn and missed that totem. I do sometimes. But it's very hard to balance situations like this that are so tightly connected to RNG.

    Logic would dicate that in a 1 vs 4 situation that the single player would need to be stronger. The killer is not nor will ever be in charge, nor stronger. The suvs pay the bills with their idiotic purchases of cosmetics. They are not going to harm their revenue stream. The killer will always suffer. They need this to be the case so they get more purchases.

    And i wanted to be [BAD WORD] rude for a reason...duh. You are not very smart are you?

    Which is why I finally quit DbD. I finally have had enough of the devs and their survivor favored balance changes after literal years of continou proof of how badly favored toward the survivors the game is when it's even advertised that the Killer is the power role in one of their steam store videos. Sorry devs. But you finally lost a devoted Killer main that has finally run out of hope for your game. Huh. I wonder how the game would survive if all the killers quit and left the survivors to pick up the tab. Maybe then there would be a change. Oh who am I kidding? As long as there's 1 killer to bully, the devs will think the game is balanced.

  • powerbats
    powerbats Member Posts: 7,068

    @dannyfrog87 said:

    @Khalednazari said:
    If 90% of the totem locations weren't worse enough, I present you with this. I wouldn't be more surprised if it was any other map. But this specific map is the most strategic map for totems. Why would a survivor not be tempted to break it immediately? This is the reason most totems go off in the first 15 seconds. @not_Queen please convey this to devs.

    im sorry but the devs are idiots. they know about the totem spawns are #########. and they do nothing about it. i expect nothing but for them to make a mess of the game more and keep favouring survivors. they buff killers then they take 2 steps back by making it more a pain in the ass to player killer. pretty good job so far lol

    So your solution is for them to place them where exactly? If survivors want to find them they will simple as that and on a small map there's only so many places to put them. I always hunt for totems and not just because they might have Ruin.

    I hunt totems for objective points, DH, NOED etc and because the killer will sometimes get distracted trying to protect them. It won't matter if you change the spawn locations since eventually they'll get found and destroyed. Then we'll be right back to the whole blame the devs because gasp the survivors are using their brains to help themselves.

    It's kinda ironic all the killer mains complain about survivors cleansing totems then in the same breath turn around and say this. That if the survivors get killed by Devour Hope or NOED it's their own fault for not cleansing them.If you camouflage the totems they'll still get found eventually so the great circle jerk of blame will continue.

    The only way to get rid of the problems with hex totems is to get rid of hex totems and do something different That or you change how the hex totems and some of the perks work.

  • dannyfrog87
    dannyfrog87 Member Posts: 568

    @powerbats said:

    @dannyfrog87 said:

    @Khalednazari said:
    If 90% of the totem locations weren't worse enough, I present you with this. I wouldn't be more surprised if it was any other map. But this specific map is the most strategic map for totems. Why would a survivor not be tempted to break it immediately? This is the reason most totems go off in the first 15 seconds. @not_Queen please convey this to devs.

    im sorry but the devs are idiots. they know about the totem spawns are #########. and they do nothing about it. i expect nothing but for them to make a mess of the game more and keep favouring survivors. they buff killers then they take 2 steps back by making it more a pain in the ass to player killer. pretty good job so far lol

    So your solution is for them to place them where exactly? If survivors want to find them they will simple as that and on a small map there's only so many places to put them. I always hunt for totems and not just because they might have Ruin.

    I hunt totems for objective points, DH, NOED etc and because the killer will sometimes get distracted trying to protect them. It won't matter if you change the spawn locations since eventually they'll get found and destroyed. Then we'll be right back to the whole blame the devs because gasp the survivors are using their brains to help themselves.

    It's kinda ironic all the killer mains complain about survivors cleansing totems then in the same breath turn around and say this. That if the survivors get killed by Devour Hope or NOED it's their own fault for not cleansing them.If you camouflage the totems they'll still get found eventually so the great circle jerk of blame will continue.

    The only way to get rid of the problems with hex totems is to get rid of hex totems and do something different That or you change how the hex totems and some of the perks work.

    doesnt matter to me any more. i removed the game from my steam library permanently so i dont own it any more. had enough of the bullshit ive seen as killers get more and more steam rolled into the ground and the shitfest this game has become. ive no more opinions because as of now i dont own the game or care to play it ever again. bon voyage