http://dbd.game/killswitch
Can the gen break from Surge apply Pop Goes the Weasel?
just curious, I saw a killer with both perks and wondered if they were a plausible combo.
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It used to when surge first came out but it has since been patched out as far as I'm aware.
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I think it only worked like that on the PTB, never went live.
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I also don't remember that ever being a thing, this sounds like something that was in the PTB until the LIVE version came out.
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thanks bud! appreciate the response
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It would be nice if it at least applied Overcharge. Then again Doctor would have a field day with it.
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I think the fact it doesn't work with any generator regression perks is why this would never happen...
Mainly because having something like Overcharge and Pop goes apply to every Generator near you with a massive Terror Radius sounds insanely OP.
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Well Pop definitely doesn't(but I would argue if they wanted to do it, they could make Pop just apply to one generator randomly, or the one with the most progress). Overcharge is a one and done and people can hit that skillcheck. The only reason why it would be too powerful would be impossible skillcheck Doctor.
Then again, I'm not sure I have enough faith in the devs to code that without creating massive game changing bugs that we'd complain about once they made those changes. I mean it took them probably a month just to find out the problem with the Sprint Burst exploit was tied to exhaustion.
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I mean, it makes sense to why it doesn't combine to Surge... at least to me.
Pop Goes and Overcharge only apply to the generator when kicked, to have it also apply to a perk that can chain damage multiple nearby generators would be insane... especially on Killers like Skill-check doctor.
You can even add Surveillance to 100% make sure those Generators are regressing... it would just be too much in my opinion.
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This is most likely the case, I remember seeing a couple reddit posts about it back then. Let me see if I can find one... yup, very on point.
It was on the PTB. ^_^
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Well thats good to know.
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i dont think so...
cause surge would be too powerful then
/s
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Surge is a cool concept though... to me at least.
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it is!
its just not a good perk...
cause they, once again, overbalanced it...
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I think the similar perks that work off the concept of regression is why this one is niche.
Perks like PGTW give a flat 25% regression rather than a 5% regression overtime (an example). So people prefer the first option rather than the latter
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if it at least allowed you to activate it with the power aswell...
the fact that you are forced to M1 them makes it an unviable choise for many killers that utilise their power a lot, like Billy.
the cooldown is another thing that makes it not worth picking aswell. an 8% regression every 40 seconds? and only if certain circumstances are met at a location you cant even choose? nah fam...
like, PGTW has no cooldown, has more of a degression and can be used where the killer wants it to be used... surge doesnt have any of that.
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Maybe if it could work with powers... than it could be more viable.
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It would only really be too much on impossible skillcheck Doctor, which is what I said earlier. On anyone else it'd be rather tame.
Pop wouldn't be too strong, because it'd literally only allow you to use Pop without actually kicking a generator, if there was one being worked on nearby(and most likely would just pick the closest one that had progress, meaning someone could just tap all the gens and the closest one would be triggered, so unless the closest one was the highest progress, it'd practically do nothing). The only way you could consider Pop being too strong with Surge would be if it activated Pop on every generator in the vicinity, in which case it obviously shouldn't do, as Pop is only supposed to work on one generator per trigger. But yeah, I don't trust the devs to actually be able to program Pop working with Surge without messing it up big time so it triggering on every generator if they did it could very much be a possibility.
Though if they did make it trigger on multiple generators it being overpowered could possibly be avoided by dividing the regression by the number of gens it triggered on. Like if it was 5 generators, it'd be 5% per gen, though I can't imagine Pop would be super picked with Surge doing that. If anything, I think Pop would probably be underpowered with Surge any way you slice it. If you did one gen, it'd pick a random one, meaning you couldn't go to something with high progression, if it was all gens, it'd divide by the number of gens making it weaker per gen, with some gens not having much progress making it even weaker on the ones that did have a lot. You'd also have to consider the effort to make it work with Pop. You'd have to down someone, hook them, then down another person between 40 to 60 seconds after hooking the other, and those gens would have to be worked on in that 40-60 seconds between your last Surge.
Overcharge would be more interesting, but again, unless it was on Impossible Skillcheck Doctor, it wouldn't be anything too overbearing. To compare, it'd be like using 2 perks for half of Pop's effect.
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There are too many versions of this combo that make it the argument a bit unsure. For one, if Pop activates with every generator that Surge touches, than it would have a 25% regression on each generator + the passive regression penalty Surge already brings.
If it only works on one generator, than the combo wouldn't really be worth using in the first place... since Surge is kind of finicky anyways.
If pop divided it's percentage among each generator Surge explodes, than it would just boost Surges effectiveness while keeping it from being too OP. But the thing is, if that's the case than what would stop someone from also adding Surveillance or Overcharge to the mix? It would than just increase the damage it gives off... especially on Skillcheck doctor.
But than you could argue that skillcheck doctors build would be a bit different than how it usually is... so to say it's "OP" is kind of... meh?
Either way, the perks don't work with each other so... it's how it is.
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I mean, not every perk needs to be Red Rank viable.
But I wouldn't mind a buff to Surge, that or Mind-Breaker...
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Right, but to have every perk viable at Red Ranks would defeat the purpose of how those perks work with other perks to make them viable.
Like, I get that Surge is niche, but it doesn't need an insane buff to put it on par with other perks that're naturally better. Plus, Surges concept is to work off of multi-damage to every nearby generator. PGTW is more focused on one generator at a time, and that's it.
With the right builds, Surge can be pretty ok for Red Ranks. But not every perk needs to be a Red Rank viable perk... because that would take too much time.
Of course some perks need buffs or nerfs, but not every perk does...
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Impossible Skillcheck Doc would be the only way it could ever be considered overpowered. Any other killer with that type of build would be mediocre because of the random aspect. Breaking every gen around shouldn't be done because Pop is meant to work on one gen, but if it did, they'd likely split the regression between them to keep it from being overbearing, but at the same time the fact that you couldn't knock off 25% of the highest gen would be a detriment to Pop. Not to mention the 20 second window you'd have to actually pull it off.
Combining Surge with Overcharge would be 13% regression iirc. If there were 3 gens nearby with Pop with progress, that would be around 21.5(22)% regression per gen. You'd actually be losing regression than if you just ran Pop unless 2 gens had significant progress. Don't think that combo would do enough in a game with a killer that isn't Impossible Skillcheck Doc since you'd be using 3 perk slots just for that to be considered overbearing.
Of course this is all hypothetical because it doesn't work like this but isn't that the subject? I mean originally it was just a question of if it does or doesn't but it turned into should or shouldn't it. I'm only arguing that the only reason I can think of against it working is Impossible Skillcheck Doctor. Although thinking about it, if they're limiting perks because of a niche build, perhaps that niche build needs to go instead, like how instead of fixing maps, they decided to "fix" BL so they could add maps with annoying drop off points that no one wants to use because of how long it takes to get moving after falling.
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Well, I wouldn't mind a buff to Surge. But if they never do buff it, than... idk. It'll just stay a niche perk solo with a decent combo to it.
That's about it really, but we'll see what happens.
BL is a different topic, but I see what you mean.
All in all, we probably won't see anything being done to Surge for a bit since the devs have other things to worry about. But it would be nice to see some of the niche perks get a change or buff, so who knows.
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Surge having zero synergy is precisely why the perk isn't worth the slot. It already doesn't function as well as it should. The least they could do is just make it combo with Surveillance size it just gives you info rather than add regression penalty.
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Perhaps Surveillance should just be in its base-kit, rather than relying on the perk itself to become viable.
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No, it doesn't count. It also doesn't synergize with:
Overcharge
Huntress lullaby
Hex ruin
It would be great but no :(
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It would be cool if it did though...
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I actually would rather Surge just get better numbers than synergize with Pop/Overcharge. I'd like for it to be usable on its own and not just when paired with other specific perks.
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It would be nice if they would make perks more effective overall instead of just forcing the meta ones harder. I'm happy about what they did to Detective's Hunch and Kindred(although I'll still not use kindred because that information is next to useless aside from showing which direction the killer is next likely to go. But at least Detective's Hunch is even better than small game now imo), but more needs to be done. I understand there is always going to be a meta, but in most games the meta isn't as enforced as it is here by all the other options being so much worse.
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I think it should synergize with pop, but it shouldn't use the full 25% on a single gen unless there's only one nearby. For example, if there's 3 gens in the area then those 3 gens get the initial 8% regression plus an additional 8.33% from pop. Make it synergize with Overcharge as well and I think surge could be a great part of most killer builds.
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And then you will kill new survivor player interests.
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That seems a little dramatic.
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Personally, I'm confused on how Surge even COULD apply Pop Goes the Weasel except in the very specific circumstance of hooking one Survivor then downing another in proximity of a generator before Pop runs out.
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Yeah. As I said earlier. You'd have 20 seconds inbetween those two instances to apply it.
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They changed it. They work together now
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