Lery's Rework huh?...
I'm sure it's just because the Doc's getting reworked and nothing to do with the kill rate. Afterall, Haddonfield is just fine now that Balanced Landing is fixed... /s
Thoughts?
Comments
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I'm guessing they're just trying to be thematic. Haddonfield and Coldwind definitely need to be addressed, but they might have thought it strange to rework them with Doc. Hopefully they step up their game and don't wait 7+ months to rework maps. Lery's should have been far down the totem pole for map reworks.
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I agree, but it's a funny coincidence nonetheless.
I agree about the speediness of changes, but I would rather see perks changed before maps.
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Hope more perks get changed last update was only balanced landing kindred and no one left behind
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Hawkins has the highest percentage.
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"Funny coincidence"
Yes that's all it is. I don't get why the devs are being thematic instead of fixing the game.
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Maps have a bigger impact on a match than perks tho
Also it's no coincidence that all 3 indoor maps are the deadliest in the game. Indoor maps don't work the same like open air maps at all. Maybe the will make some fundamental changes to Lery's, idk maybe removing the roof and give it the preschool treatment in terms of pallets
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To be fair, they did rework Badham with Freddy rework too.
That said I would rather see Haddonfield rework.
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It's also the newest ;) That could be part of it's success.
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Yeah, it's probably a thematic decision.
It was that way with Nightmare's rework, so i'd put my money on that.
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Hopefully Disturbed Ward is reworked after...
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I mean... Hawkins is clearly the furthest away from the desired 50% average the devs have said they are aiming for. If we account a lot of that to the fact that its the newest, the next map which is furthest away from that average is The Game at 66.57% kill rate (16.57% away from the desired average).
Haddonfield has a 56.73% kill rate (6.73% above the desired average).
I honestly dont know what it is you want. Do you want a map to have a 100% kill rate? Surely we, as a community, should want the game to be as balanced as possible and for maps to have 50% kill rates where possible? Should we then be hoping the devs make The Game slightly more survivor sided?
If my understanding of these statistics are wrong then by all means please correct me. I just dont understand how people can look at statistics such as these and complain that Haddonfield (+6.73% over the desired average) needs to be addressed before a The Game (16.57% over the desired average)...
At the end of the day, BOTH Haddonfield AND Lerys are over the 50% kill rate. Shouldnt any changes to either of these logically be to make them more survivor sided?
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Perks before maps?? How come?
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Disturbed ward is the map I want changed the most.
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The devs only care about survivor. The game is unplayable as killer but they're still getting nerfed.
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Can you please elaborate on this? Even the safest map by kill rate is over 53%.
From what I remember there havent been any blanket killer nerfs for quite some time (individual killer tweaks, yes, but nerfs to all killers?). The only blanket "nerfs" I can recall over the past number of patches have been to survivors.
I'm not trying to be rude I am genuinely trying to understand your logic here.
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I would rather have maps rebalanced first. A lot of issues can be figured out or fixed by map adjustments.
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There are so many maps that should have been reworked first. It is a tad frustrating that even though the balance of the game seems to be going in the right direction, the map design keeps holding it back.
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Stats are skewed by DC's counting as kills. Nerfs? Just recently we had 3 separate nerfs to Legion, nerfs to Oni just days after being added, nerfs to Nurse and Spirit, and soon Doctor.
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NONE of the games used for statistics include matches with disconnects.
Those arent blanket killer nerfs. They are changes to specific killers. Doctor, from my understanding, is getting a buff. Also Freddy got a huge buff. Spirit and Nurse did need changes... Oni wasnt working as intended when released. Not technically a nerf but more of a change to bring him in line with how he performs on console.
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The kill rates aren't accurate, and based on these statistics the high kill rates are purely due to them being indoor maps, unless they change them to outdoor I don't see how it will change.
I'm sure the game map is generally survivor sided apart from a few a killers like hag and nurse yet it has a higher kill rate.
I guess the biggest reason these indoor maps have such a high kill rate is that it's much harder to find totems so ruin tends to stay up much longer compared to other maps.
Haddonfield is simply really unfun to play in (as are a lot of maps). It's not about the kill rates but the level of frustration that some of these levels bring.
Lerys on the other hand isn't too bad to play in even as a survivor. Some of my best games were against mirror Myers which wouldn't be possible in other maps.
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It's mostly a preference. I play Hag so a lot of loops and safe spaces against most killers can be made unsafe with a well thought out trap. So having varied perk builds due to a wider variety of viable perks sounds more fun to face rather than a map rework.
There are overall issues that the maps have and I think the rng nature of them should be removed and replaced with different static versions of the same map. Scott Jund had a video about maps which I thought was pretty accurate.
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Unfortunately for everyone, we don't have access to the data so we don't actually know what data was used and how that data was used.
Because of that, the stats they released are essentially made for fun and the devs even said not to take it seriously.
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They were nerfs and you know it you dishonest cretin.
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While I agree that we shouldnt religiously cling to these stats, they are however the most up to date and best way to interpret the current health of the game. I mean, these stats are far better than clinging to "evidence" which is anecdotal at best.
I feel that the fact that the statistics released dont include any games where a disconnect occurs should also be taken into consideration. Survivors would rarely disconnect in a game they are winning. So, wouldnt that make the actual game statistics even more in the killers favour? Not to mention, games where someone disconnects on the first down are an almost certain zero-escape game for any killer (I know it is for me).
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If DC's don't count, then why was Legion nerfed specifically because survivors kept DC'ing against him?
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What I said was that those changes effected specific killers and didnt "nerf" killers as a whole.
Almost all killers have been blanket buffed within the last year. Some killers specifically buffed (ie Freddy) and some killers specifically nerfed (nurse).
What I'm trying to point out are "nerfs to the entire killer roster" vs "nerfs to the entire survivor roster".
Regardless of changes to either side, those maps are still statistically "over-performing"...
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Meh, I've seen Stranger Things.
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Again, disconnects werent taken into account in the statistics released to us. If a killer has disconnects in 90% of their games I'm sure (and I hope) that BHVR would look into same. As when killers and survivors disconnects on certain maps, addons, perk combos. I do not claim that they ignore anything with a disconnect. I am saying that the statistics released to us do not include games where a disconnect occurred.
Regardless, what we are presented here are maps with over 50% kill rates. I think its a good thing they are adjusting the maps which are furthest from the 50% kill rate and hope it is to bring them in line to be closer to a 50% kill rate.
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Yeah okay, I get where you’re coming from. Though from personal experience, I’ve found there to be a lot of underrated perks that have definitely shown their viability. But agree, there are many perks that need looking at.
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The devs are biased so I suspect they're counting console kill rates in their stats to intentionally skew it to make killers appear too strong. That or as I've suggested, counting DC's which is very likely. If you've ever played killer out of brown ranks you would understand.
Post edited by Perelie on0 -
They do include console statistics (though they have statistics separated by PC, XBox and PS4).
Even if they did, killers have generally been weaker on console than on PC and that would only make killers appear weak with lower kill rates if it was included as such...
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Like nerf ruins
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I hope the changes arent too rough. Lerys is my favourite map
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Where did you find the info about the rework?
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It'll likely be retextures, 4 more versions of the maps, and some of the loops made smaller, I'm excited for it tbh, It's a shame some people will complain when they don't get their own way.
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Lery’s is getting a rework due to the Doctor getting a rework. It’s just for thematic purposes.
Everyone is saying Haddonfield needs a rework but I’m not too fond of having four more variants of an already terrible map, but it’s not as bad of a map now that Balanced Landing is nerfed.
Disturbed Ward I believe needs the most attention. The middle structure is WAY too strong.
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The design is bland and the gameplay is boring.
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