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Franklins Demise
There doesn't seem to be much difference between tiers 1,2 and 3. Survivors don't treat it with much respect they just go back and pick up the item. I say a little buff is in order?
Comments
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@Rex_Huin said:
There doesn't seem to be much difference between tiers 1,2 and 3. Survivors don't treat it with much respect they just go back and pick up the item. I think it's time it got a little buff?It got nerfed because it originally had 20% on hit.
Survivors didn´t like that.5 -
I mean a little buff wouldn't hurt but I feel like there are far worse perks like wake up or unrelenting that need help.
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It should destroy the item is that what you want?1
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Seems to work well on trapper if your running the addin that injures those who disarm traps and trap the items they drop XD
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Franklin's should moderately decrease repair time for 40/50/60 seconds on hit.0
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Ahhh.... You want them to go back?..... At least I do....
The more they are worried about their ######### laying on the ground, the less gens they work on. I find this to be a good perk to slow survivors down. Not only do some get pissed off about losing their item, they will try their best to go back and get it when they feel it is safe.
Sometimes they will even try to get it during the chase... funny stuffs.
It doesn't need a buff... Other then adding a little explosion and a little laugh that gets heard on the survivor side.
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Sometimes the other survivors follow you. I knew they were waiting for me to hit someone. Then they would grab the item. What good is that for the killer?
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@Rex_Huin said:
Sometimes the other survivors follow you. I knew they were waiting for me to hit someone. Then they would grab the item. What good is that for the killer?Somebody following you around is not doing generators.
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That's true actually. Those survivors were a chain of fools.
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@feffrey said:
It should destroy the item is that what you want?No, I was not actually wanting that, but now that you mention it, sure.
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lasombra1979 said:
@feffrey said:
It should destroy the item is that what you want?No, I was not actually wanting that, but now that you mention it, sure.
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One day of beautiful well deserved revenge from all killer mains, then the game would be dead. Mainily because @feffrey ideas are utterly insane and the rants of a child who never gets told no.
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I wouldn't mind as a survivor if the dropped item lost more charges than it currently does. Have to admit I don't normally use items as a survivor except maps (I love maps!), I just plunder a lot and then hoard the items.
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MandyTalk said:
I wouldn't mind as a survivor if the dropped item lost more charges than it currently does. Have to admit I don't normally use items as a survivor except maps (I love maps!), I just plunder a lot and then hoard the items.
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I feel like it is pretty good in its current state. Personally, I see it as a time waster more than anything else. They get hit on one side of the map, and after the chase they gotta run all the way to the other to retrieve it. It's another perk that slows down gens imo or prevents things like flashlight saves. Obviously Ruin is the holy grail of slowed gen progression but nevertheless, I think it's effective in its current state.
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Main thing I don't like about Franklin's Demise is they changed it so abilities don't affect it. In the movie Franklin didn't die to a hammer he died to a chainsaw and lost grip of his flashlight that way. I get why they made it so you can't knock items out of survivors hands while they are on hook but the other change felt really unnecessary specifically for Leatherface. I never tried it on Huntress for example but that's the only instance I could maybe understand changing it but it should have had a range limit instead.
A nice compromise would be T3 enables abilities again but I am doubtful that happens.
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@Doc_W__HOLLIDAY said:
feffrey said:It should destroy the item is that what you want?
Found the entitled survivor main again.
I quite like that suggestion. For tier 1 anyhow.
Ill say a little prayer it will happen.0 -
@Rex_Huin said:
There doesn't seem to be much difference between tiers 1,2 and 3. Survivors don't treat it with much respect they just go back and pick up the item. I say a little buff is in order?I want franklin's demise to have a chance at completely destroying the item lol
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This guy is a salty survivor main. He was being sarcastic because any sort of buff to a killer perk will put him into a conniption.1
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time ago right action like chainsaw had FD effect... just bring it back
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@BACKSTABBER said:
time ago right action like chainsaw had FD effect... just bring it backThis is what's needed. Any physical power (hatchets, bear traps, etc.) should trigger Franklin's Demise; not just M1.
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It is annoying to go against, but yeah sure, buff it.
Keep tier I as it is, but make tier 2 10% and tier 3 15%
So a 5% buff on tiers 2 and 3
It's a small, yet useful buff.
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I propose:
Tier 1: Your item is destroyed
Tier 2: Your item and the item of another random survivor is destroyed.
Tier 3: As above and the next item you find in a chest has a 75% chance of being broken beyond repair.1 -
@Rex_Huin said:
I propose:Tier 1: Your item is destroyed
Tier 2: Your item and the item of another random survivor is destroyed.
Tier 3: As above and the next item you find in a chest has a 75% chance of being broken beyond repair.Yeah, I think that is a bit much. While I do not personally mind its current status, I little buff would not be bad. This suggestion is a bit too extreme and punishes a survivor not involved in the action.
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FrenziedRoach said:
Seems to work well on trapper if your running the addin that injures those who disarm traps and trap the items they drop XD
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@Rex_Huin said:
I propose:Tier 1: Your item is destroyed
Tier 2: Your item and the item of another random survivor is destroyed.
Tier 3: As above and the next item you find in a chest has a 75% chance of being broken beyond repair.Might as well break the generators beyond repair and lock all the survivors with the killer until killer get his 4k.
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Didn't Franklin lose his whole hand on that scene? Maybe it needs a mangle type effect for using items or doing gens
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@Delfador said:
@Rex_Huin said:
I propose:Tier 1: Your item is destroyed
Tier 2: Your item and the item of another random survivor is destroyed.
Tier 3: As above and the next item you find in a chest has a 75% chance of being broken beyond repair.Might as well break the generators beyond repair and lock all the survivors with the killer until killer get his 4k.
Dont give him any more ideas
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@Delfador said:
@Rex_Huin said:
I propose:Tier 1: Your item is destroyed
Tier 2: Your item and the item of another random survivor is destroyed.
Tier 3: As above and the next item you find in a chest has a 75% chance of being broken beyond repair.Might as well break the generators beyond repair and lock all the survivors with the killer until killer get his 4k.
Dont give him any more ideas
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