Give survivors first person view
... and buff them in other areas to compensate. But let them feel the pain of requiring skill to have situational awareness please. You can become a rank 1 survivor by playing mediocre, rank 1 killer, not so much.
Discuss.
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make it necessary, since it's annoying they get this huge FOV and have to find 1 killer to avoid where as killer FOV is smaller and you have to find many targets. As a ghostface main I theorize that sometimes survivors leave gens they're working on when I get close is cause they can somehow see me despite their character model looking down at the gen.
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Stop theorizing, that is exactly what happens. They either sprint away or walk and hide nearby when they see you coming or hear a heartbeat. You can walk around to try and find them but they can dodge you easily because they can see around corners. Thick trees usually do the job.. And you don't have time to run around every tree 3 times.
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they can't hear me since he's undetectable in nightshroud so it's likely the third person camera or spine chill (but spine chill isn't a perk people run that often so I doubt it's that) and the sound that is them working on gens masks any subtles sounds I make. They don't hear me so it's just a theory since I don't play survivor much.
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Premonition also works great vs stealth killers, just look around and when it goes off, chances are the killer is coming to your gen.. EZ wallhack warning. But not many people run it.
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even more evidence that this game favors survivors and a first person camera is mandatory.
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There are a few things that have been in this game since the very beginning, and changing any one of them would throw the entire thing off-balance. First-person killers and third-person survivors is one of those things.
The fact that mediocre survivors can get to rank 1 is a problem with the design of the ranking system, not the survivor role itself.
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it's the survivor role, it makes stealth killers a bit annoying to play given they have a large FOV with anti stealth perks it's a wonder anyone whines about ghostface.
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Third-person is needed so all the survivor-mains can have their well deserved downtime from all the camping-tunnelling-crutch-trash killers trying to ruin their day. They enjoy looking at their 80s progress bars, while mindlessly holding down M1.
Don't take that away from them.
Edit: On a serious note, 3rd person camera is a business strategy to sell cosmetics better.
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Stealth killers, like everything else in the game, were designed with the third-person survivor setup in mind. I'm sure killers would perform better if the survivors were forced to play in first-person, but again, that would throw off the balance. If certain killers are weak, that's a problem with the design of that particular killer that should be addressed, not a core game component that has existed since release and is foundationally linked to every other feature in the game.
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so why even add the ability to yank people off gens if the chances of that happening are like slim to none? And why make it so they can knock me out of nightshroud by whipping their enormous FOV camera around to spot me. I bet if they knew maps well they could knock me out of it during a chase by whipping it behind them and spotting me. It's poor game design since like a lot of things in this game it just trivializes the game with 4SWF.
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It's not a business thing, stop with this boomer tier logic. if it was meant to sell cosmetics killers would have a third person camera to, it's mean to ease the frustrationg for solo survivors and like I pointed out earlier it just trivializes the game in the hands of a coordinated team. 4 third person cameras on the look out for a killer will find him easily but a killer who has to physically turn their camera to spot and attack survivors is just silly.
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To answer your first question - it's like wiggling off the killer's shoulder, it's not supposed to be a common occurrence, but that doesn't mean the fact that the possibility exists serves no purpose. If I had to guess, I'd say it exists so that survivors have a reason not to brazenly do generators right in front of the killer's face.
To answer your second question - balance.
I understand you find it frustrating, and you don't think it should be a thing, but there are good reasons for its existence. Just because you, or even you and a bunch of other people, are struggling with Ghostface doesn't mean that the entire foundation of the game needs to be shifted to accomodate that.
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it's not foundational just because it was there day 1, it's like saying adding a melee attack in call of duty would ruin the game because it wasn't included in the games design originally. And the fact they have more awareness by default is just frustrating. It means they can spot me much easier. It's not balance it's silly.
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Besides all the balance problems this would cause, you do realize no one wants to look directly into the engine of a generator for minutes?
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It is foundational. Not because it was there day 1, but because as I said at the start, pretty much every mechanic in the game was built off it. If you don't understand that, there's not much else I can say on the topic.
I'm sorry, but given the amount of killers who have zero problems working around the survivor POV, it really sounds like this is more an issue of your skill as a killer than the way the game is designed.
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That would be cool to see in perk form, but making it so survivors are first person in general would make looping very difficult.
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Ok, then make all killers 100% speed and let them feel the pain yadda yadda yadda.
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i mean it would be very good possible to do!
for the problem with staring into the engines of the generator .. it could revert then into a 3th person view but it only can rotate to the left and to the right but not behind the survivor (they wouldnt see anything behind them while repairing normally) so that would be a nice solution the same counts for chests and destroying hooks
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Nonsense argument. Game is extremely survivor-sided and their ridiculous situational awareness is the main problem.
Even if they keep 3rd person view, the camera should be closer to the character. There's no reason why you should be able to see half the map while hiding behind a rock. Or circling a tree so a killer doesn't even see you while you have full eyes on the killer.
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There are plenty of ways to make the objectives more interesting. Again, this is not an argument to not use FPV.
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The perspectives are meant to parallel actual predators and prey in nature, omnivores and carnivores ten to have shorter field of view in exchange for being able to focus in better, while prey tend to have a larger FOV and rely mostly on catching movement. Take for example the Rabbit and the Fox, rabbits have spread eyes that allow for a larger field of vision, while foxes are built for speed and although they lack as much awareness that rabbits have, they can see much clearer and focus on their prey
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I think Fibi explained quite well why this wouldn't work. Messing with survivors 3rd person view will just end the game with every survivor going down in 5 seconds and gen grabs would be a guarantee ect. Basically it wouldn't even be fun to play as killer due to how easy it would be to catch survivors.
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Decreasing the survivor's FOV in 3rd person works for me too. SWF basically have full map visibility at the moment which is not okay, not to mention crouching around a tree to avoid the killer because you can see him and where he goes but he can't see you.
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This has to be the smartest thing i have read in this thread
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It also has nothing to do with the game. Also, last time I checked, prey animals couldn't see around corners or over walls.
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It isn't exactly like it, it is a reference.
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Made up by 1 player.
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Ok?
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Its not made up, its a fact, the POV whether intentionally or not, is based on nature. Also survivors are reactionary, they need to be able to see as much as possible so that it isn't a guess and is instead a test of reaction time and nerve. Just forcing a survivor to constantly look back and forth around a loop would make chases much more luck based, and survivors won't be rewarded for paying attention (since they can't) and killers won't need to try baiting or mind gaming survivors. The main problem is that someone chasing is focused on the prey, someone running needs to see not only the chaser, but the environment around them in order to survive
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It's common courtesy to say "please" when you ask for something.
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It's quite obvious you never play survivor if this is your mindset. Spine chill, yes, is in fact a perk that people run a lot. It is uncommon for some, but it is something that survivors run a lot more than many other perks. Survivors have ears, they are people. They can hear you coming, stealth killers still make noise despite their terror radius being small.
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This is ridiculous. Absolutely ridiculous.
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I just wish killers had the option to play in 3rd person but I guess "that wouldn't be fair" right?
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The could keep 3rd person but lock the camera to only give 180° of view instead of the full 360°
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Is this thread satire? 🤔
Sorry, but if on average killers have a 75% kill rate, so 3 out of 4 survivors end up sacrificed, then there is no issue with balance in favor of survivors.
I don't know why this discussion is coming up again and again.
I myself suck as killer too. Once I start playing killer more often, I'm sure I will improve. Calling for nerfs every time I get pwned cannot be the solution though.
I have faced many a skillful Ghostface who just owned everyone in a match. And despite the camera it was mostly really hard to spot them. And when I did I was down really fast.
The game takes practice. Changing things so that killers have a 100% killrate will not be a solution though.
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says who? maybe you just lose 30 percent of the time and pretend it's global?
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yeah a survivor on a gen can hear a quiet whoosh when working on a gen, lemme guess they also have ultra instinct and I'm plainly just not allowed to sneak up on them. If they can hear me and have a terror radius spine chill is overkill. Also ghostface is undetectable meaning quiet no terror radius and can crouch so I have no idea why you're accusing me of not playing both sides when you clearly haven't either
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I think the 3rd person survivor view is to make up for the fact that they'd be staring at gens for a while if in 1st person. I'd love for that to be a secondary effect of Blindness though. That status needs a buff.
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I neither "assume", nor "pretend. The stats were provided by the devs just recently. 🙄
Maybe you guys just need practice, because the cold hard facts say the game is clearly balanced towards Killer.
Edit: Here is the link with the stats, which can be found right here in the forum.
Post edited by micha_beck on1 -
I'm a stealth main and I can tell you that you can sneak up on survivors, oblivious or not, even if they're in third person. And yes, wow? People use their ears when playing a survival horror game. Surprise.
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