Lerys will be the next reworked map! Confirmed!
Comments
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Lery's isn't even that bad, at all.
Rancid Arbitoir, Rotten Fields, Haddonfield with the mile long fences, both Red Forests maps with their infinite size
Lery's is down the list of maps that need addressing..
as usual.. blinders
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Except when nurse had her "rework" it's really weird how they didn't change it even though that map has an ultra safe building and really bad totem spawns
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Yea that is weird
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Haddonfield: exists
Devs: Let's rework Lery's!
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Another 6+ months of dealing with Haddonfield and Coldwind's bullshit... sigh.
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Agree 100%
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Thats the proof. :)
A totally fine Perk was nerfed, limiting the number of actual useful Survivor Perks (making it unfun, because everyone will run the same Build, if they keep going with that), while a Bullshit Map stays as it is.
So yeah, Haddonfield is fine, BL was the problem. :]
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Yeah god forbid there is 1 bad map for him lmao
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With the balanced landing โnerfโ I feel like the Thompson house is a safe bet to have a rework if anything. One way up and down isnโt exactly what weโre all hoping for. Except maybe a Trapper
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Hopefully they don't mess up and make it safe pallet hell
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At least we might get a better sense of where the heck you're going with the new lery's maps.
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I really don't think it should take priority over Coldwind Farm or Haddonfield.
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That is probably exactly why.
Lery's will require less work and time overall to fix.
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Lery's is actually one of the most balanced map. Haddonfield should be reworked though.
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Ha, now the 4 people who knew the layout will be as lost as the rest of us.
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Im sorry you actually feel this way. Im also sorry you have very clouded and flavorless methodologies.
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Awesome ๐
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Made an account just for this...
Thank you.
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I didn't really get what you were trying to say but ok i guess :3
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You underestimate my love for Lery's Memorial/ and the other inside map layouts, i welcome the challenge.
Still kind of a shame this is getting re-worked first, as other's have stated there is a plethora of other map's with issue's currently. Personally would be happier with Hawkins or The Game receiving reworks first, despite there size being decent, since there sort of the Hard & Easy of the inside maps while Lery's is the middle of the 3.
There are some layout's and setup's on Lery's that are problematic at time's, especially the vault windows, either there's a strong lack or presence of the damn thing's in certain areas most times, so getting a balance to them would help hit that rare sweat spot. However this is a map that can be seen easily becoming unbalanced from changes, it feels nicely balanced from either side most times (despite the vaulting placement issue i mentioned when it happens).
I dread the map being possibly ruined, but hope for some interesting layouts like Badham or a variation map with new asset's and tiles, the latter most likely not happening, but one could dream of another two story map involving the Institutes roof.
I've seen people complain about being lost on the inside maps, there is a method to the madness for figuring out where you are and understanding the layout, it come's from playing the maps generally, but the best way i found back before Leatherface was released, was to just use nurse, you actually develop a better memory of the map and how it's layed out. Most likely not helpful, but thought i might share.
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Thank you!
๐
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The whole aestetic doesnt matter the game needs to be optimally crafted. Like "oh if its thematic is probably gonna be super based around survivors. Like its p cringe that game aestetic is irrelevant to you. Also that you think aestetic CANT be balanced
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