http://dbd.game/killswitch
Stop complaining about gens being done fast
Why are there still killer mains complaining about gen speed completion when we, as killers, have at our disposal;
Hex ruin
Hex huntress lullaby
Sloppy butcher
Pop goes the weasel
Surge
Overcharge
Thanatophobia
Dying light
Etc.
I'm a killer main and TBH I believe that based on objective completion, dbd is balanced,since killers have so many things at their disposal to slow the game down just a little bit
Comments
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Although I disagree that gen times are a problem and it's the maps I don't see how your post is directed to killers. Although killers have ways to slow down games they are completely made redundant when survivors brings in things to speed up gen completion time.
Again GEN TIMES ARE NOT THE PROBLEM it's map designs and atrocious structures (Wretched Shop, Iron works, etc) that prolong the chase for that long that is isn't even worth trying which then another problem arises when all 4 survivors are smart and abuse it forcing you to chase them through it.
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All them perks apart from pop are rubbish or overrated.
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Yesterday I did a gen in 30 seconds with two other survivors, with PT and a toolbox (I think it was brown) right at the beginning of the game. That's definetly not slow. Too fast? Maybe. I don't know, but a gen in 30 seconds makes me raise and eyebrow.
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Except PGTW are all these perk useless. Hexes are wasting of perks coz gen rushers will destroy your totem in less then 1-2 minutes so its totaly wasting of slot. True is that gen speeds are crazy and as I stated in another topic, I was witness of finishing gen from 85% to 100% in 4s (when Tinkerer pops immediately start porting with Freddy to this gen and before port ended, gen was done). Gen rushing means easy wins for survivors but this is HUGE problem that must be solved asap by longer repair times, adding fake gens or another surv objectives like refueling gens before repair. Only this will finaly balance game which is now survivor sided. No arguments can change my opinion.
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Yeah I think gens are pretty slow to be honest. They are fast if you are up against 3 toolboxes. But big deal. Hex is a perfect way to counter balance this.
Also I've been trying to get Pop goes the weasel for Freddy but it hasn't come up in the bloodweb yet. Is this not a Freddy perk? Is it teachable? Maybe it comes after prestige?
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Pop Goes The Weasel is a Clown teachable.
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Problem is people use Hex: Ruin as a generic perk so when they see 3 toolboxes they dodge or they break because they can't play without it.
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Why can't the game be balanced to allow more creativity and chases instead of forcing metas to stand a chance against gen rush?
I'm not some baby killer that runs ruin and noed every game to feel like I'm good at the game. Sad how imbalanced it can be, either they do 0 gens with ruin up and farm hooks till their dead or spawn on top of ruin and leave you with 3 perks.
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Hexes are useless coz if you dont play vs potatoes its destroyed in first 1-2 mins and then you play with 3 perks for the rest of game. Hexes are not solution for insane gen speeds.
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Ignoring the fact almost all those perks are terrible by themselves which says a lot
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Hex ruin - can be destroyed at the beginning of the match and experienced survivors can ignore it entirely.
Hex huntress lullaby - the same thing as Ruin, but much worse because it doesn't stop survivors from doing gens at the beginning of the match. Also ignored by experienced survivors.
Sloppy butcher - quite decent perk, can't stop gen rushing tho if survivors decide to not heal and focus on gens instead, but at least makes them then vulnerable. Not that bad.
Pop goes the weasel - probably the best gen-stopping perk. The only thing that can save the killer from gens being done.
Surge - you get small value from using this perk, can't stop gen rushing. At least combos well with Surveillance.
Overcharge - useless
Thanatophobia - useless
Dying light - it's Huntres's Lullaby, but worse because it buffs your obssesion.
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The only good use I have found in hex perks is, that survivors clean the totems very often and wasting with it time. Even if you have no hex perks running :).
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You realize at least half the perks listed are in the hands of survivors, right? Hex perks can be found in less than a minute of a match start. Perks like PoP and Overcharge require somebody to be downed and hooked. A quality looper can prolong a chase for close to a minute, if not more. By then, a gen can pop if two people are on it. Sloppy won't do much if the team is focused on gens over healing.
Most maps are gigantic, and most killers can't quickly traverse them in order to apply adequate pressure. This is the core issue, not the base gen time. I'm okay with 80 seconds per gen, I'm not okay when they bring in their toolboxes to cut that in half.
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and pop wont help you if they get 3 gens done asap eigther, since it only works once you get a momentum going.
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Thanks bud!
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Ok let me explain;
Hexes,yes can be cleansed but waste a decent amount of time for the survivors to find them,plus the extra time to cleanse.
Sloppy butcher with thanatophobia,dying light has to be one of if not the best combo for plague and legion,it slows the game a lot.
It is also godly for the "forever Freddy build"
Overcharge with pop have great synergy (I can admit this combo is one of my guilty pleasures). Overcharge stacks with huntresses lullaby (would be great to stack with ruin too....tho it doesn't)
Surge,pretty bad,I just added it because it is a generator interaction perk...
Plus some perks that I was bored to write so I put etc;
Corrupt intervention (sorry if I spelled it wrong) one of if not the best slowing the game down perks, godly on the trapper and the hag because it allows them to set up their traps with less stress of gens pop.
Surveillance,pretty decent information perk,goes well with overcharge and pop.
Discordance (again sorry if it is misspelled) again an awesome information perk,goes great with mobile killers (freddy, Billy)
Thrilling tremors, decent information and slowing objective completion perk if you play a killer that can easily down a survivor,also great information perk.
Then there are perks that gives you bonuses if a gen is completed;
Bitter murmur,decent information perk,good for everyone tbh.
Rancor,decent information perk,only downside is that it gets countered by swf because of the information that the obsession gives.
Tinkerer,the only perk that can make the oni silent,tho I can say pretty useless since it can pop mid chase.
Unnerving presence,good on low ranks but imo it just helps the survivors hit great skillchecks xd.
Franklin's demise,doesn't slow the game down a lot but it forces them to search for their items (also one of my guilty pleasures)
Hex;no one escapes death (noed) best clutch perk.
Plus all the builds to slow the game down;
Forever plague,legion,Freddy
Impossible skillchecks doctor
Etc.
If you want to slow the game down,pick one of these builds. I personally love my no generator builds on doctor (overcharge,pop,ruin,Franklin's demise) or (destressing,unnerving presence,ruin,a perk of your choice)
I don't know if you guys are console players or PC players,but as a PC player I can tell you that if I get gen rushed,is probably because of my own fault,not the game's.
What do you think? Let me know by quoting on this comment.
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Sooo... You just listed a bunch of useless perks along with three good perks... To support your point?? I guess??
Well thanks for the valuable input, none of those solve the issue you're trying to invalidate but ok.
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Hexes wastes decent amount of time? 1-2 minutes is not decent. On higher ranks its less then minute. I dont think that 1 minute slowdown worth perk slot. Thanato slowdown is not worth. Noed is forcing killer to play with 3 perks and can be cleansed. Skillcheck perks are nothing vs skilled survivors.
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See comment directly in top of yours...
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Most of those are easily played around or shut off, and don't even do enough to matter in most cases
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You clearly have no idea what you're talking about or what the actual problem is and it shows hard. Looks like this is a troll thread and we all fell for the bait
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Yes finding and cleansing a totem gives the killer precious time,in many cases hexes last for more than 5 minutes,maybe not be cleansed at all. Thanato pairs great with other perks such as dying light and is honestly a decent addition to the forever builds. Noed forces the killer to play with 3 perks BUT if the last gen is popped right as you chase someone can result in a kill.
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I did but it's useless even attempting to list the dozens of reasons why you're wrong but here's a few:
- Why would you run sloppy with Plague when survs will just cleanse if they wanna heal?
- How does dying light help with early gens when you need at least 3~ hooks to get any benefit PLUS it buffs the obsession?
- So overcharge applying a minimal regression at the expense of you having to travel to the gen and kick it is worth it and helpful when survs are on multiple gens/early game?
The list goes oooon and on and on but what this tells me is you have little understanding of what people mean when they say gens go too fast.
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First of all, rude
Second,not a troll
Third I have a really good sense of gameplay,and I'm not here to challenge you,I'm just here to say my opinion,MY explanation of why IN MY OPINION you are incorrect. Tho since you can't respect my opinion then surely you are the idiot here.
If you want to continue this CONVERSATION then come back when you have both manners,a brain and respect of other people's opinions. Until then,have fun complaining on the end game chat
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I don't think we will.
Gens go too fast at high ranks, it's just fact. You can watch very high caliber killers stream. If their ruin gets taken down immediately or they don't use it, the game flies by. Even if they are constantly downing, hooking, or juggling they get a 2K at best.
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Nope,still incorrect, the plague forever build tbh doesn't have sloppy, that's a misspell from me tbh,sorry
Second,overcharge and pop synergize great with mobile killers(sorry if I didn't add it sooner)
Third dying light. It doesn't it is just a great addition on the forever Freddy build imo.
The list indeed goes on and on and on,tho you can't say that I'm incorrect,my points are reasonable. I do have a sense of what is going on with the game and I have gotten gen rushed tons of times, tho I have a temper and I realize that this is just how the game was meant to be. Toolboxes are strong,maps are long and teamwork is key in order to survive as a survivor. Still my opinion but hey,I have a point right?
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I think the problem with most slow down perks is they require the killer to have accomplished something. Outside of corrupt intervention and ruin, (maybe discordance) there are no perks to help the killer in the beginning of the game when most killers need the help the most.
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You have a point there professor,yes in high ranks gens get done with a high speed,but if they nerf gen speed then how are the lower ranks survivors supposed to keep up?
Still that is my opinion :)
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Thanks for the civil debate. I still disagree with most of your points but it's nice to see someone actually willing to have a conversation on the matter.
In my opinion none of these pros outweigh the cons/flaws of these perks but if you enjoy them, more power to you my dude.
Happy new year.
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I read your arguments and "reasoning"; that's how I came to my previous conclusion. If serious you're either heavily biased towards survivor or fairly new to killer. A lot of your perk analysis as to what constitutes viable slowdown strongly suggests a lack of experience using those perks. In my opinion
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Just say "Gen done in 30 seconds means killer is just bad! Make it faster!!" like you probably want to and drop the pretense
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Still tho, if someone needs the early game quietness then can run corrupt imo
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Both incorrect,I'm just open minded. Think about it. Let's say you nerf the Gen speeds,or add more gen penalties when 2+ people work on a gen,how will this affect the other ranks? You want to balance the high ranks,by nerfing all the ranks. I am a killer main,but I still play survivor sometimes as a solo and,most of the times in solos I'm the one doing all the gens.
So no,I'm not a survivor main and I don't lack experience. I'm just positive and open minded, if someone believes I'm wrong,I respect that or just point my opinion and move on with my life.
If you disagree and still continue to say I'm a survivor rank 1 main that likes to annoy killers,then I suggest you to be open minded and a bit more positive too :)
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That is something the devs need to figure out. Sadly, it seems they will just keep ignoring the issue while pumping out more cosmetics.
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Also you are still rude since you put the word reasoning in these "" but I don't want that hurt my points that you think are a joke
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Tho I can say that it will be difficult to nerf a curtain rank without hurting the others. The balance of this game is difficult to make, but people don't care about how difficult their jobs are,just imagine how difficult it is
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Thanks for understanding and respecting my opinion,happy new year
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Balancing gen speed is a difficult task, no doubt. The fact they don't acknowledge the issue however means they won't make any progress.
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True
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I think e main problem right now is that an m1 killer can take anywhere from 20 to over 60 seconds to catch a half decent survivor thanks to bad map design. And when a single gen with zero boosts or great skillchecks (rare af) takes 80 and you only need 5 to escape. Ruin is also pointless at low ranks as survivors cant just hit great skill checks easily
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Nah, I still disagree. No one would dare touch my hexes. They know I would rain hell upon them.
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People will never stop complaining bud.
And I agree
Sometimes gens go to fast, but most of the times killers main use this because of their lack of skill to apply pressure.
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There is a simple way (can not be simpli-er) that not extend the Gen time but also make Gen done slower.
There are 3 Tool item on the map (not tool box item), only those with Tool item can repair Gen. Tool item will drop if get hit. Survivor able to see Tool item aura in 16m range. There is an icon showing if a Survivor is carrying Tool item
Whats about of this idea?
- Only 3 Survivors can repair gen at a time.
- Survivors keep going around looking for Tool item because dropping.
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surge?
No you are not killer main lol.
Make your story better next time.
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Added surge cuz it is a generator interaction perk (I told u in the previous page comment)
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Wow. What a great argument! Because perks exist to manage the speed of gens, that means the current rate at which gens are done is balanced. You're so smart. Jeez, thank you for listing all of those perks and creating a solid argument.
Hey, did you know that no perk currently exists in the game to counter Head On or DS? Therefore, those two perks are actually overpowered and should be nerfed, if we're applying your logic.
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we got hex ruin to slow the game down just a little bit
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Lack of skill funny on some maps you cannot make it to the generator before they finish it if you don't spawn on the same side of the map
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It's not really that hard make it where the higher the rank the longer gens take you know make higher ranks actually hard
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lower rank killers should be giving them the appropriate treatment to make the game stressful but not impossible
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