http://dbd.game/killswitch
Simple pig buff that will bring world peace
Instead of all the Jigsaw boxes being Highlighted have one box highlighted at a time. The first box highlighted will never have the right key and survivors can still search boxes that aren't highlighted.
Comments
-
Or just have her traps actually work. At all times. Have it so getting ot off is the only way to survive once you have it on.
2 -
They could make that an add on
0 -
Everytime a gen is completed the bear trap put a survivor in panic attack.
0 -
Hmm that sounds interesting.
0 -
Make it so she oinks instead of growling when she dashes
5 -
or the more gens are done the faster the trap goes.
1 -
That is actually a really bad idea. I'm in favor of the boxes not highlighting until the trap is active. But what you suggesting actually gives away free information to survivors. If the highlighted trap never has the key in it then survivors have one less box to check. That is a pig nerf.
1 -
Nope. The traps aren't actually meant to be free kills. Nor should they be. The idea is just to have a way to force survivors off generators for a while.
0 -
Yeah but having none of the boxes highlighted is a pig nerf too. Survivors will just go work on gens instead of searching boxes which is the exact opposite of the traps purpose.
0 -
If they just work on gens then the trap activates. You can only ignore the traps for so long before you die. It is not a pig nerf.
2 -
I like it, but it should still be completely RNG. There should be an equal chance that the first box will work as there is the last box.
0 -
If they ignore the trap they die silly
1 -
No otherwise the change would pretty much not buff pig at all.
1 -
It's not a free kill. A deadly trap shouldn't become a party city hat just because you jump in a hatch. Or a gen didn't pop. Makes no sense. If you want a time waster pick something that is meant to waste time, not kill you.
1 -
Downing a survivor one time should not equal a kill. In the context of this game that is a free kill. Don't try to argue "realistic". This game isn't remotely realistic. Rubbing someone's back for 16 seconds doesn't heal a stab wound either. A lot is done in this game for the sake of game balance and fun. RBT's that automatically arm as soon as they are put on is neither.
0 -
It should be completely RNG. That's the only way it can true be fair. If it's the first one, it is, if it's the last one, it is. Having a built in handicap is not how you balance things.
0 -
I wonder if you'd feel the same way about god tile setups
1 -
If it a different box for every survivor it wouldn't be that bad
(Gotta make sure those darn SWF groups suffer to...lol)
1 -
And not finishing all the gens should mean you can't escape, yet the hatch exists. That's a free win.
All im saying is they should have used something else. Seeing someone jump through a hatch with that on makes this game look like a joke.
1 -
Do you mean swf should be able to know where all the boxes are? If they all see the same box this isn't a problem.
0 -
The killer still wins if the last survivor gets hatch. Even at red ranks if you play well. If you mean keys, they're not running a bnp. I agree keys shouldn't be able to let multiple survivors escape with one.
0 -
No, because an abhorrent amount of completely safe, un-mind-game-able loops should not exist.
0 -
You honestly think with pigs rng they’re gonna die to the trap?
0 -
Yes... but implementing it would be hard
I actually played a lot of Pig lately (P1 btw) and when the survivors see all boxs highlighted at the start it gives WAY too much info IMO
I think that if the there were no boxes highlighted it would be the buff the Pig wants (she'd even play a game for it)
I also think that highlighting boxes is the same as highlighting gens (in the case of the Pig)
0