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No Mither is a bad perk. Change my mind.
No Mither is useless. You may argue that you can fully heal yourself from the dying state. I would counter with asking you how often does the killer leave you long enough to fully heal yourself and get away? It overall weakens the team and decreases the chances of you and your teammates ability to escape. I dare anybody to try and change my mind.
Comments
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Literally nobody will disagree with you. It's a fringe perk that is only useful for sabo squads.
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No Mither should not pause Exhaustion, boom, a powerful perk now.
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That's a good idea, but I doubt the devs would do anything that drastic. Most they'll do is buff it to have a full iron will and not partial.
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No Mither has uses but it's not good
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No one will. It’s a meme perk at best, one of the bottom 3 at worse.
Any argument that it could be used can be countered by using any perk that can give a slight benefit, and doesn’t make you a one shot down the whole game
Sabo squads? Again, a swf troll that’s not even effective in comparison to some dumb stuff you can do in a 4-man squad.
It’s awful and in need of a rework.
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Yes, its bad.
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Well yeah, it's not supposed to be good, it's supposed to cripple you, and then give some bonuses to help deal with it.
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But it gives no advantages.
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I didn't say that, i said it gives bonuses to help deal with your disadvantage.
It's supposed to be a challenge Perk, and everyone can avoid using the Perk if they don't want that.
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It's a good way to get tunneled out of the game.
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You claim that it does give bonuses, and well it does. Under very specific conditions. You go through the whole trial injured, just for the small chance that the killer downs you and leaves you. And you wouldn't be down instantly if it wasn't for the perk in the first place. It's just a bad perk that needs reworked or buffed.
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That would defeat the purpose of it being a challenge.
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I tried it a couple seasons ago to see who far a gen rushing build could take me. I got to rank 7 from 15 with it (Mither, Resilience, Prove Thyself, Dead Hard). Although I did use a toolbox every match because my David is the only character who has every perk in the game so I have a crazy amount of toolboxes. I also used start trial with someone or all offerings. I had some bad tunneling matches that were frustrating and made me want to bag that build so for me it was key to not be caught early. Higher rank killers that caught me wanted to take me out ASAP. It became too hard in higher ranks.
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It's a challenge perk, it's suppose to handicap you
The only thing it needs is like a 50 or 100% extra bloodpoints that makes the challenge actually worth it for anything other then personal glory
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Yes, and if you face a half decent killer he just would hook you and build his setup around you, knowing that one injured guy (the one he chased before you throw him a freebie) needs healing and only one guy left for the rescue.
So, as long you don't play in a sabo squad, you are as good as dead.
And if you are in a sabo squad, you just prove once more how op coop is in this game.
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Why run no mither when you can just run unbreakable for the same effect but better, the chances that the killer is gonna leave on on the ground long enough to fully recover is unlikely, but the chances of the same thing happening twice in the same trial with the killer knowing you can pick yourself up is almost impossible.
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